diff options
| author | No Author <No Author> | 2001-08-01 21:24:49 +0000 |
|---|---|---|
| committer | No Author <No Author> | 2001-08-01 21:24:49 +0000 |
| commit | 3cb5ebe0e811f3db008085d985b7761725589a74 (patch) | |
| tree | 0a7184a5f02fffe927af911758f3a9a4a2f4a37e /src/Fl_Text_Display.cxx | |
| parent | 4477e166400f197bed50b09e01e695221cde96b6 (diff) | |
This commit was manufactured by cvs2svn to create branch 'branch-1.1'.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1513 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Text_Display.cxx')
| -rw-r--r-- | src/Fl_Text_Display.cxx | 1947 |
1 files changed, 1947 insertions, 0 deletions
diff --git a/src/Fl_Text_Display.cxx b/src/Fl_Text_Display.cxx new file mode 100644 index 000000000..8fa56af5c --- /dev/null +++ b/src/Fl_Text_Display.cxx @@ -0,0 +1,1947 @@ +// +// "$Id: Fl_Text_Display.cxx,v 1.12 2001/07/23 09:50:05 spitzak Exp $" +// +// Copyright Mark Edel. Permission to distribute under the LGPL for +// the FLTK library granted by Mark Edel. +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Library General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Library General Public License for more details. +// +// You should have received a copy of the GNU Library General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 +// USA. +// +// Please report all bugs and problems to "fltk-bugs@fltk.org". +// + +#include <fltk/Fl.h> +#include <fltk/Fl_Text_Buffer.h> +#include <fltk/Fl_Text_Display.h> +#include <fltk/Fl_Style.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <limits.h> +#include <ctype.h> + +#undef min +#undef max + +// Text area margins. Left & right margins should be at least 3 so that +// there is some room for the overhanging parts of the cursor! +#define TOP_MARGIN 1 +#define BOTTOM_MARGIN 1 +#define LEFT_MARGIN 3 +#define RIGHT_MARGIN 3 + +#define NO_HINT -1 + +/* Masks for text drawing methods. These are or'd together to form an + integer which describes what drawing calls to use to draw a string */ +#define FILL_MASK 0x100 +#define SECONDARY_MASK 0x200 +#define PRIMARY_MASK 0x400 +#define HIGHLIGHT_MASK 0x800 +#define STYLE_LOOKUP_MASK 0xff + +/* Maximum displayable line length (how many characters will fit across the + widest window). This amount of memory is temporarily allocated from the + stack in the draw_vline() method for drawing strings */ +#define MAX_DISP_LINE_LEN 1000 + +static int max( int i1, int i2 ); +static int min( int i1, int i2 ); +static int countlines( const char *string ); + +// CET - FIXME +#define TMPFONTWIDTH 6 + +Fl_Text_Display::Fl_Text_Display(int X, int Y, int W, int H, const char* l) + : Fl_Group(X, Y, W, H, l) { + mMaxsize = 0; + damage_range1_start = damage_range1_end = -1; + damage_range2_start = damage_range2_end = -1; + dragPos = dragType = dragging = 0; + display_insert_position_hint = 0; + + Fl_Group* current = Fl_Group::current(); + Fl_Group::current(this); + + mVScrollBar = new Fl_Scrollbar(0,0,0,0); + mVScrollBar->callback((Fl_Callback*)v_scrollbar_cb, this); + mHScrollBar = new Fl_Scrollbar(0,0,0,0); + mHScrollBar->callback((Fl_Callback*)h_scrollbar_cb, this); + mHScrollBar->type(FL_HORIZONTAL); + + Fl_Group::current(current); + + scrollbar_width(Fl_Style::scrollbar_width); + scrollbar_align(Fl_Style::scrollbar_align); + + mCursorOn = 0; + mCursorPos = 0; + mCursorOldY = -100; + mCursorToHint = NO_HINT; + mCursorStyle = NORMAL_CURSOR; + mCursorPreferredCol = -1; + mBuffer = 0; + mFirstChar = 0; + mLastChar = 0; + mNBufferLines = 0; + mTopLineNum = mTopLineNumHint = 1; + mHorizOffset = mHorizOffsetHint = 0; + + mCursor_color = FL_BLACK; + + mFixedFontWidth = TMPFONTWIDTH;// CET - FIXME + mStyleBuffer = 0; + mStyleTable = 0; + mNStyles = 0; + mNVisibleLines = 1; + mLineStarts = new int[mNVisibleLines]; + mLineStarts[0] = 0; +} + +/* +** Free a text display and release its associated memory. Note, the text +** BUFFER that the text display displays is a separate entity and is not +** freed, nor are the style buffer or style table. +*/ +Fl_Text_Display::~Fl_Text_Display() { + delete mVScrollBar; + delete mHScrollBar; + + if (mBuffer) mBuffer->remove_modify_callback(buffer_modified_cb, this); + delete[] mLineStarts; +} + +/* +** Attach a text buffer to display, replacing the current buffer (if any) +*/ +void Fl_Text_Display::buffer( Fl_Text_Buffer *buf ) { + /* If the text display is already displaying a buffer, clear it off + of the display and remove our callback from it */ + if ( mBuffer != 0 ) { + buffer_modified_cb( 0, 0, mBuffer->length(), 0, 0, this ); + mBuffer->remove_modify_callback( buffer_modified_cb, this ); + } + + /* Add the buffer to the display, and attach a callback to the buffer for + receiving modification information when the buffer contents change */ + mBuffer = buf; + mBuffer->add_modify_callback( buffer_modified_cb, this ); + + /* Update the display */ + buffer_modified_cb( 0, buf->length(), 0, 0, 0, this ); +} + +/* +** Attach (or remove) highlight information in text display and redisplay. +** Highlighting information consists of a style buffer which parallels the +** normal text buffer, but codes font and color information for the display; +** a style table which translates style buffer codes (indexed by buffer +** character - 'A') into fonts and colors; and a callback mechanism for +** as-needed highlighting, triggered by a style buffer entry of +** "unfinishedStyle". Style buffer can trigger additional redisplay during +** a normal buffer modification if the buffer contains a primary Fl_Text_Selection +** (see extendRangeForStyleMods for more information on this protocol). +** +** Style buffers, tables and their associated memory are managed by the caller. +*/ +void +Fl_Text_Display::highlight_data(Fl_Text_Buffer *styleBuffer, + Style_Table_Entry *styleTable, + int nStyles, char unfinishedStyle, + Unfinished_Style_Cb unfinishedHighlightCB, + void *cbArg ) { + mStyleBuffer = styleBuffer; + mStyleTable = styleTable; + mNStyles = nStyles; + mUnfinishedStyle = unfinishedStyle; + mUnfinishedHighlightCB = unfinishedHighlightCB; + mHighlightCBArg = cbArg; + + damage(FL_DAMAGE_EXPOSE); +} + +int Fl_Text_Display::longest_vline() { + int longest = 0; + for (int i = 0; i < mNVisibleLines; i++) + longest = max(longest, measure_vline(i)); + return longest; +} + +/* +** Change the size of the displayed text area +*/ +void Fl_Text_Display::layout() { + if (!buffer() || !visible_r()) return; + int X = 0, Y = 0, W = w(), H = h(); + text_box()->inset(X, Y, W, H); + text_area.x = X+LEFT_MARGIN; + text_area.y = Y+BOTTOM_MARGIN; + text_area.w = W-LEFT_MARGIN-RIGHT_MARGIN; + text_area.h = H-TOP_MARGIN-BOTTOM_MARGIN; + int i; + + /* Find the new maximum font height for this text display */ + for (i = 0, mMaxsize = fl_height(text_font(), text_size())+leading(); i < mNStyles; i++) + mMaxsize = max(mMaxsize, fl_height(mStyleTable[i].font, mStyleTable[i].size)+leading()); + + // did we have scrollbars initially? + bool hscrollbarvisible = mHScrollBar->visible(); + bool vscrollbarvisible = mVScrollBar->visible(); + + // try without scrollbars first + mVScrollBar->clear_visible(); + mHScrollBar->clear_visible(); + + for (int again = 1; again;) { + again = 0; + /* reallocate and update the line starts array, which may have changed + size and / or contents. */ + int nvlines = (text_area.h + mMaxsize - 1) / mMaxsize; + if (mNVisibleLines != nvlines) { + mNVisibleLines = nvlines; + delete[] mLineStarts; + mLineStarts = new int [mNVisibleLines]; + calc_line_starts(0, mNVisibleLines); + calc_last_char(); + } + + // figure the scrollbars + if (scrollbar_width()) { + /* Decide if the vertical scroll bar needs to be visible */ + if (scrollbar_align() & (FL_ALIGN_LEFT|FL_ALIGN_RIGHT) && + mNBufferLines >= mNVisibleLines - 1) + { + mVScrollBar->set_visible(); + if (scrollbar_align() & FL_ALIGN_LEFT) { + text_area.x = X+scrollbar_width()+LEFT_MARGIN; + text_area.w = W-scrollbar_width()-LEFT_MARGIN-RIGHT_MARGIN; + mVScrollBar->resize(X, text_area.y-TOP_MARGIN, scrollbar_width(), + text_area.h+TOP_MARGIN+BOTTOM_MARGIN); + } else { + text_area.x = X+LEFT_MARGIN; + text_area.w = W-scrollbar_width()-LEFT_MARGIN-RIGHT_MARGIN; + mVScrollBar->resize(X+W-scrollbar_width(), text_area.y-TOP_MARGIN, + scrollbar_width(), text_area.h+TOP_MARGIN+BOTTOM_MARGIN); + } + } + + /* + Decide if the horizontal scroll bar needs to be visible. If there + is a vertical scrollbar, a horizontal is always created too. This + is because the alternatives are unatractive: + * Dynamically creating a horizontal scrollbar based on the currently + visible lines is what the original nedit does, but it always wastes + space for the scrollbar even when it's not used. Since the FLTK + widget dynamically allocates the space for the scrollbar and + rearranges the widget to make room for it, this would create a very + visually displeasing "bounce" effect when the vertical scrollbar is + dragged. Trust me, I tried it and it looks really bad. + * The other alternative would be to keep track of what the longest + line in the entire buffer is and base the scrollbar on that. I + didn't do this because I didn't see any easy way to do that using + the nedit code and this could involve a lengthy calculation for + large buffers. If an efficient and non-costly way of doing this + can be found, this might be a way to go. + */ + /* WAS: Suggestion: Try turning the horizontal scrollbar on when + you first see a line that is too wide in the window, but then + don't turn it off (ie mix both of your solutions). */ + if (scrollbar_align() & (FL_ALIGN_TOP|FL_ALIGN_BOTTOM) && + (mVScrollBar->visible() || longest_vline() > text_area.w)) + { + if (!mHScrollBar->visible()) { + mHScrollBar->set_visible(); + again = 1; // loop again to see if we now need vert. & recalc sizes + } + if (scrollbar_align() & FL_ALIGN_TOP) { + text_area.y = Y + scrollbar_width()+TOP_MARGIN; + text_area.h = H - scrollbar_width()-TOP_MARGIN-BOTTOM_MARGIN; + mHScrollBar->resize(text_area.x-LEFT_MARGIN, Y, + text_area.w+LEFT_MARGIN+RIGHT_MARGIN, scrollbar_width()); + } else { + text_area.y = Y+TOP_MARGIN; + text_area.h = H - scrollbar_width()-TOP_MARGIN-BOTTOM_MARGIN; + mHScrollBar->resize(text_area.x-LEFT_MARGIN, Y+H-scrollbar_width(), + text_area.w+LEFT_MARGIN+RIGHT_MARGIN, scrollbar_width()); + } + } + } + } + + // user request to change viewport + if (mTopLineNumHint != mTopLineNum || mHorizOffsetHint != mHorizOffset) + scroll_(mTopLineNumHint, mHorizOffsetHint); + + // everything will fit in the viewport + if (mNBufferLines < mNVisibleLines) + scroll_(1, mHorizOffset); + /* if empty lines become visible, there may be an opportunity to + display more text by scrolling down */ + else while (mLineStarts[mNVisibleLines-2] == -1) + scroll_(mTopLineNum-1, mHorizOffset); + + // user request to display insert position + if (display_insert_position_hint) + display_insert(); + + // in case horizontal offset is now greater than longest line + int maxhoffset = max(0, longest_vline()-text_area.w); + if (mHorizOffset > maxhoffset) + scroll_(mTopLineNumHint, maxhoffset); + + mTopLineNumHint = mTopLineNum; + mHorizOffsetHint = mHorizOffset; + display_insert_position_hint = 0; + + if (hscrollbarvisible != mHScrollBar->visible() || + vscrollbarvisible != mVScrollBar->visible()) + redraw(); + + update_v_scrollbar(); + update_h_scrollbar(); + damage(FL_DAMAGE_CHILD); + + // clear the layout flag + damage(damage()&(~FL_DAMAGE_LAYOUT)); +} + +/* +** Refresh a rectangle of the text display. left and top are in coordinates of +** the text drawing window +*/ +void Fl_Text_Display::draw_text( int left, int top, int width, int height ) { + int fontHeight, firstLine, lastLine, line; + + /* find the line number range of the display */ + fontHeight = mMaxsize; + firstLine = ( top - text_area.y - fontHeight + 1 ) / fontHeight; + lastLine = ( top + height - text_area.y ) / fontHeight + 1; + + fl_push_clip( left, top, width, height ); + + /* draw the lines */ + for ( line = firstLine; line <= lastLine; line++ ) + draw_vline( line, left, left + width, 0, INT_MAX ); + + fl_pop_clip(); +} + +void Fl_Text_Display::redisplay_range(int start, int end) { + if (damage_range1_start == -1 && damage_range1_end == -1) { + damage_range1_start = start; + damage_range1_end = end; + } else if ((start >= damage_range1_start && start <= damage_range1_end) || + (end >= damage_range1_start && end <= damage_range1_end)) { + damage_range1_start = min(damage_range1_start, start); + damage_range1_end = max(damage_range1_end, end); + } else if (damage_range2_start == -1 && damage_range2_end == -1) { + damage_range2_start = start; + damage_range2_end = end; + } else { + damage_range2_start = min(damage_range2_start, start); + damage_range2_end = max(damage_range2_end, end); + } + damage(FL_DAMAGE_SCROLL); +} +/* +** Refresh all of the text between buffer positions "start" and "end" +** not including the character at the position "end". +** If end points beyond the end of the buffer, refresh the whole display +** after pos, including blank lines which are not technically part of +** any range of characters. +*/ +void Fl_Text_Display::draw_range(int start, int end) { + int i, startLine, lastLine, startIndex, endIndex; + + /* If the range is outside of the displayed text, just return */ + if ( end < mFirstChar || ( start > mLastChar && + !empty_vlines() ) ) + return; + + /* Clean up the starting and ending values */ + if ( start < 0 ) start = 0; + if ( start > mBuffer->length() ) start = mBuffer->length(); + if ( end < 0 ) end = 0; + if ( end > mBuffer->length() ) end = mBuffer->length(); + + /* Get the starting and ending lines */ + if ( start < mFirstChar ) + start = mFirstChar; + if ( !position_to_line( start, &startLine ) ) + startLine = mNVisibleLines - 1; + if ( end >= mLastChar ) { + lastLine = mNVisibleLines - 1; + } else { + if ( !position_to_line( end, &lastLine ) ) { + /* shouldn't happen */ + lastLine = mNVisibleLines - 1; + } + } + + /* Get the starting and ending positions within the lines */ + startIndex = mLineStarts[ startLine ] == -1 ? 0 : + start - mLineStarts[ startLine ]; + if ( end >= mLastChar ) + endIndex = INT_MAX; + else if ( mLineStarts[ lastLine ] == -1 ) + endIndex = 0; + else + endIndex = end - mLineStarts[ lastLine ]; + + /* If the starting and ending lines are the same, redisplay the single + line between "start" and "end" */ + if ( startLine == lastLine ) { + draw_vline( startLine, 0, INT_MAX, startIndex, endIndex ); + return; + } + + /* Redisplay the first line from "start" */ + draw_vline( startLine, 0, INT_MAX, startIndex, INT_MAX ); + + /* Redisplay the lines in between at their full width */ + for ( i = startLine + 1; i < lastLine; i++ ) + draw_vline( i, 0, INT_MAX, 0, INT_MAX ); + + /* Redisplay the last line to "end" */ + draw_vline( lastLine, 0, INT_MAX, 0, endIndex ); +} + +/* +** Set the position of the text insertion cursor for text display +*/ +void Fl_Text_Display::insert_position( int newPos ) { + /* make sure new position is ok, do nothing if it hasn't changed */ + if ( newPos == mCursorPos ) + return; + if ( newPos < 0 ) newPos = 0; + if ( newPos > mBuffer->length() ) newPos = mBuffer->length(); + + /* cursor movement cancels vertical cursor motion column */ + mCursorPreferredCol = -1; + + /* erase the cursor at it's previous position */ + redisplay_range(mCursorPos - 1, mCursorPos + 1); + + mCursorPos = newPos; + + /* draw cursor at its new position */ + redisplay_range(mCursorPos - 1, mCursorPos + 1); +} + +void Fl_Text_Display::show_cursor(int b) { + mCursorOn = b; + redisplay_range(mCursorPos - 1, mCursorPos + 1); +} + +void Fl_Text_Display::cursor_style(int style) { + mCursorStyle = style; + if (mCursorOn) show_cursor(); +} + +/* +** Insert "text" at the current cursor location. This has the same +** effect as inserting the text into the buffer using BufInsert and +** then moving the insert position after the newly inserted text, except +** that it's optimized to do less redrawing. +*/ +void Fl_Text_Display::insert(const char* text) { + int pos = mCursorPos; + + mCursorToHint = pos + strlen( text ); + mBuffer->insert( pos, text ); + mCursorToHint = NO_HINT; +} + +/* +** Insert "text" (which must not contain newlines), overstriking the current +** cursor location. +*/ +void Fl_Text_Display::overstrike(const char* text) { + int startPos = mCursorPos; + Fl_Text_Buffer *buf = mBuffer; + int lineStart = buf->line_start( startPos ); + int textLen = strlen( text ); + int i, p, endPos, indent, startIndent, endIndent; + const char *c; + char ch, *paddedText = NULL; + + /* determine how many displayed character positions are covered */ + startIndent = mBuffer->count_displayed_characters( lineStart, startPos ); + indent = startIndent; + for ( c = text; *c != '\0'; c++ ) + indent += Fl_Text_Buffer::character_width( *c, indent, buf->tab_distance(), buf->null_substitution_character() ); + endIndent = indent; + + /* find which characters to remove, and if necessary generate additional + padding to make up for removed control characters at the end */ + indent = startIndent; + for ( p = startPos; ; p++ ) { + if ( p == buf->length() ) + break; + ch = buf->character( p ); + if ( ch == '\n' ) + break; + indent += Fl_Text_Buffer::character_width( ch, indent, buf->tab_distance(), buf->null_substitution_character() ); + if ( indent == endIndent ) { + p++; + break; + } else if ( indent > endIndent ) { + if ( ch != '\t' ) { + p++; + paddedText = new char [ textLen + FL_TEXT_MAX_EXP_CHAR_LEN + 1 ]; + strcpy( paddedText, text ); + for ( i = 0; i < indent - endIndent; i++ ) + paddedText[ textLen + i ] = ' '; + paddedText[ textLen + i ] = '\0'; + } + break; + } + } + endPos = p; + + mCursorToHint = startPos + textLen; + buf->replace( startPos, endPos, paddedText == NULL ? text : paddedText ); + mCursorToHint = NO_HINT; + if ( paddedText != NULL ) + delete [] paddedText; +} + +/* +** Translate a buffer text position to the XY location where the top left +** of the cursor would be positioned to point to that character. Returns +** 0 if the position is not displayed because it is VERTICALLY out +** of view. If the position is horizontally out of view, returns the +** X coordinate where the position would be if it were visible. +*/ + +int Fl_Text_Display::position_to_xy( int pos, int* X, int* Y ) { + int charIndex, lineStartPos, fontHeight, lineLen; + int visLineNum, charLen, outIndex, xStep, charStyle; + char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ]; + const char *lineStr; + + /* If position is not displayed, return false */ + if (pos < mFirstChar || (pos > mLastChar && !empty_vlines())) + return 0; + + /* Calculate Y coordinate */ + if (!position_to_line(pos, &visLineNum)) return 0; + fontHeight = mMaxsize; + *Y = text_area.y + visLineNum * fontHeight; + + /* Get the text, length, and buffer position of the line. If the position + is beyond the end of the buffer and should be at the first position on + the first empty line, don't try to get or scan the text */ + lineStartPos = mLineStarts[visLineNum]; + if ( lineStartPos == -1 ) { + *X = text_area.x - mHorizOffset; + return 1; + } + lineLen = vline_length( visLineNum ); + lineStr = mBuffer->text_range( lineStartPos, lineStartPos + lineLen ); + + /* Step through character positions from the beginning of the line + to "pos" to calculate the X coordinate */ + xStep = text_area.x - mHorizOffset; + outIndex = 0; + for ( charIndex = 0; charIndex < pos - lineStartPos; charIndex++ ) { + charLen = Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar, + mBuffer->tab_distance(), mBuffer->null_substitution_character() ); + charStyle = position_style( lineStartPos, lineLen, charIndex, + outIndex ); + xStep += string_width( expandedChar, charLen, charStyle ); + outIndex += charLen; + } + *X = xStep; + delete [] (char *)lineStr; + return 1; +} + +/* +** Find the line number of position "pos". Note: this only works for +** displayed lines. If the line is not displayed, the function returns +** 0 (without the lineStarts array it could turn in to very long +** calculation involving scanning large amounts of text in the buffer). +*/ +int Fl_Text_Display::position_to_linecol( int pos, int* lineNum, int* column ) { + int retVal; + + retVal = position_to_line( pos, lineNum ); + if ( retVal ) { + *column = mBuffer->count_displayed_characters( + mLineStarts[ *lineNum ], pos ); + *lineNum += mTopLineNum; + } + return retVal; +} + +/* +** Return 1 if position (X, Y) is inside of the primary Fl_Text_Selection +*/ +int Fl_Text_Display::in_selection( int X, int Y ) { + int row, column, pos = xy_to_position( X, Y, CHARACTER_POS ); + Fl_Text_Buffer *buf = mBuffer; + + xy_to_rowcol( X, Y, &row, &column, CHARACTER_POS ); + return buf->primary_selection()->includes(pos, buf->line_start( pos ), column); +} + +/* +** Scroll the display to bring insertion cursor into view. +** +** Note: it would be nice to be able to do this without counting lines twice +** (scroll_() counts them too) and/or to count from the most efficient +** starting point, but the efficiency of this routine is not as important to +** the overall performance of the text display. +*/ +void Fl_Text_Display::display_insert() { + int hOffset, topLine, X, Y; + hOffset = mHorizOffset; + topLine = mTopLineNum; + + if (insert_position() < mFirstChar) { + topLine -= buffer()->count_lines(insert_position(), mFirstChar); + } else if (mLineStarts[mNVisibleLines-2] != -1) { + int lastChar = buffer()->line_end(mLineStarts[mNVisibleLines-2]); + if (insert_position() > lastChar) + topLine += buffer()->count_lines(lastChar, insert_position()); + } + /* Find the new setting for horizontal offset (this is a bit ungraceful). + If the line is visible, just use PositionToXY to get the position + to scroll to, otherwise, do the vertical scrolling first, then the + horizontal */ + if (!position_to_xy( mCursorPos, &X, &Y )) { + scroll_(topLine, hOffset); + if (!position_to_xy( mCursorPos, &X, &Y )) + return; /* Give up, it's not worth it (but why does it fail?) */ + } + if (X > text_area.x + text_area.w) + hOffset += X-(text_area.x + text_area.w); + else if (X < text_area.x) + hOffset += X-text_area.x; + + /* Do the scroll */ + if (topLine != mTopLineNum || hOffset != mHorizOffset) + scroll_(topLine, hOffset); +} + +void Fl_Text_Display::show_insert_position() { + display_insert_position_hint = 1; + relayout(); +} + +/* +** Cursor movement functions +*/ +int Fl_Text_Display::move_right() { + if ( mCursorPos >= mBuffer->length() ) + return 0; + insert_position( mCursorPos + 1 ); + return 1; +} + +int Fl_Text_Display::move_left() { + if ( mCursorPos <= 0 ) + return 0; + insert_position( mCursorPos - 1 ); + return 1; +} + +int Fl_Text_Display::move_up() { + int lineStartPos, column, prevLineStartPos, newPos, visLineNum; + + /* Find the position of the start of the line. Use the line starts array + if possible */ + if ( position_to_line( mCursorPos, &visLineNum ) ) + lineStartPos = mLineStarts[ visLineNum ]; + else { + lineStartPos = buffer()->line_start( mCursorPos ); + visLineNum = -1; + } + if ( lineStartPos == 0 ) + return 0; + + /* Decide what column to move to, if there's a preferred column use that */ + column = mCursorPreferredCol >= 0 ? mCursorPreferredCol : + mBuffer->count_displayed_characters( lineStartPos, mCursorPos ); + + /* count forward from the start of the previous line to reach the column */ + if ( visLineNum != -1 && visLineNum != 0 ) + prevLineStartPos = mLineStarts[ visLineNum - 1 ]; + else + prevLineStartPos = buffer()->rewind_lines( lineStartPos, 1 ); + newPos = mBuffer->skip_displayed_characters( prevLineStartPos, column ); + + /* move the cursor */ + insert_position( newPos ); + + /* if a preferred column wasn't aleady established, establish it */ + mCursorPreferredCol = column; + return 1; +} +int Fl_Text_Display::move_down() { + int lineStartPos, column, nextLineStartPos, newPos, visLineNum; + + if ( mCursorPos == mBuffer->length() ) + return 0; + if ( position_to_line( mCursorPos, &visLineNum ) ) + lineStartPos = mLineStarts[ visLineNum ]; + else { + lineStartPos = buffer()->line_start( mCursorPos ); + visLineNum = -1; + } + column = mCursorPreferredCol >= 0 ? mCursorPreferredCol : + mBuffer->count_displayed_characters( lineStartPos, mCursorPos ); + nextLineStartPos = buffer()->skip_lines( lineStartPos, 1 ); + newPos = mBuffer->skip_displayed_characters( nextLineStartPos, column ); + + insert_position( newPos ); + mCursorPreferredCol = column; + return 1; +} + +void Fl_Text_Display::next_word() { + int pos = insert_position(); + while ( pos < buffer()->length() && ( + isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) { + pos++; + } + while ( pos < buffer()->length() && !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) { + pos++; + } + + insert_position( pos ); +} + +void Fl_Text_Display::previous_word() { + int pos = insert_position(); + pos--; + while ( pos && !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) { + pos--; + } + while ( pos && ( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) { + pos--; + } + if ( !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) pos++; + + insert_position( pos ); +} + +/* +** Callback attached to the text buffer to receive modification information +*/ +void Fl_Text_Display::buffer_modified_cb( int pos, int nInserted, int nDeleted, + int nRestyled, const char *deletedText, void *cbArg ) { + int linesInserted, linesDeleted, startDispPos, endDispPos; + Fl_Text_Display *textD = ( Fl_Text_Display * ) cbArg; + Fl_Text_Buffer *buf = textD->mBuffer; + int scrolled, origCursorPos = textD->mCursorPos; + + // refigure scrollbars & stuff + textD->relayout(); + + /* buffer modification cancels vertical cursor motion column */ + if ( nInserted != 0 || nDeleted != 0 ) + textD->mCursorPreferredCol = -1; + + /* Count the number of lines inserted and deleted */ + linesInserted = nInserted == 0 ? 0 : + textD->buffer()->count_lines( pos, pos + nInserted ); + linesDeleted = nDeleted == 0 ? 0 : countlines( deletedText ); + + /* Update the line starts and topLineNum */ + if ( nInserted != 0 || nDeleted != 0 ) { + textD->update_line_starts( pos, nInserted, nDeleted, linesInserted, + linesDeleted, &scrolled ); + } else + scrolled = 0; + + /* Update the line count for the whole buffer */ + textD->mNBufferLines += linesInserted - linesDeleted; + + /* Update the cursor position */ + if ( textD->mCursorToHint != NO_HINT ) { + textD->mCursorPos = textD->mCursorToHint; + textD->mCursorToHint = NO_HINT; + } else if ( textD->mCursorPos > pos ) { + if ( textD->mCursorPos < pos + nDeleted ) + textD->mCursorPos = pos; + else + textD->mCursorPos += nInserted - nDeleted; + } + + // don't need to do anything else if not visible? + if (!textD->visible_r()) return; + + /* If the changes caused scrolling, re-paint everything and we're done. */ + if ( scrolled ) { + textD->damage(FL_DAMAGE_EXPOSE); + if ( textD->mStyleBuffer ) /* See comments in extendRangeForStyleMods */ + textD->mStyleBuffer->primary_selection()->selected(0); + return; + } + + /* If the changes didn't cause scrolling, decide the range of characters + that need to be re-painted. Also if the cursor position moved, be + sure that the redisplay range covers the old cursor position so the + old cursor gets erased, and erase the bits of the cursor which extend + beyond the left and right edges of the text. */ + startDispPos = pos; + if ( origCursorPos == startDispPos && textD->mCursorPos != startDispPos ) + startDispPos = min( startDispPos, origCursorPos - 1 ); + if ( linesInserted == linesDeleted ) { + if ( nInserted == 0 && nDeleted == 0 ) + endDispPos = pos + nRestyled; + else { + endDispPos = buf->line_end( pos + nInserted ) + 1; + // CET - FIXME if ( origCursorPos >= startDispPos && + // ( origCursorPos <= endDispPos || endDispPos == buf->length() ) ) + } + + } else { + endDispPos = textD->mLastChar + 1; + // CET - FIXME if ( origCursorPos >= pos ) + } + + /* If there is a style buffer, check if the modification caused additional + changes that need to be redisplayed. (Redisplaying separately would + cause double-redraw on almost every modification involving styled + text). Extend the redraw range to incorporate style changes */ + if ( textD->mStyleBuffer ) + textD->extend_range_for_styles( &startDispPos, &endDispPos ); + + /* Redisplay computed range */ + textD->redisplay_range( startDispPos, endDispPos ); +} + +/* +** Find the line number of position "pos" relative to the first line of +** displayed text. Returns 0 if the line is not displayed. +*/ +int Fl_Text_Display::position_to_line( int pos, int *lineNum ) { + int i; + + if ( pos < mFirstChar ) + return 0; + if ( pos > mLastChar ) { + if ( empty_vlines() ) { + if ( mLastChar < mBuffer->length() ) { + if ( !position_to_line( mLastChar, lineNum ) ) { + fprintf( stderr, "Consistency check ptvl failed\n" ); + return 0; + } + return ++( *lineNum ) <= mNVisibleLines - 1; + } else { + position_to_line( mLastChar - 1, lineNum ); + return 1; + } + } + return 0; + } + + for ( i = mNVisibleLines - 1; i >= 0; i-- ) { + if ( mLineStarts[ i ] != -1 && pos >= mLineStarts[ i ] ) { + *lineNum = i; + return 1; + } + } + return 0; /* probably never be reached */ +} + +/* +** Draw the text on a single line represented by "visLineNum" (the +** number of lines down from the top of the display), limited by +** "leftClip" and "rightClip" window coordinates and "leftCharIndex" and +** "rightCharIndex" character positions (not including the character at +** position "rightCharIndex"). +*/ +void Fl_Text_Display::draw_vline(int visLineNum, int leftClip, int rightClip, + int leftCharIndex, int rightCharIndex) { + Fl_Text_Buffer * buf = mBuffer; + int i, X, Y, startX, charIndex, lineStartPos, lineLen, fontHeight; + int stdCharWidth, charWidth, startIndex, charStyle, style; + int charLen, outStartIndex, outIndex, cursorX, hasCursor = 0; + int dispIndexOffset, cursorPos = mCursorPos; + char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ], outStr[ MAX_DISP_LINE_LEN ]; + char *outPtr; + const char *lineStr; + + /* If line is not displayed, skip it */ + if ( visLineNum < 0 || visLineNum > mNVisibleLines ) + return; + + /* Calculate Y coordinate of the string to draw */ + fontHeight = mMaxsize; + Y = text_area.y + visLineNum * fontHeight; + + /* Get the text, length, and buffer position of the line to display */ + lineStartPos = mLineStarts[ visLineNum ]; + if ( lineStartPos == -1 ) { + lineLen = 0; + lineStr = NULL; + } else { + lineLen = vline_length( visLineNum ); + lineStr = buf->text_range( lineStartPos, lineStartPos + lineLen ); + } + + /* Space beyond the end of the line is still counted in units of characters + of a standardized character width (this is done mostly because style + changes based on character position can still occur in this region due + to rectangular Fl_Text_Selections). stdCharWidth must be non-zero to prevent a + potential infinite loop if X does not advance */ + stdCharWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width; + if ( stdCharWidth <= 0 ) { + fprintf( stderr, "Internal Error, bad font measurement\n" ); + delete [] (char *)lineStr; + return; + } + + /* Shrink the clipping range to the active display area */ + leftClip = max( text_area.x, leftClip ); + rightClip = min( rightClip, text_area.x + text_area.w ); + + /* Rectangular Fl_Text_Selections are based on "real" line starts (after a newline + or start of buffer). Calculate the difference between the last newline + position and the line start we're using. Since scanning back to find a + newline is expensive, only do so if there's actually a rectangular + Fl_Text_Selection which needs it */ + dispIndexOffset = 0; + + /* Step through character positions from the beginning of the line (even if + that's off the left edge of the displayed area) to find the first + character position that's not clipped, and the X coordinate for drawing + that character */ + X = text_area.x - mHorizOffset; + outIndex = 0; + for ( charIndex = 0; ; charIndex++ ) { + charLen = charIndex >= lineLen ? 1 : + Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, + expandedChar, buf->tab_distance(), buf->null_substitution_character() ); + style = position_style( lineStartPos, lineLen, charIndex, + outIndex + dispIndexOffset ); + charWidth = charIndex >= lineLen ? stdCharWidth : + string_width( expandedChar, charLen, style ); + if ( X + charWidth >= leftClip && charIndex >= leftCharIndex ) { + startIndex = charIndex; + outStartIndex = outIndex; + startX = X; + break; + } + X += charWidth; + outIndex += charLen; + } + + /* Scan character positions from the beginning of the clipping range, and + draw parts whenever the style changes (also note if the cursor is on + this line, and where it should be drawn to take advantage of the x + position which we've gone to so much trouble to calculate) */ + outPtr = outStr; + outIndex = outStartIndex; + X = startX; + for ( charIndex = startIndex; charIndex < rightCharIndex; charIndex++ ) { + if ( lineStartPos + charIndex == cursorPos ) { + if ( charIndex < lineLen || ( charIndex == lineLen && + cursorPos >= buf->length() ) ) { + hasCursor = 1; // CET - FIXME + cursorX = X - 1; + } else if ( charIndex == lineLen ) { + hasCursor = 1; + cursorX = X - 1; + } + } + charLen = charIndex >= lineLen ? 1 : + Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar, + buf->tab_distance(), buf->null_substitution_character() ); + charStyle = position_style( lineStartPos, lineLen, charIndex, + outIndex + dispIndexOffset ); + for ( i = 0; i < charLen; i++ ) { + if ( i != 0 && charIndex < lineLen && lineStr[ charIndex ] == '\t' ) + charStyle = position_style( lineStartPos, lineLen, + charIndex, outIndex + dispIndexOffset ); + if ( charStyle != style ) { + draw_string( style, startX, Y, X, outStr, outPtr - outStr ); + outPtr = outStr; + startX = X; + style = charStyle; + } + if ( charIndex < lineLen ) { + *outPtr = expandedChar[ i ]; + charWidth = string_width( &expandedChar[ i ], 1, charStyle ); + } else + charWidth = stdCharWidth; + outPtr++; + X += charWidth; + outIndex++; + } + if ( outPtr - outStr + FL_TEXT_MAX_EXP_CHAR_LEN >= MAX_DISP_LINE_LEN || X >= rightClip ) + break; + } + + /* Draw the remaining style segment */ + draw_string( style, startX, Y, X, outStr, outPtr - outStr ); + + /* Draw the cursor if part of it appeared on the redisplayed part of + this line. Also check for the cases which are not caught as the + line is scanned above: when the cursor appears at the very end + of the redisplayed section. */ + /* CET - FIXME + if ( mCursorOn ) + { + if ( hasCursor ) + draw_cursor( cursorX, Y ); + else if ( charIndex < lineLen && ( lineStartPos + charIndex + 1 == cursorPos ) + && X == rightClip ) + { + if ( cursorPos >= buf->length() ) + draw_cursor( X - 1, Y ); + else + { + draw_cursor( X - 1, Y ); + } + } + } + */ + if ( lineStr != NULL ) + delete [] (char *)lineStr; +} + +/* +** Draw a string or blank area according to parameter "style", using the +** appropriate colors and drawing method for that style, with top left +** corner at X, y. If style says to draw text, use "string" as source of +** characters, and draw "nChars", if style is FILL, erase +** rectangle where text would have drawn from X to toX and from Y to +** the maximum Y extent of the current font(s). +*/ +void Fl_Text_Display::draw_string( int style, int X, int Y, int toX, + const char *string, int nChars ) { + Style_Table_Entry * styleRec; + + /* Draw blank area rather than text, if that was the request */ + if ( style & FILL_MASK ) { + clear_rect( style, X, Y, toX - X, mMaxsize ); + return; + } + + /* Set font, color, and gc depending on style. For normal text, GCs + for normal drawing, or drawing within a Fl_Text_Selection or highlight are + pre-allocated and pre-configured. For syntax highlighting, GCs are + configured here, on the fly. */ + + Fl_Font font = text_font(); + int size = text_size(); + Fl_Color foreground; + Fl_Color background; + + if ( style & STYLE_LOOKUP_MASK ) { + styleRec = &mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ]; + font = styleRec->font; + size = styleRec->size; + foreground = styleRec->color; + background = style & PRIMARY_MASK ? selection_color() : + style & HIGHLIGHT_MASK ? highlight_color() : text_background(); + if ( foreground == background ) /* B&W kludge */ + foreground = text_background(); + } else if ( style & HIGHLIGHT_MASK ) { + foreground = highlight_label_color(); + background = highlight_color(); + } else if ( style & PRIMARY_MASK ) { + foreground = selection_text_color(); + background = selection_color(); + } else { + foreground = text_color(); + background = text_background(); + } + + fl_color( background ); + fl_rectf( X, Y, toX - X, mMaxsize ); + fl_color( foreground ); + fl_font( font, size ); + fl_draw( string, nChars, X, Y + mMaxsize - fl_descent()); + + // CET - FIXME + /* If any space around the character remains unfilled (due to use of + different sized fonts for highlighting), fill in above or below + to erase previously drawn characters */ + /* + if (fs->ascent < mAscent) + clear_rect( style, X, Y, toX - X, mAscent - fs->ascent); + if (fs->descent < mDescent) + clear_rect( style, X, Y + mAscent + fs->descent, toX - x, + mDescent - fs->descent); + */ + /* Underline if style is secondary Fl_Text_Selection */ + + /* + if (style & SECONDARY_MASK) + XDrawLine(XtDisplay(mW), XtWindow(mW), gc, x, + y + mAscent, toX - 1, Y + fs->ascent); + */ +} + +/* +** Clear a rectangle with the appropriate background color for "style" +*/ +void Fl_Text_Display::clear_rect( int style, int X, int Y, + int width, int height ) { + /* A width of zero means "clear to end of window" to XClearArea */ + if ( width == 0 ) + return; + + if ( style & HIGHLIGHT_MASK ) { + fl_color( highlight_color() ); + fl_rectf( X, Y, width, height ); + } else if ( style & PRIMARY_MASK ) { + fl_color( selection_color() ); + fl_rectf( X, Y, width, height ); + } else { + fl_color( text_background() ); + fl_rectf( X, Y, width, height ); + } +} + + + +/* +** Draw a cursor with top center at X, y. +*/ +void Fl_Text_Display::draw_cursor( int X, int Y ) { + typedef struct { + int x1, y1, x2, y2; + } + Segment; + + Segment segs[ 5 ]; + int left, right, cursorWidth, midY; + // int fontWidth = mFontStruct->min_bounds.width, nSegs = 0; + int fontWidth = TMPFONTWIDTH; // CET - FIXME + int nSegs = 0; + int fontHeight = mMaxsize; + int bot = Y + fontHeight - 1; + + if ( X < text_area.x - 1 || X > text_area.x + text_area.w ) + return; + + /* For cursors other than the block, make them around 2/3 of a character + width, rounded to an even number of pixels so that X will draw an + odd number centered on the stem at x. */ + cursorWidth = 4; //(fontWidth/3) * 2; + left = X - cursorWidth / 2; + right = left + cursorWidth; + + /* Create segments and draw cursor */ + if ( mCursorStyle == CARET_CURSOR ) { + midY = bot - fontHeight / 5; + segs[ 0 ].x1 = left; segs[ 0 ].y1 = bot; segs[ 0 ].x2 = X; segs[ 0 ].y2 = midY; + segs[ 1 ].x1 = X; segs[ 1 ].y1 = midY; segs[ 1 ].x2 = right; segs[ 1 ].y2 = bot; + segs[ 2 ].x1 = left; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = midY - 1; + segs[ 3 ].x1 = X; segs[ 3 ].y1 = midY - 1; segs[ 3 ].x2 = right; segs[ 3 ].y2 = bot; + nSegs = 4; + } else if ( mCursorStyle == NORMAL_CURSOR ) { + segs[ 0 ].x1 = left; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = right; segs[ 0 ].y2 = Y; + segs[ 1 ].x1 = X; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = X; segs[ 1 ].y2 = bot; + segs[ 2 ].x1 = left; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = right; segs[ 2 ].y2 = bot; + nSegs = 3; + } else if ( mCursorStyle == HEAVY_CURSOR ) { + segs[ 0 ].x1 = X - 1; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = X - 1; segs[ 0 ].y2 = bot; + segs[ 1 ].x1 = X; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = X; segs[ 1 ].y2 = bot; + segs[ 2 ].x1 = X + 1; segs[ 2 ].y1 = Y; segs[ 2 ].x2 = X + 1; segs[ 2 ].y2 = bot; + segs[ 3 ].x1 = left; segs[ 3 ].y1 = Y; segs[ 3 ].x2 = right; segs[ 3 ].y2 = Y; + segs[ 4 ].x1 = left; segs[ 4 ].y1 = bot; segs[ 4 ].x2 = right; segs[ 4 ].y2 = bot; + nSegs = 5; + } else if ( mCursorStyle == DIM_CURSOR ) { + midY = Y + fontHeight / 2; + segs[ 0 ].x1 = X; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = X; segs[ 0 ].y2 = Y; + segs[ 1 ].x1 = X; segs[ 1 ].y1 = midY; segs[ 1 ].x2 = X; segs[ 1 ].y2 = midY; + segs[ 2 ].x1 = X; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = bot; + nSegs = 3; + } else if ( mCursorStyle == BLOCK_CURSOR ) { + right = X + fontWidth; + segs[ 0 ].x1 = X; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = right; segs[ 0 ].y2 = Y; + segs[ 1 ].x1 = right; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = right; segs[ 1 ].y2 = bot; + segs[ 2 ].x1 = right; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = bot; + segs[ 3 ].x1 = X; segs[ 3 ].y1 = bot; segs[ 3 ].x2 = X; segs[ 3 ].y2 = Y; + nSegs = 4; + } + fl_color( mCursor_color ); + + for ( int k = 0; k < nSegs; k++ ) { + fl_line( segs[ k ].x1, segs[ k ].y1, segs[ k ].x2, segs[ k ].y2 ); + } +} + +/* +** Determine the drawing method to use to draw a specific character from "buf". +** "lineStartPos" gives the character index where the line begins, "lineIndex", +** the number of characters past the beginning of the line, and "dispIndex", +** the number of displayed characters past the beginning of the line. Passing +** lineStartPos of -1 returns the drawing style for "no text". +** +** Why not just: position_style(pos)? Because style applies to blank areas +** of the window beyond the text boundaries, and because this routine must also +** decide whether a position is inside of a rectangular Fl_Text_Selection, and do +** so efficiently, without re-counting character positions from the start of the +** line. +** +** Note that style is a somewhat incorrect name, drawing method would +** be more appropriate. +*/ +int Fl_Text_Display::position_style( int lineStartPos, + int lineLen, int lineIndex, int dispIndex ) { + Fl_Text_Buffer * buf = mBuffer; + Fl_Text_Buffer *styleBuf = mStyleBuffer; + int pos, style = 0; + + if ( lineStartPos == -1 || buf == NULL ) + return FILL_MASK; + + pos = lineStartPos + min( lineIndex, lineLen ); + + if ( lineIndex >= lineLen ) + style = FILL_MASK; + else if ( styleBuf != NULL ) { + style = ( unsigned char ) styleBuf->character( pos ); + /*!!! if (style == mUnfinishedStyle) { + // encountered "unfinished" style, trigger parsing + (mUnfinishedHighlightCB)( pos, mHighlightCBArg); + style = (unsigned char) styleBuf->character( pos); + } + */ + } + if (buf->primary_selection()->includes(pos, lineStartPos, dispIndex)) + style |= PRIMARY_MASK; + if (buf->highlight_selection()->includes(pos, lineStartPos, dispIndex)) + style |= HIGHLIGHT_MASK; + if (buf->secondary_selection()->includes(pos, lineStartPos, dispIndex)) + style |= SECONDARY_MASK; + return style; +} + +/* +** Find the width of a string in the font of a particular style +*/ +int Fl_Text_Display::string_width( const char *string, int length, int style ) { + Fl_Font font; + int size; + + if ( style & STYLE_LOOKUP_MASK ) { + font = mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ].font; + size = mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ].size; + } else { + font = text_font(); + size = text_size(); + } + fl_font( font, size ); + + return ( int ) ( fl_width( string, length ) ); +} + +/* +** Translate window coordinates to the nearest (insert cursor or character +** cell) text position. The parameter posType specifies how to interpret the +** position: CURSOR_POS means translate the coordinates to the nearest cursor +** position, and CHARACTER_POS means return the position of the character +** closest to (X, Y). +*/ +int Fl_Text_Display::xy_to_position( int X, int Y, int posType ) { + int charIndex, lineStart, lineLen, fontHeight; + int charWidth, charLen, charStyle, visLineNum, xStep, outIndex; + char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ]; + const char *lineStr; + + /* Find the visible line number corresponding to the Y coordinate */ + fontHeight = mMaxsize; + visLineNum = ( Y - text_area.y ) / fontHeight; + if ( visLineNum < 0 ) + return mFirstChar; + if ( visLineNum >= mNVisibleLines ) + visLineNum = mNVisibleLines - 1; + + /* Find the position at the start of the line */ + lineStart = mLineStarts[ visLineNum ]; + + /* If the line start was empty, return the last position in the buffer */ + if ( lineStart == -1 ) + return mBuffer->length(); + + /* Get the line text and its length */ + lineLen = vline_length( visLineNum ); + lineStr = mBuffer->text_range( lineStart, lineStart + lineLen ); + + /* Step through character positions from the beginning of the line + to find the character position corresponding to the X coordinate */ + xStep = text_area.x - mHorizOffset; + outIndex = 0; + for ( charIndex = 0; charIndex < lineLen; charIndex++ ) { + charLen = Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar, + mBuffer->tab_distance(), mBuffer->null_substitution_character() ); + charStyle = position_style( lineStart, lineLen, charIndex, outIndex ); + charWidth = string_width( expandedChar, charLen, charStyle ); + if ( X < xStep + ( posType == CURSOR_POS ? charWidth / 2 : charWidth ) ) { + delete [] (char *)lineStr; + return lineStart + charIndex; + } + xStep += charWidth; + outIndex += charLen; + } + + /* If the X position was beyond the end of the line, return the position + of the newline at the end of the line */ + delete [] (char *)lineStr; + return lineStart + lineLen; +} + +/* +** Translate window coordinates to the nearest row and column number for +** positioning the cursor. This, of course, makes no sense when the font is +** proportional, since there are no absolute columns. The parameter posType +** specifies how to interpret the position: CURSOR_POS means translate the +** coordinates to the nearest position between characters, and CHARACTER_POS +** means translate the position to the nearest character cell. +*/ +void Fl_Text_Display::xy_to_rowcol( int X, int Y, int *row, + int *column, int posType ) { + int fontHeight = mMaxsize; + int fontWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width; + + /* Find the visible line number corresponding to the Y coordinate */ + *row = ( Y - text_area.y ) / fontHeight; + if ( *row < 0 ) * row = 0; + if ( *row >= mNVisibleLines ) * row = mNVisibleLines - 1; + *column = ( ( X - text_area.x ) + mHorizOffset + + ( posType == CURSOR_POS ? fontWidth / 2 : 0 ) ) / fontWidth; + if ( *column < 0 ) * column = 0; +} + +/* +** Offset the line starts array, topLineNum, firstChar and lastChar, for a new +** vertical scroll position given by newTopLineNum. If any currently displayed +** lines will still be visible, salvage the line starts values, otherwise, +** count lines from the nearest known line start (start or end of buffer, or +** the closest value in the lineStarts array) +*/ +void Fl_Text_Display::offset_line_starts( int newTopLineNum ) { + int oldTopLineNum = mTopLineNum; + int lineDelta = newTopLineNum - oldTopLineNum; + int nVisLines = mNVisibleLines; + int *lineStarts = mLineStarts; + int i, lastLineNum; + Fl_Text_Buffer *buf = mBuffer; + + /* If there was no offset, nothing needs to be changed */ + if ( lineDelta == 0 ) + return; + + /* Find the new value for firstChar by counting lines from the nearest + known line start (start or end of buffer, or the closest value in the + lineStarts array) */ + lastLineNum = oldTopLineNum + nVisLines - 1; + if ( newTopLineNum < oldTopLineNum && newTopLineNum < -lineDelta ) { + mFirstChar = buffer()->skip_lines( 0, newTopLineNum - 1 ); + } else if ( newTopLineNum < oldTopLineNum ) { + mFirstChar = buffer()->rewind_lines( mFirstChar, -lineDelta ); + } else if ( newTopLineNum < lastLineNum ) { + mFirstChar = lineStarts[ newTopLineNum - oldTopLineNum ]; + } else if ( newTopLineNum - lastLineNum < mNBufferLines - newTopLineNum ) { + mFirstChar = buffer()->skip_lines( lineStarts[ nVisLines - 1 ], + newTopLineNum - lastLineNum ); + } else { + mFirstChar = buffer()->rewind_lines( buf->length(), mNBufferLines - newTopLineNum + 1 ); + } + + /* Fill in the line starts array */ + if ( lineDelta < 0 && -lineDelta < nVisLines ) { + for ( i = nVisLines - 1; i >= -lineDelta; i-- ) + lineStarts[ i ] = lineStarts[ i + lineDelta ]; + calc_line_starts( 0, -lineDelta ); + } else if ( lineDelta > 0 && lineDelta < nVisLines ) { + for ( i = 0; i < nVisLines - lineDelta; i++ ) + lineStarts[ i ] = lineStarts[ i + lineDelta ]; + calc_line_starts( nVisLines - lineDelta, nVisLines - 1 ); + } else + calc_line_starts( 0, nVisLines ); + + /* Set lastChar and topLineNum */ + calc_last_char(); + mTopLineNum = newTopLineNum; +} + +/* +** Update the line starts array, topLineNum, firstChar and lastChar for text +** display "textD" after a modification to the text buffer, given by the +** position where the change began "pos", and the nmubers of characters +** and lines inserted and deleted. +*/ +void Fl_Text_Display::update_line_starts( int pos, int charsInserted, + int charsDeleted, int linesInserted, int linesDeleted, int *scrolled ) { + int * lineStarts = mLineStarts; + int i, lineOfPos, lineOfEnd, nVisLines = mNVisibleLines; + int charDelta = charsInserted - charsDeleted; + int lineDelta = linesInserted - linesDeleted; + + /* If all of the changes were before the displayed text, the display + doesn't change, just update the top line num and offset the line + start entries and first and last characters */ + if ( pos + charsDeleted < mFirstChar ) { + mTopLineNum += lineDelta; + for ( i = 0; i < nVisLines; i++ ) + lineStarts[ i ] += charDelta; + mFirstChar += charDelta; + mLastChar += charDelta; + *scrolled = 0; + return; + } + + /* The change began before the beginning of the displayed text, but + part or all of the displayed text was deleted */ + if ( pos < mFirstChar ) { + /* If some text remains in the window, anchor on that */ + if ( position_to_line( pos + charsDeleted, &lineOfEnd ) && + ++lineOfEnd < nVisLines && lineStarts[ lineOfEnd ] != -1 ) { + mTopLineNum = max( 1, mTopLineNum + lineDelta ); + mFirstChar = buffer()->rewind_lines( lineStarts[ lineOfEnd ] + charDelta, lineOfEnd ); + /* Otherwise anchor on original line number and recount everything */ + } else { + if ( mTopLineNum > mNBufferLines + lineDelta ) { + mTopLineNum = 1; + mFirstChar = 0; + } else + mFirstChar = buffer()->skip_lines( 0, mTopLineNum - 1 ); + } + calc_line_starts( 0, nVisLines - 1 ); + /* calculate lastChar by finding the end of the last displayed line */ + calc_last_char(); + *scrolled = 1; + return; + } + + /* If the change was in the middle of the displayed text (it usually is), + salvage as much of the line starts array as possible by moving and + offsetting the entries after the changed area, and re-counting the + added lines or the lines beyond the salvaged part of the line starts + array */ + if ( pos <= mLastChar ) { + /* find line on which the change began */ + position_to_line( pos, &lineOfPos ); + /* salvage line starts after the changed area */ + if ( lineDelta == 0 ) { + for ( i = lineOfPos + 1; i < nVisLines && lineStarts[ i ] != -1; i++ ) + lineStarts[ i ] += charDelta; + } else if ( lineDelta > 0 ) { + for ( i = nVisLines - 1; i >= lineOfPos + lineDelta + 1; i-- ) + lineStarts[ i ] = lineStarts[ i - lineDelta ] + + ( lineStarts[ i - lineDelta ] == -1 ? 0 : charDelta ); + } else /* (lineDelta < 0) */ { + for ( i = max( 0, lineOfPos + 1 ); i < nVisLines + lineDelta; i++ ) + lineStarts[ i ] = lineStarts[ i - lineDelta ] + + ( lineStarts[ i - lineDelta ] == -1 ? 0 : charDelta ); + } + /* fill in the missing line starts */ + if ( linesInserted >= 0 ) + calc_line_starts( lineOfPos + 1, lineOfPos + linesInserted ); + if ( lineDelta < 0 ) + calc_line_starts( nVisLines + lineDelta, nVisLines ); + /* calculate lastChar by finding the end of the last displayed line */ + calc_last_char(); + *scrolled = 0; + return; + } + + /* Change was past the end of the displayed text, but displayable by virtue + of being an insert at the end of the buffer into visible blank lines */ + if ( empty_vlines() ) { + position_to_line( pos, &lineOfPos ); + calc_line_starts( lineOfPos, lineOfPos + linesInserted ); + calc_last_char(); + *scrolled = 0; + return; + } + + /* Change was beyond the end of the buffer and not visible, do nothing */ + *scrolled = 0; +} + +/* +** Scan through the text in the "textD"'s buffer and recalculate the line +** starts array values beginning at index "startLine" and continuing through +** (including) "endLine". It assumes that the line starts entry preceding +** "startLine" (or mFirstChar if startLine is 0) is good, and re-counts +** newlines to fill in the requested entries. Out of range values for +** "startLine" and "endLine" are acceptable. +*/ +void Fl_Text_Display::calc_line_starts( int startLine, int endLine ) { + int startPos, bufLen = mBuffer->length(); + int line, lineEnd, nextLineStart, nVis = mNVisibleLines; + int *lineStarts = mLineStarts; + + /* Clean up (possibly) messy input parameters */ + if ( endLine < 0 ) endLine = 0; + if ( endLine >= nVis ) endLine = nVis - 1; + if ( startLine < 0 ) startLine = 0; + if ( startLine >= nVis ) startLine = nVis - 1; + if ( startLine > endLine ) + return; + + /* Find the last known good line number -> position mapping */ + if ( startLine == 0 ) { + lineStarts[ 0 ] = mFirstChar; + startLine = 1; + } + startPos = lineStarts[ startLine - 1 ]; + + /* If the starting position is already past the end of the text, + fill in -1's (means no text on line) and return */ + if ( startPos == -1 ) { + for ( line = startLine; line <= endLine; line++ ) + lineStarts[ line ] = -1; + return; + } + + /* Loop searching for ends of lines and storing the positions of the + start of the next line in lineStarts */ + for ( line = startLine; line <= endLine; line++ ) { + lineEnd = buffer()->line_end(startPos); + nextLineStart = min(buffer()->length(), lineEnd + 1); + startPos = nextLineStart; + if ( startPos >= bufLen ) { + /* If the buffer ends with a newline or line break, put + buf->length() in the next line start position (instead of + a -1 which is the normal marker for an empty line) to + indicate that the cursor may safely be displayed there */ + if ( line == 0 || ( lineStarts[ line - 1 ] != bufLen && + lineEnd != nextLineStart ) ) { + lineStarts[ line ] = bufLen; + line++; + } + break; + } + lineStarts[ line ] = startPos; + } + + /* Set any entries beyond the end of the text to -1 */ + for ( ; line <= endLine; line++ ) + lineStarts[ line ] = -1; +} + +/* +** Given a Fl_Text_Display with a complete, up-to-date lineStarts array, update +** the lastChar entry to point to the last buffer position displayed. +*/ +void Fl_Text_Display::calc_last_char() { + int i; + for (i = mNVisibleLines - 1; i >= 0 && mLineStarts[i] == -1; i--) ; + mLastChar = i < 0 ? 0 : buffer()->line_end(mLineStarts[i]); +} + +void Fl_Text_Display::scroll(int topLineNum, int horizOffset) { + mTopLineNumHint = topLineNum; + mHorizOffsetHint = horizOffset; + relayout(); +} + +void Fl_Text_Display::scroll_(int topLineNum, int horizOffset) { + /* Limit the requested scroll position to allowable values */ + if (topLineNum > mNBufferLines + 3 - mNVisibleLines) + topLineNum = mNBufferLines + 3 - mNVisibleLines; + if (topLineNum < 1) topLineNum = 1; + + if (horizOffset > longest_vline() - text_area.w) + horizOffset = longest_vline() - text_area.w; + if (horizOffset < 0) horizOffset = 0; + + /* Do nothing if scroll position hasn't actually changed or there's no + window to draw in yet */ + if (mHorizOffset == horizOffset && mTopLineNum == topLineNum) + return; + + /* If the vertical scroll position has changed, update the line + starts array and related counters in the text display */ + offset_line_starts(topLineNum); + + /* Just setting mHorizOffset is enough information for redisplay */ + mHorizOffset = horizOffset; + + // redraw all text + damage(FL_DAMAGE_EXPOSE); +} + +/* +** Update the minimum, maximum, slider size, page increment, and value +** for vertical scroll bar. +*/ +void Fl_Text_Display::update_v_scrollbar() { + /* The Vert. scroll bar value and slider size directly represent the top + line number, and the number of visible lines respectively. The scroll + bar maximum value is chosen to generally represent the size of the whole + buffer, with minor adjustments to keep the scroll bar widget happy */ + mVScrollBar->value(mTopLineNum, mNVisibleLines, 1, mNBufferLines+2); +} + +/* +** Update the minimum, maximum, slider size, page increment, and value +** for the horizontal scroll bar. +*/ +void Fl_Text_Display::update_h_scrollbar() { + int sliderMax = max(longest_vline(), text_area.w + mHorizOffset); + mHScrollBar->value( mHorizOffset, text_area.w, 0, sliderMax ); +} + +/* +** Callbacks for drag or valueChanged on scroll bars +*/ +void Fl_Text_Display::v_scrollbar_cb(Fl_Scrollbar* b, Fl_Text_Display* textD) { + if (b->value() == textD->mTopLineNum) return; + textD->scroll(b->value(), textD->mHorizOffset); +} + +void Fl_Text_Display::h_scrollbar_cb(Fl_Scrollbar* b, Fl_Text_Display* textD) { + if (b->value() == textD->mHorizOffset) return; + textD->scroll(textD->mTopLineNum, b->value()); +} + +static int max( int i1, int i2 ) { + return i1 >= i2 ? i1 : i2; +} + +static int min( int i1, int i2 ) { + return i1 <= i2 ? i1 : i2; +} + +/* +** Count the number of newlines in a null-terminated text string; +*/ +static int countlines( const char *string ) { + const char * c; + int lineCount = 0; + + for ( c = string; *c != '\0'; c++ ) + if ( *c == '\n' ) lineCount++; + return lineCount; +} + +/* +** Return the width in pixels of the displayed line pointed to by "visLineNum" +*/ +int Fl_Text_Display::measure_vline( int visLineNum ) { + int i, width = 0, len, style, lineLen = vline_length( visLineNum ); + int charCount = 0, lineStartPos = mLineStarts[ visLineNum ]; + char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ]; + + if ( mStyleBuffer == NULL ) { + for ( i = 0; i < lineLen; i++ ) { + len = mBuffer->expand_character( lineStartPos + i, + charCount, expandedChar ); + + fl_font( text_font(), text_size() ); + + width += ( int ) fl_width( expandedChar, len ); + + charCount += len; + } + } else { + for ( i = 0; i < lineLen; i++ ) { + len = mBuffer->expand_character( lineStartPos + i, + charCount, expandedChar ); + style = ( unsigned char ) mStyleBuffer->character( + lineStartPos + i ) - 'A'; + + fl_font( mStyleTable[ style ].font, mStyleTable[ style ].size ); + + width += ( int ) fl_width( expandedChar, len ); + + charCount += len; + } + } + return width; +} + +/* +** Return true if there are lines visible with no corresponding buffer text +*/ +int Fl_Text_Display::empty_vlines() { + return mNVisibleLines > 0 && + mLineStarts[ mNVisibleLines - 1 ] == -1; +} + +/* +** Return the length of a line (number of displayable characters) by examining +** entries in the line starts array rather than by scanning for newlines +*/ +int Fl_Text_Display::vline_length( int visLineNum ) { + int nextLineStart, lineStartPos = mLineStarts[ visLineNum ]; + + if ( lineStartPos == -1 ) + return 0; + if ( visLineNum + 1 >= mNVisibleLines ) + return mLastChar - lineStartPos; + nextLineStart = mLineStarts[ visLineNum + 1 ]; + if ( nextLineStart == -1 ) + return mLastChar - lineStartPos; + return nextLineStart - 1 - lineStartPos; +} + +/* +** Extend the range of a redraw request (from *start to *end) with additional +** redraw requests resulting from changes to the attached style buffer (which +** contains auxiliary information for coloring or styling text). +*/ +void Fl_Text_Display::extend_range_for_styles( int *start, int *end ) { + Fl_Text_Selection * sel = mStyleBuffer->primary_selection(); + int extended = 0; + + /* The peculiar protocol used here is that modifications to the style + buffer are marked by selecting them with the buffer's primary Fl_Text_Selection. + The style buffer is usually modified in response to a modify callback on + the text buffer BEFORE Fl_Text_Display.c's modify callback, so that it can keep + the style buffer in step with the text buffer. The style-update + callback can't just call for a redraw, because Fl_Text_Display hasn't processed + the original text changes yet. Anyhow, to minimize redrawing and to + avoid the complexity of scheduling redraws later, this simple protocol + tells the text display's buffer modify callback to extend it's redraw + range to show the text color/and font changes as well. */ + if ( sel->selected() ) { + if ( sel->start() < *start ) { + *start = sel->start(); + extended = 1; + } + if ( sel->end() > *end ) { + *end = sel->end(); + extended = 1; + } + } + + /* If the Fl_Text_Selection was extended due to a style change, and some of the + fonts don't match in spacing, extend redraw area to end of line to + redraw characters exposed by possible font size changes */ + if ( mFixedFontWidth == -1 && extended ) + * end = mBuffer->line_end( *end ) + 1; +} + +// The draw() method. It tries to minimize what is draw as much as possible. +void Fl_Text_Display::draw(void) { + // don't even try if there is no associated text buffer! + if (!buffer()) { draw_box(); return; } + + // draw the non-text, non-scrollbar areas. + if (damage() & FL_DAMAGE_ALL) { + //printf("drawing all\n"); + // draw the box() + draw_text_frame(); + + // left margin + fl_rectf(text_area.x-LEFT_MARGIN, text_area.y-TOP_MARGIN, + LEFT_MARGIN, text_area.h+TOP_MARGIN+BOTTOM_MARGIN, + text_background()); + + // right margin + fl_rectf(text_area.x+text_area.w, text_area.y-TOP_MARGIN, + RIGHT_MARGIN, text_area.h+TOP_MARGIN+BOTTOM_MARGIN, + text_background()); + + // top margin + fl_rectf(text_area.x, text_area.y-TOP_MARGIN, + text_area.w, TOP_MARGIN, text_background()); + + // bottom margin + fl_rectf(text_area.x, text_area.y+text_area.h, + text_area.w, BOTTOM_MARGIN, text_background()); + + // draw that little box in the corner of the scrollbars + if (mVScrollBar->visible() && mHScrollBar->visible()) + fl_rectf(mVScrollBar->x(), mHScrollBar->y(), + mVScrollBar->w(), mHScrollBar->h(), + color()); + + // blank the previous cursor protrusions + } + else if (damage() & (FL_DAMAGE_SCROLL | FL_DAMAGE_EXPOSE)) { + //printf("blanking previous cursor extrusions at Y: %d\n", mCursorOldY); + // CET - FIXME - save old cursor position instead and just draw side needed? + fl_push_clip(text_area.x-LEFT_MARGIN, + text_area.y, + text_area.w+LEFT_MARGIN+RIGHT_MARGIN, + text_area.h); + fl_rectf(text_area.x-LEFT_MARGIN, mCursorOldY, + LEFT_MARGIN, mMaxsize, text_background()); + fl_rectf(text_area.x+text_area.w, mCursorOldY, + RIGHT_MARGIN, mMaxsize, text_background()); + fl_pop_clip(); + } + + // draw the scrollbars + if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_CHILD)) { + mVScrollBar->damage(FL_DAMAGE_ALL); + mHScrollBar->damage(FL_DAMAGE_ALL); + } + update_child(*mVScrollBar); + update_child(*mHScrollBar); + + // draw all of the text + if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) { + //printf("drawing all text\n"); + int X, Y, W, H; + fl_clip_box(text_area.x, text_area.y, + text_area.w, text_area.h, + X, Y, W, H); + draw_text(X, Y, W, H); // this sets the clipping internally + + // draw some lines of text + } + else if (damage() & FL_DAMAGE_SCROLL) { + fl_push_clip(text_area.x, text_area.y, + text_area.w, text_area.h); + //printf("drawing text from %d to %d\n", damage_range1_start, damage_range1_end); + draw_range(damage_range1_start, damage_range1_end); + if (damage_range2_end != -1) { + //printf("drawing text from %d to %d\n", damage_range2_start, damage_range2_end); + draw_range(damage_range2_start, damage_range2_end); + } + damage_range1_start = damage_range1_end = -1; + damage_range2_start = damage_range2_end = -1; + fl_pop_clip(); + } + + // draw the text cursor + if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_SCROLL | FL_DAMAGE_EXPOSE) + && !buffer()->primary_selection()->selected() && + mCursorOn && Fl::focus() == this ) { + fl_push_clip(text_area.x-LEFT_MARGIN, + text_area.y, + text_area.w+LEFT_MARGIN+RIGHT_MARGIN, + text_area.h); + + int X, Y; + if (position_to_xy(mCursorPos, &X, &Y)) draw_cursor(X, Y); + //printf("drew cursor at pos: %d (%d,%d)\n", mCursorPos, X, Y); + mCursorOldY = Y; + fl_pop_clip(); + } +} + +// this processes drag events due to mouse for Fl_Text_Display and +// also drags due to cursor movement with shift held down for +// Fl_Text_Editor +void fl_text_drag_me(int pos, Fl_Text_Display* d) { + if (d->dragType == Fl_Text_Display::DRAG_CHAR) { + if (pos >= d->dragPos) { + d->buffer()->select(d->dragPos, pos); + } else { + d->buffer()->select(pos, d->dragPos); + } + d->insert_position(pos); + } else if (d->dragType == Fl_Text_Display::DRAG_WORD) { + if (pos >= d->dragPos) { + d->insert_position(d->word_end(pos)); + d->buffer()->select(d->word_start(d->dragPos), d->word_end(pos)); + } else { + d->insert_position(d->word_start(pos)); + d->buffer()->select(d->word_start(pos), d->word_end(d->dragPos)); + } + } else if (d->dragType == Fl_Text_Display::DRAG_LINE) { + if (pos >= d->dragPos) { + d->insert_position(d->buffer()->line_end(pos)+1); + d->buffer()->select(d->buffer()->line_start(d->dragPos), + d->buffer()->line_end(pos)+1); + } else { + d->insert_position(d->buffer()->line_start(pos)); + d->buffer()->select(d->buffer()->line_start(pos), + d->buffer()->line_end(d->dragPos)+1); + } + } +} + +int Fl_Text_Display::handle(int event) { + if (!buffer()) return 0; + // This isn't very elegant! + if (!Fl::event_inside(text_area.x, text_area.y, text_area.w, text_area.h) + && !dragging) { + return Fl_Group::handle(event); + } + + switch (event) { + case FL_PUSH: { + if (Fl::event_state()&FL_SHIFT) return handle(FL_DRAG); + dragging = 1; + int pos = xy_to_position(Fl::event_x(), Fl::event_y(), CURSOR_POS); + dragType = Fl::event_clicks(); + dragPos = pos; + if (dragType == DRAG_CHAR) + buffer()->unselect(); + else if (dragType == DRAG_WORD) + buffer()->select(word_start(pos), word_end(pos)); + else if (dragType == DRAG_LINE) + buffer()->select(buffer()->line_start(pos), buffer()->line_end(pos)+1); + + if (buffer()->primary_selection()->selected()) + insert_position(buffer()->primary_selection()->end()); + else + insert_position(pos); + show_insert_position(); + return 1; + } + + case FL_DRAG: { + if (dragType < 0) return 1; + int X = Fl::event_x(), Y = Fl::event_y(), pos; + if (Y < text_area.y) { + move_up(); + pos = insert_position(); + } else if (Y >= text_area.y+text_area.h) { + move_down(); + pos = insert_position(); + } else pos = xy_to_position(X, Y, CURSOR_POS); + fl_text_drag_me(pos, this); + return 1; + } + + case FL_RELEASE: { + dragging = 0; + + // convert from WORD or LINE selection to CHAR + if (insert_position() >= dragPos) + dragPos = buffer()->primary_selection()->start(); + else + dragPos = buffer()->primary_selection()->end(); + dragType = DRAG_CHAR; + + const char* copy = buffer()->selection_text(); + if (*copy) Fl::copy(copy, strlen(copy), false); + free((void*)copy); + return 1; + } + + case FL_MOUSEWHEEL: + return send(event, *mVScrollBar); +#if 0 + // I shouldn't be using mNVisibleLines or mTopLineNum here in handle() + // because the values for these might change between now and layout(), + // but it's OK because I really want the result based on how things + // were last displayed rather than where they should be displayed next + // time layout()/draw() happens. + int lines, sign = (Fl::event_dy() < 0) ? -1 : 1; + if (abs(Fl::event_dy()) > mNVisibleLines-2) lines = mNVisibleLines-2; + else lines = abs(Fl::event_dy()); + scroll(mTopLineNum - lines*sign, mHorizOffset); + return 1; +#endif + } + + return 0; +} + + +// +// End of "$Id: Fl_Text_Display.cxx,v 1.12 2001/07/23 09:50:05 spitzak Exp $". +// |
