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+//
+// "$Id: Fl_Text_Display.cxx,v 1.12 2001/07/23 09:50:05 spitzak Exp $"
+//
+// Copyright Mark Edel. Permission to distribute under the LGPL for
+// the FLTK library granted by Mark Edel.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to "fltk-bugs@fltk.org".
+//
+
+#include <fltk/Fl.h>
+#include <fltk/Fl_Text_Buffer.h>
+#include <fltk/Fl_Text_Display.h>
+#include <fltk/Fl_Style.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <ctype.h>
+
+#undef min
+#undef max
+
+// Text area margins. Left & right margins should be at least 3 so that
+// there is some room for the overhanging parts of the cursor!
+#define TOP_MARGIN 1
+#define BOTTOM_MARGIN 1
+#define LEFT_MARGIN 3
+#define RIGHT_MARGIN 3
+
+#define NO_HINT -1
+
+/* Masks for text drawing methods. These are or'd together to form an
+ integer which describes what drawing calls to use to draw a string */
+#define FILL_MASK 0x100
+#define SECONDARY_MASK 0x200
+#define PRIMARY_MASK 0x400
+#define HIGHLIGHT_MASK 0x800
+#define STYLE_LOOKUP_MASK 0xff
+
+/* Maximum displayable line length (how many characters will fit across the
+ widest window). This amount of memory is temporarily allocated from the
+ stack in the draw_vline() method for drawing strings */
+#define MAX_DISP_LINE_LEN 1000
+
+static int max( int i1, int i2 );
+static int min( int i1, int i2 );
+static int countlines( const char *string );
+
+// CET - FIXME
+#define TMPFONTWIDTH 6
+
+Fl_Text_Display::Fl_Text_Display(int X, int Y, int W, int H, const char* l)
+ : Fl_Group(X, Y, W, H, l) {
+ mMaxsize = 0;
+ damage_range1_start = damage_range1_end = -1;
+ damage_range2_start = damage_range2_end = -1;
+ dragPos = dragType = dragging = 0;
+ display_insert_position_hint = 0;
+
+ Fl_Group* current = Fl_Group::current();
+ Fl_Group::current(this);
+
+ mVScrollBar = new Fl_Scrollbar(0,0,0,0);
+ mVScrollBar->callback((Fl_Callback*)v_scrollbar_cb, this);
+ mHScrollBar = new Fl_Scrollbar(0,0,0,0);
+ mHScrollBar->callback((Fl_Callback*)h_scrollbar_cb, this);
+ mHScrollBar->type(FL_HORIZONTAL);
+
+ Fl_Group::current(current);
+
+ scrollbar_width(Fl_Style::scrollbar_width);
+ scrollbar_align(Fl_Style::scrollbar_align);
+
+ mCursorOn = 0;
+ mCursorPos = 0;
+ mCursorOldY = -100;
+ mCursorToHint = NO_HINT;
+ mCursorStyle = NORMAL_CURSOR;
+ mCursorPreferredCol = -1;
+ mBuffer = 0;
+ mFirstChar = 0;
+ mLastChar = 0;
+ mNBufferLines = 0;
+ mTopLineNum = mTopLineNumHint = 1;
+ mHorizOffset = mHorizOffsetHint = 0;
+
+ mCursor_color = FL_BLACK;
+
+ mFixedFontWidth = TMPFONTWIDTH;// CET - FIXME
+ mStyleBuffer = 0;
+ mStyleTable = 0;
+ mNStyles = 0;
+ mNVisibleLines = 1;
+ mLineStarts = new int[mNVisibleLines];
+ mLineStarts[0] = 0;
+}
+
+/*
+** Free a text display and release its associated memory. Note, the text
+** BUFFER that the text display displays is a separate entity and is not
+** freed, nor are the style buffer or style table.
+*/
+Fl_Text_Display::~Fl_Text_Display() {
+ delete mVScrollBar;
+ delete mHScrollBar;
+
+ if (mBuffer) mBuffer->remove_modify_callback(buffer_modified_cb, this);
+ delete[] mLineStarts;
+}
+
+/*
+** Attach a text buffer to display, replacing the current buffer (if any)
+*/
+void Fl_Text_Display::buffer( Fl_Text_Buffer *buf ) {
+ /* If the text display is already displaying a buffer, clear it off
+ of the display and remove our callback from it */
+ if ( mBuffer != 0 ) {
+ buffer_modified_cb( 0, 0, mBuffer->length(), 0, 0, this );
+ mBuffer->remove_modify_callback( buffer_modified_cb, this );
+ }
+
+ /* Add the buffer to the display, and attach a callback to the buffer for
+ receiving modification information when the buffer contents change */
+ mBuffer = buf;
+ mBuffer->add_modify_callback( buffer_modified_cb, this );
+
+ /* Update the display */
+ buffer_modified_cb( 0, buf->length(), 0, 0, 0, this );
+}
+
+/*
+** Attach (or remove) highlight information in text display and redisplay.
+** Highlighting information consists of a style buffer which parallels the
+** normal text buffer, but codes font and color information for the display;
+** a style table which translates style buffer codes (indexed by buffer
+** character - 'A') into fonts and colors; and a callback mechanism for
+** as-needed highlighting, triggered by a style buffer entry of
+** "unfinishedStyle". Style buffer can trigger additional redisplay during
+** a normal buffer modification if the buffer contains a primary Fl_Text_Selection
+** (see extendRangeForStyleMods for more information on this protocol).
+**
+** Style buffers, tables and their associated memory are managed by the caller.
+*/
+void
+Fl_Text_Display::highlight_data(Fl_Text_Buffer *styleBuffer,
+ Style_Table_Entry *styleTable,
+ int nStyles, char unfinishedStyle,
+ Unfinished_Style_Cb unfinishedHighlightCB,
+ void *cbArg ) {
+ mStyleBuffer = styleBuffer;
+ mStyleTable = styleTable;
+ mNStyles = nStyles;
+ mUnfinishedStyle = unfinishedStyle;
+ mUnfinishedHighlightCB = unfinishedHighlightCB;
+ mHighlightCBArg = cbArg;
+
+ damage(FL_DAMAGE_EXPOSE);
+}
+
+int Fl_Text_Display::longest_vline() {
+ int longest = 0;
+ for (int i = 0; i < mNVisibleLines; i++)
+ longest = max(longest, measure_vline(i));
+ return longest;
+}
+
+/*
+** Change the size of the displayed text area
+*/
+void Fl_Text_Display::layout() {
+ if (!buffer() || !visible_r()) return;
+ int X = 0, Y = 0, W = w(), H = h();
+ text_box()->inset(X, Y, W, H);
+ text_area.x = X+LEFT_MARGIN;
+ text_area.y = Y+BOTTOM_MARGIN;
+ text_area.w = W-LEFT_MARGIN-RIGHT_MARGIN;
+ text_area.h = H-TOP_MARGIN-BOTTOM_MARGIN;
+ int i;
+
+ /* Find the new maximum font height for this text display */
+ for (i = 0, mMaxsize = fl_height(text_font(), text_size())+leading(); i < mNStyles; i++)
+ mMaxsize = max(mMaxsize, fl_height(mStyleTable[i].font, mStyleTable[i].size)+leading());
+
+ // did we have scrollbars initially?
+ bool hscrollbarvisible = mHScrollBar->visible();
+ bool vscrollbarvisible = mVScrollBar->visible();
+
+ // try without scrollbars first
+ mVScrollBar->clear_visible();
+ mHScrollBar->clear_visible();
+
+ for (int again = 1; again;) {
+ again = 0;
+ /* reallocate and update the line starts array, which may have changed
+ size and / or contents. */
+ int nvlines = (text_area.h + mMaxsize - 1) / mMaxsize;
+ if (mNVisibleLines != nvlines) {
+ mNVisibleLines = nvlines;
+ delete[] mLineStarts;
+ mLineStarts = new int [mNVisibleLines];
+ calc_line_starts(0, mNVisibleLines);
+ calc_last_char();
+ }
+
+ // figure the scrollbars
+ if (scrollbar_width()) {
+ /* Decide if the vertical scroll bar needs to be visible */
+ if (scrollbar_align() & (FL_ALIGN_LEFT|FL_ALIGN_RIGHT) &&
+ mNBufferLines >= mNVisibleLines - 1)
+ {
+ mVScrollBar->set_visible();
+ if (scrollbar_align() & FL_ALIGN_LEFT) {
+ text_area.x = X+scrollbar_width()+LEFT_MARGIN;
+ text_area.w = W-scrollbar_width()-LEFT_MARGIN-RIGHT_MARGIN;
+ mVScrollBar->resize(X, text_area.y-TOP_MARGIN, scrollbar_width(),
+ text_area.h+TOP_MARGIN+BOTTOM_MARGIN);
+ } else {
+ text_area.x = X+LEFT_MARGIN;
+ text_area.w = W-scrollbar_width()-LEFT_MARGIN-RIGHT_MARGIN;
+ mVScrollBar->resize(X+W-scrollbar_width(), text_area.y-TOP_MARGIN,
+ scrollbar_width(), text_area.h+TOP_MARGIN+BOTTOM_MARGIN);
+ }
+ }
+
+ /*
+ Decide if the horizontal scroll bar needs to be visible. If there
+ is a vertical scrollbar, a horizontal is always created too. This
+ is because the alternatives are unatractive:
+ * Dynamically creating a horizontal scrollbar based on the currently
+ visible lines is what the original nedit does, but it always wastes
+ space for the scrollbar even when it's not used. Since the FLTK
+ widget dynamically allocates the space for the scrollbar and
+ rearranges the widget to make room for it, this would create a very
+ visually displeasing "bounce" effect when the vertical scrollbar is
+ dragged. Trust me, I tried it and it looks really bad.
+ * The other alternative would be to keep track of what the longest
+ line in the entire buffer is and base the scrollbar on that. I
+ didn't do this because I didn't see any easy way to do that using
+ the nedit code and this could involve a lengthy calculation for
+ large buffers. If an efficient and non-costly way of doing this
+ can be found, this might be a way to go.
+ */
+ /* WAS: Suggestion: Try turning the horizontal scrollbar on when
+ you first see a line that is too wide in the window, but then
+ don't turn it off (ie mix both of your solutions). */
+ if (scrollbar_align() & (FL_ALIGN_TOP|FL_ALIGN_BOTTOM) &&
+ (mVScrollBar->visible() || longest_vline() > text_area.w))
+ {
+ if (!mHScrollBar->visible()) {
+ mHScrollBar->set_visible();
+ again = 1; // loop again to see if we now need vert. & recalc sizes
+ }
+ if (scrollbar_align() & FL_ALIGN_TOP) {
+ text_area.y = Y + scrollbar_width()+TOP_MARGIN;
+ text_area.h = H - scrollbar_width()-TOP_MARGIN-BOTTOM_MARGIN;
+ mHScrollBar->resize(text_area.x-LEFT_MARGIN, Y,
+ text_area.w+LEFT_MARGIN+RIGHT_MARGIN, scrollbar_width());
+ } else {
+ text_area.y = Y+TOP_MARGIN;
+ text_area.h = H - scrollbar_width()-TOP_MARGIN-BOTTOM_MARGIN;
+ mHScrollBar->resize(text_area.x-LEFT_MARGIN, Y+H-scrollbar_width(),
+ text_area.w+LEFT_MARGIN+RIGHT_MARGIN, scrollbar_width());
+ }
+ }
+ }
+ }
+
+ // user request to change viewport
+ if (mTopLineNumHint != mTopLineNum || mHorizOffsetHint != mHorizOffset)
+ scroll_(mTopLineNumHint, mHorizOffsetHint);
+
+ // everything will fit in the viewport
+ if (mNBufferLines < mNVisibleLines)
+ scroll_(1, mHorizOffset);
+ /* if empty lines become visible, there may be an opportunity to
+ display more text by scrolling down */
+ else while (mLineStarts[mNVisibleLines-2] == -1)
+ scroll_(mTopLineNum-1, mHorizOffset);
+
+ // user request to display insert position
+ if (display_insert_position_hint)
+ display_insert();
+
+ // in case horizontal offset is now greater than longest line
+ int maxhoffset = max(0, longest_vline()-text_area.w);
+ if (mHorizOffset > maxhoffset)
+ scroll_(mTopLineNumHint, maxhoffset);
+
+ mTopLineNumHint = mTopLineNum;
+ mHorizOffsetHint = mHorizOffset;
+ display_insert_position_hint = 0;
+
+ if (hscrollbarvisible != mHScrollBar->visible() ||
+ vscrollbarvisible != mVScrollBar->visible())
+ redraw();
+
+ update_v_scrollbar();
+ update_h_scrollbar();
+ damage(FL_DAMAGE_CHILD);
+
+ // clear the layout flag
+ damage(damage()&(~FL_DAMAGE_LAYOUT));
+}
+
+/*
+** Refresh a rectangle of the text display. left and top are in coordinates of
+** the text drawing window
+*/
+void Fl_Text_Display::draw_text( int left, int top, int width, int height ) {
+ int fontHeight, firstLine, lastLine, line;
+
+ /* find the line number range of the display */
+ fontHeight = mMaxsize;
+ firstLine = ( top - text_area.y - fontHeight + 1 ) / fontHeight;
+ lastLine = ( top + height - text_area.y ) / fontHeight + 1;
+
+ fl_push_clip( left, top, width, height );
+
+ /* draw the lines */
+ for ( line = firstLine; line <= lastLine; line++ )
+ draw_vline( line, left, left + width, 0, INT_MAX );
+
+ fl_pop_clip();
+}
+
+void Fl_Text_Display::redisplay_range(int start, int end) {
+ if (damage_range1_start == -1 && damage_range1_end == -1) {
+ damage_range1_start = start;
+ damage_range1_end = end;
+ } else if ((start >= damage_range1_start && start <= damage_range1_end) ||
+ (end >= damage_range1_start && end <= damage_range1_end)) {
+ damage_range1_start = min(damage_range1_start, start);
+ damage_range1_end = max(damage_range1_end, end);
+ } else if (damage_range2_start == -1 && damage_range2_end == -1) {
+ damage_range2_start = start;
+ damage_range2_end = end;
+ } else {
+ damage_range2_start = min(damage_range2_start, start);
+ damage_range2_end = max(damage_range2_end, end);
+ }
+ damage(FL_DAMAGE_SCROLL);
+}
+/*
+** Refresh all of the text between buffer positions "start" and "end"
+** not including the character at the position "end".
+** If end points beyond the end of the buffer, refresh the whole display
+** after pos, including blank lines which are not technically part of
+** any range of characters.
+*/
+void Fl_Text_Display::draw_range(int start, int end) {
+ int i, startLine, lastLine, startIndex, endIndex;
+
+ /* If the range is outside of the displayed text, just return */
+ if ( end < mFirstChar || ( start > mLastChar &&
+ !empty_vlines() ) )
+ return;
+
+ /* Clean up the starting and ending values */
+ if ( start < 0 ) start = 0;
+ if ( start > mBuffer->length() ) start = mBuffer->length();
+ if ( end < 0 ) end = 0;
+ if ( end > mBuffer->length() ) end = mBuffer->length();
+
+ /* Get the starting and ending lines */
+ if ( start < mFirstChar )
+ start = mFirstChar;
+ if ( !position_to_line( start, &startLine ) )
+ startLine = mNVisibleLines - 1;
+ if ( end >= mLastChar ) {
+ lastLine = mNVisibleLines - 1;
+ } else {
+ if ( !position_to_line( end, &lastLine ) ) {
+ /* shouldn't happen */
+ lastLine = mNVisibleLines - 1;
+ }
+ }
+
+ /* Get the starting and ending positions within the lines */
+ startIndex = mLineStarts[ startLine ] == -1 ? 0 :
+ start - mLineStarts[ startLine ];
+ if ( end >= mLastChar )
+ endIndex = INT_MAX;
+ else if ( mLineStarts[ lastLine ] == -1 )
+ endIndex = 0;
+ else
+ endIndex = end - mLineStarts[ lastLine ];
+
+ /* If the starting and ending lines are the same, redisplay the single
+ line between "start" and "end" */
+ if ( startLine == lastLine ) {
+ draw_vline( startLine, 0, INT_MAX, startIndex, endIndex );
+ return;
+ }
+
+ /* Redisplay the first line from "start" */
+ draw_vline( startLine, 0, INT_MAX, startIndex, INT_MAX );
+
+ /* Redisplay the lines in between at their full width */
+ for ( i = startLine + 1; i < lastLine; i++ )
+ draw_vline( i, 0, INT_MAX, 0, INT_MAX );
+
+ /* Redisplay the last line to "end" */
+ draw_vline( lastLine, 0, INT_MAX, 0, endIndex );
+}
+
+/*
+** Set the position of the text insertion cursor for text display
+*/
+void Fl_Text_Display::insert_position( int newPos ) {
+ /* make sure new position is ok, do nothing if it hasn't changed */
+ if ( newPos == mCursorPos )
+ return;
+ if ( newPos < 0 ) newPos = 0;
+ if ( newPos > mBuffer->length() ) newPos = mBuffer->length();
+
+ /* cursor movement cancels vertical cursor motion column */
+ mCursorPreferredCol = -1;
+
+ /* erase the cursor at it's previous position */
+ redisplay_range(mCursorPos - 1, mCursorPos + 1);
+
+ mCursorPos = newPos;
+
+ /* draw cursor at its new position */
+ redisplay_range(mCursorPos - 1, mCursorPos + 1);
+}
+
+void Fl_Text_Display::show_cursor(int b) {
+ mCursorOn = b;
+ redisplay_range(mCursorPos - 1, mCursorPos + 1);
+}
+
+void Fl_Text_Display::cursor_style(int style) {
+ mCursorStyle = style;
+ if (mCursorOn) show_cursor();
+}
+
+/*
+** Insert "text" at the current cursor location. This has the same
+** effect as inserting the text into the buffer using BufInsert and
+** then moving the insert position after the newly inserted text, except
+** that it's optimized to do less redrawing.
+*/
+void Fl_Text_Display::insert(const char* text) {
+ int pos = mCursorPos;
+
+ mCursorToHint = pos + strlen( text );
+ mBuffer->insert( pos, text );
+ mCursorToHint = NO_HINT;
+}
+
+/*
+** Insert "text" (which must not contain newlines), overstriking the current
+** cursor location.
+*/
+void Fl_Text_Display::overstrike(const char* text) {
+ int startPos = mCursorPos;
+ Fl_Text_Buffer *buf = mBuffer;
+ int lineStart = buf->line_start( startPos );
+ int textLen = strlen( text );
+ int i, p, endPos, indent, startIndent, endIndent;
+ const char *c;
+ char ch, *paddedText = NULL;
+
+ /* determine how many displayed character positions are covered */
+ startIndent = mBuffer->count_displayed_characters( lineStart, startPos );
+ indent = startIndent;
+ for ( c = text; *c != '\0'; c++ )
+ indent += Fl_Text_Buffer::character_width( *c, indent, buf->tab_distance(), buf->null_substitution_character() );
+ endIndent = indent;
+
+ /* find which characters to remove, and if necessary generate additional
+ padding to make up for removed control characters at the end */
+ indent = startIndent;
+ for ( p = startPos; ; p++ ) {
+ if ( p == buf->length() )
+ break;
+ ch = buf->character( p );
+ if ( ch == '\n' )
+ break;
+ indent += Fl_Text_Buffer::character_width( ch, indent, buf->tab_distance(), buf->null_substitution_character() );
+ if ( indent == endIndent ) {
+ p++;
+ break;
+ } else if ( indent > endIndent ) {
+ if ( ch != '\t' ) {
+ p++;
+ paddedText = new char [ textLen + FL_TEXT_MAX_EXP_CHAR_LEN + 1 ];
+ strcpy( paddedText, text );
+ for ( i = 0; i < indent - endIndent; i++ )
+ paddedText[ textLen + i ] = ' ';
+ paddedText[ textLen + i ] = '\0';
+ }
+ break;
+ }
+ }
+ endPos = p;
+
+ mCursorToHint = startPos + textLen;
+ buf->replace( startPos, endPos, paddedText == NULL ? text : paddedText );
+ mCursorToHint = NO_HINT;
+ if ( paddedText != NULL )
+ delete [] paddedText;
+}
+
+/*
+** Translate a buffer text position to the XY location where the top left
+** of the cursor would be positioned to point to that character. Returns
+** 0 if the position is not displayed because it is VERTICALLY out
+** of view. If the position is horizontally out of view, returns the
+** X coordinate where the position would be if it were visible.
+*/
+
+int Fl_Text_Display::position_to_xy( int pos, int* X, int* Y ) {
+ int charIndex, lineStartPos, fontHeight, lineLen;
+ int visLineNum, charLen, outIndex, xStep, charStyle;
+ char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ];
+ const char *lineStr;
+
+ /* If position is not displayed, return false */
+ if (pos < mFirstChar || (pos > mLastChar && !empty_vlines()))
+ return 0;
+
+ /* Calculate Y coordinate */
+ if (!position_to_line(pos, &visLineNum)) return 0;
+ fontHeight = mMaxsize;
+ *Y = text_area.y + visLineNum * fontHeight;
+
+ /* Get the text, length, and buffer position of the line. If the position
+ is beyond the end of the buffer and should be at the first position on
+ the first empty line, don't try to get or scan the text */
+ lineStartPos = mLineStarts[visLineNum];
+ if ( lineStartPos == -1 ) {
+ *X = text_area.x - mHorizOffset;
+ return 1;
+ }
+ lineLen = vline_length( visLineNum );
+ lineStr = mBuffer->text_range( lineStartPos, lineStartPos + lineLen );
+
+ /* Step through character positions from the beginning of the line
+ to "pos" to calculate the X coordinate */
+ xStep = text_area.x - mHorizOffset;
+ outIndex = 0;
+ for ( charIndex = 0; charIndex < pos - lineStartPos; charIndex++ ) {
+ charLen = Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar,
+ mBuffer->tab_distance(), mBuffer->null_substitution_character() );
+ charStyle = position_style( lineStartPos, lineLen, charIndex,
+ outIndex );
+ xStep += string_width( expandedChar, charLen, charStyle );
+ outIndex += charLen;
+ }
+ *X = xStep;
+ delete [] (char *)lineStr;
+ return 1;
+}
+
+/*
+** Find the line number of position "pos". Note: this only works for
+** displayed lines. If the line is not displayed, the function returns
+** 0 (without the lineStarts array it could turn in to very long
+** calculation involving scanning large amounts of text in the buffer).
+*/
+int Fl_Text_Display::position_to_linecol( int pos, int* lineNum, int* column ) {
+ int retVal;
+
+ retVal = position_to_line( pos, lineNum );
+ if ( retVal ) {
+ *column = mBuffer->count_displayed_characters(
+ mLineStarts[ *lineNum ], pos );
+ *lineNum += mTopLineNum;
+ }
+ return retVal;
+}
+
+/*
+** Return 1 if position (X, Y) is inside of the primary Fl_Text_Selection
+*/
+int Fl_Text_Display::in_selection( int X, int Y ) {
+ int row, column, pos = xy_to_position( X, Y, CHARACTER_POS );
+ Fl_Text_Buffer *buf = mBuffer;
+
+ xy_to_rowcol( X, Y, &row, &column, CHARACTER_POS );
+ return buf->primary_selection()->includes(pos, buf->line_start( pos ), column);
+}
+
+/*
+** Scroll the display to bring insertion cursor into view.
+**
+** Note: it would be nice to be able to do this without counting lines twice
+** (scroll_() counts them too) and/or to count from the most efficient
+** starting point, but the efficiency of this routine is not as important to
+** the overall performance of the text display.
+*/
+void Fl_Text_Display::display_insert() {
+ int hOffset, topLine, X, Y;
+ hOffset = mHorizOffset;
+ topLine = mTopLineNum;
+
+ if (insert_position() < mFirstChar) {
+ topLine -= buffer()->count_lines(insert_position(), mFirstChar);
+ } else if (mLineStarts[mNVisibleLines-2] != -1) {
+ int lastChar = buffer()->line_end(mLineStarts[mNVisibleLines-2]);
+ if (insert_position() > lastChar)
+ topLine += buffer()->count_lines(lastChar, insert_position());
+ }
+ /* Find the new setting for horizontal offset (this is a bit ungraceful).
+ If the line is visible, just use PositionToXY to get the position
+ to scroll to, otherwise, do the vertical scrolling first, then the
+ horizontal */
+ if (!position_to_xy( mCursorPos, &X, &Y )) {
+ scroll_(topLine, hOffset);
+ if (!position_to_xy( mCursorPos, &X, &Y ))
+ return; /* Give up, it's not worth it (but why does it fail?) */
+ }
+ if (X > text_area.x + text_area.w)
+ hOffset += X-(text_area.x + text_area.w);
+ else if (X < text_area.x)
+ hOffset += X-text_area.x;
+
+ /* Do the scroll */
+ if (topLine != mTopLineNum || hOffset != mHorizOffset)
+ scroll_(topLine, hOffset);
+}
+
+void Fl_Text_Display::show_insert_position() {
+ display_insert_position_hint = 1;
+ relayout();
+}
+
+/*
+** Cursor movement functions
+*/
+int Fl_Text_Display::move_right() {
+ if ( mCursorPos >= mBuffer->length() )
+ return 0;
+ insert_position( mCursorPos + 1 );
+ return 1;
+}
+
+int Fl_Text_Display::move_left() {
+ if ( mCursorPos <= 0 )
+ return 0;
+ insert_position( mCursorPos - 1 );
+ return 1;
+}
+
+int Fl_Text_Display::move_up() {
+ int lineStartPos, column, prevLineStartPos, newPos, visLineNum;
+
+ /* Find the position of the start of the line. Use the line starts array
+ if possible */
+ if ( position_to_line( mCursorPos, &visLineNum ) )
+ lineStartPos = mLineStarts[ visLineNum ];
+ else {
+ lineStartPos = buffer()->line_start( mCursorPos );
+ visLineNum = -1;
+ }
+ if ( lineStartPos == 0 )
+ return 0;
+
+ /* Decide what column to move to, if there's a preferred column use that */
+ column = mCursorPreferredCol >= 0 ? mCursorPreferredCol :
+ mBuffer->count_displayed_characters( lineStartPos, mCursorPos );
+
+ /* count forward from the start of the previous line to reach the column */
+ if ( visLineNum != -1 && visLineNum != 0 )
+ prevLineStartPos = mLineStarts[ visLineNum - 1 ];
+ else
+ prevLineStartPos = buffer()->rewind_lines( lineStartPos, 1 );
+ newPos = mBuffer->skip_displayed_characters( prevLineStartPos, column );
+
+ /* move the cursor */
+ insert_position( newPos );
+
+ /* if a preferred column wasn't aleady established, establish it */
+ mCursorPreferredCol = column;
+ return 1;
+}
+int Fl_Text_Display::move_down() {
+ int lineStartPos, column, nextLineStartPos, newPos, visLineNum;
+
+ if ( mCursorPos == mBuffer->length() )
+ return 0;
+ if ( position_to_line( mCursorPos, &visLineNum ) )
+ lineStartPos = mLineStarts[ visLineNum ];
+ else {
+ lineStartPos = buffer()->line_start( mCursorPos );
+ visLineNum = -1;
+ }
+ column = mCursorPreferredCol >= 0 ? mCursorPreferredCol :
+ mBuffer->count_displayed_characters( lineStartPos, mCursorPos );
+ nextLineStartPos = buffer()->skip_lines( lineStartPos, 1 );
+ newPos = mBuffer->skip_displayed_characters( nextLineStartPos, column );
+
+ insert_position( newPos );
+ mCursorPreferredCol = column;
+ return 1;
+}
+
+void Fl_Text_Display::next_word() {
+ int pos = insert_position();
+ while ( pos < buffer()->length() && (
+ isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
+ pos++;
+ }
+ while ( pos < buffer()->length() && !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
+ pos++;
+ }
+
+ insert_position( pos );
+}
+
+void Fl_Text_Display::previous_word() {
+ int pos = insert_position();
+ pos--;
+ while ( pos && !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
+ pos--;
+ }
+ while ( pos && ( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
+ pos--;
+ }
+ if ( !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) pos++;
+
+ insert_position( pos );
+}
+
+/*
+** Callback attached to the text buffer to receive modification information
+*/
+void Fl_Text_Display::buffer_modified_cb( int pos, int nInserted, int nDeleted,
+ int nRestyled, const char *deletedText, void *cbArg ) {
+ int linesInserted, linesDeleted, startDispPos, endDispPos;
+ Fl_Text_Display *textD = ( Fl_Text_Display * ) cbArg;
+ Fl_Text_Buffer *buf = textD->mBuffer;
+ int scrolled, origCursorPos = textD->mCursorPos;
+
+ // refigure scrollbars & stuff
+ textD->relayout();
+
+ /* buffer modification cancels vertical cursor motion column */
+ if ( nInserted != 0 || nDeleted != 0 )
+ textD->mCursorPreferredCol = -1;
+
+ /* Count the number of lines inserted and deleted */
+ linesInserted = nInserted == 0 ? 0 :
+ textD->buffer()->count_lines( pos, pos + nInserted );
+ linesDeleted = nDeleted == 0 ? 0 : countlines( deletedText );
+
+ /* Update the line starts and topLineNum */
+ if ( nInserted != 0 || nDeleted != 0 ) {
+ textD->update_line_starts( pos, nInserted, nDeleted, linesInserted,
+ linesDeleted, &scrolled );
+ } else
+ scrolled = 0;
+
+ /* Update the line count for the whole buffer */
+ textD->mNBufferLines += linesInserted - linesDeleted;
+
+ /* Update the cursor position */
+ if ( textD->mCursorToHint != NO_HINT ) {
+ textD->mCursorPos = textD->mCursorToHint;
+ textD->mCursorToHint = NO_HINT;
+ } else if ( textD->mCursorPos > pos ) {
+ if ( textD->mCursorPos < pos + nDeleted )
+ textD->mCursorPos = pos;
+ else
+ textD->mCursorPos += nInserted - nDeleted;
+ }
+
+ // don't need to do anything else if not visible?
+ if (!textD->visible_r()) return;
+
+ /* If the changes caused scrolling, re-paint everything and we're done. */
+ if ( scrolled ) {
+ textD->damage(FL_DAMAGE_EXPOSE);
+ if ( textD->mStyleBuffer ) /* See comments in extendRangeForStyleMods */
+ textD->mStyleBuffer->primary_selection()->selected(0);
+ return;
+ }
+
+ /* If the changes didn't cause scrolling, decide the range of characters
+ that need to be re-painted. Also if the cursor position moved, be
+ sure that the redisplay range covers the old cursor position so the
+ old cursor gets erased, and erase the bits of the cursor which extend
+ beyond the left and right edges of the text. */
+ startDispPos = pos;
+ if ( origCursorPos == startDispPos && textD->mCursorPos != startDispPos )
+ startDispPos = min( startDispPos, origCursorPos - 1 );
+ if ( linesInserted == linesDeleted ) {
+ if ( nInserted == 0 && nDeleted == 0 )
+ endDispPos = pos + nRestyled;
+ else {
+ endDispPos = buf->line_end( pos + nInserted ) + 1;
+ // CET - FIXME if ( origCursorPos >= startDispPos &&
+ // ( origCursorPos <= endDispPos || endDispPos == buf->length() ) )
+ }
+
+ } else {
+ endDispPos = textD->mLastChar + 1;
+ // CET - FIXME if ( origCursorPos >= pos )
+ }
+
+ /* If there is a style buffer, check if the modification caused additional
+ changes that need to be redisplayed. (Redisplaying separately would
+ cause double-redraw on almost every modification involving styled
+ text). Extend the redraw range to incorporate style changes */
+ if ( textD->mStyleBuffer )
+ textD->extend_range_for_styles( &startDispPos, &endDispPos );
+
+ /* Redisplay computed range */
+ textD->redisplay_range( startDispPos, endDispPos );
+}
+
+/*
+** Find the line number of position "pos" relative to the first line of
+** displayed text. Returns 0 if the line is not displayed.
+*/
+int Fl_Text_Display::position_to_line( int pos, int *lineNum ) {
+ int i;
+
+ if ( pos < mFirstChar )
+ return 0;
+ if ( pos > mLastChar ) {
+ if ( empty_vlines() ) {
+ if ( mLastChar < mBuffer->length() ) {
+ if ( !position_to_line( mLastChar, lineNum ) ) {
+ fprintf( stderr, "Consistency check ptvl failed\n" );
+ return 0;
+ }
+ return ++( *lineNum ) <= mNVisibleLines - 1;
+ } else {
+ position_to_line( mLastChar - 1, lineNum );
+ return 1;
+ }
+ }
+ return 0;
+ }
+
+ for ( i = mNVisibleLines - 1; i >= 0; i-- ) {
+ if ( mLineStarts[ i ] != -1 && pos >= mLineStarts[ i ] ) {
+ *lineNum = i;
+ return 1;
+ }
+ }
+ return 0; /* probably never be reached */
+}
+
+/*
+** Draw the text on a single line represented by "visLineNum" (the
+** number of lines down from the top of the display), limited by
+** "leftClip" and "rightClip" window coordinates and "leftCharIndex" and
+** "rightCharIndex" character positions (not including the character at
+** position "rightCharIndex").
+*/
+void Fl_Text_Display::draw_vline(int visLineNum, int leftClip, int rightClip,
+ int leftCharIndex, int rightCharIndex) {
+ Fl_Text_Buffer * buf = mBuffer;
+ int i, X, Y, startX, charIndex, lineStartPos, lineLen, fontHeight;
+ int stdCharWidth, charWidth, startIndex, charStyle, style;
+ int charLen, outStartIndex, outIndex, cursorX, hasCursor = 0;
+ int dispIndexOffset, cursorPos = mCursorPos;
+ char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ], outStr[ MAX_DISP_LINE_LEN ];
+ char *outPtr;
+ const char *lineStr;
+
+ /* If line is not displayed, skip it */
+ if ( visLineNum < 0 || visLineNum > mNVisibleLines )
+ return;
+
+ /* Calculate Y coordinate of the string to draw */
+ fontHeight = mMaxsize;
+ Y = text_area.y + visLineNum * fontHeight;
+
+ /* Get the text, length, and buffer position of the line to display */
+ lineStartPos = mLineStarts[ visLineNum ];
+ if ( lineStartPos == -1 ) {
+ lineLen = 0;
+ lineStr = NULL;
+ } else {
+ lineLen = vline_length( visLineNum );
+ lineStr = buf->text_range( lineStartPos, lineStartPos + lineLen );
+ }
+
+ /* Space beyond the end of the line is still counted in units of characters
+ of a standardized character width (this is done mostly because style
+ changes based on character position can still occur in this region due
+ to rectangular Fl_Text_Selections). stdCharWidth must be non-zero to prevent a
+ potential infinite loop if X does not advance */
+ stdCharWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width;
+ if ( stdCharWidth <= 0 ) {
+ fprintf( stderr, "Internal Error, bad font measurement\n" );
+ delete [] (char *)lineStr;
+ return;
+ }
+
+ /* Shrink the clipping range to the active display area */
+ leftClip = max( text_area.x, leftClip );
+ rightClip = min( rightClip, text_area.x + text_area.w );
+
+ /* Rectangular Fl_Text_Selections are based on "real" line starts (after a newline
+ or start of buffer). Calculate the difference between the last newline
+ position and the line start we're using. Since scanning back to find a
+ newline is expensive, only do so if there's actually a rectangular
+ Fl_Text_Selection which needs it */
+ dispIndexOffset = 0;
+
+ /* Step through character positions from the beginning of the line (even if
+ that's off the left edge of the displayed area) to find the first
+ character position that's not clipped, and the X coordinate for drawing
+ that character */
+ X = text_area.x - mHorizOffset;
+ outIndex = 0;
+ for ( charIndex = 0; ; charIndex++ ) {
+ charLen = charIndex >= lineLen ? 1 :
+ Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex,
+ expandedChar, buf->tab_distance(), buf->null_substitution_character() );
+ style = position_style( lineStartPos, lineLen, charIndex,
+ outIndex + dispIndexOffset );
+ charWidth = charIndex >= lineLen ? stdCharWidth :
+ string_width( expandedChar, charLen, style );
+ if ( X + charWidth >= leftClip && charIndex >= leftCharIndex ) {
+ startIndex = charIndex;
+ outStartIndex = outIndex;
+ startX = X;
+ break;
+ }
+ X += charWidth;
+ outIndex += charLen;
+ }
+
+ /* Scan character positions from the beginning of the clipping range, and
+ draw parts whenever the style changes (also note if the cursor is on
+ this line, and where it should be drawn to take advantage of the x
+ position which we've gone to so much trouble to calculate) */
+ outPtr = outStr;
+ outIndex = outStartIndex;
+ X = startX;
+ for ( charIndex = startIndex; charIndex < rightCharIndex; charIndex++ ) {
+ if ( lineStartPos + charIndex == cursorPos ) {
+ if ( charIndex < lineLen || ( charIndex == lineLen &&
+ cursorPos >= buf->length() ) ) {
+ hasCursor = 1; // CET - FIXME
+ cursorX = X - 1;
+ } else if ( charIndex == lineLen ) {
+ hasCursor = 1;
+ cursorX = X - 1;
+ }
+ }
+ charLen = charIndex >= lineLen ? 1 :
+ Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar,
+ buf->tab_distance(), buf->null_substitution_character() );
+ charStyle = position_style( lineStartPos, lineLen, charIndex,
+ outIndex + dispIndexOffset );
+ for ( i = 0; i < charLen; i++ ) {
+ if ( i != 0 && charIndex < lineLen && lineStr[ charIndex ] == '\t' )
+ charStyle = position_style( lineStartPos, lineLen,
+ charIndex, outIndex + dispIndexOffset );
+ if ( charStyle != style ) {
+ draw_string( style, startX, Y, X, outStr, outPtr - outStr );
+ outPtr = outStr;
+ startX = X;
+ style = charStyle;
+ }
+ if ( charIndex < lineLen ) {
+ *outPtr = expandedChar[ i ];
+ charWidth = string_width( &expandedChar[ i ], 1, charStyle );
+ } else
+ charWidth = stdCharWidth;
+ outPtr++;
+ X += charWidth;
+ outIndex++;
+ }
+ if ( outPtr - outStr + FL_TEXT_MAX_EXP_CHAR_LEN >= MAX_DISP_LINE_LEN || X >= rightClip )
+ break;
+ }
+
+ /* Draw the remaining style segment */
+ draw_string( style, startX, Y, X, outStr, outPtr - outStr );
+
+ /* Draw the cursor if part of it appeared on the redisplayed part of
+ this line. Also check for the cases which are not caught as the
+ line is scanned above: when the cursor appears at the very end
+ of the redisplayed section. */
+ /* CET - FIXME
+ if ( mCursorOn )
+ {
+ if ( hasCursor )
+ draw_cursor( cursorX, Y );
+ else if ( charIndex < lineLen && ( lineStartPos + charIndex + 1 == cursorPos )
+ && X == rightClip )
+ {
+ if ( cursorPos >= buf->length() )
+ draw_cursor( X - 1, Y );
+ else
+ {
+ draw_cursor( X - 1, Y );
+ }
+ }
+ }
+ */
+ if ( lineStr != NULL )
+ delete [] (char *)lineStr;
+}
+
+/*
+** Draw a string or blank area according to parameter "style", using the
+** appropriate colors and drawing method for that style, with top left
+** corner at X, y. If style says to draw text, use "string" as source of
+** characters, and draw "nChars", if style is FILL, erase
+** rectangle where text would have drawn from X to toX and from Y to
+** the maximum Y extent of the current font(s).
+*/
+void Fl_Text_Display::draw_string( int style, int X, int Y, int toX,
+ const char *string, int nChars ) {
+ Style_Table_Entry * styleRec;
+
+ /* Draw blank area rather than text, if that was the request */
+ if ( style & FILL_MASK ) {
+ clear_rect( style, X, Y, toX - X, mMaxsize );
+ return;
+ }
+
+ /* Set font, color, and gc depending on style. For normal text, GCs
+ for normal drawing, or drawing within a Fl_Text_Selection or highlight are
+ pre-allocated and pre-configured. For syntax highlighting, GCs are
+ configured here, on the fly. */
+
+ Fl_Font font = text_font();
+ int size = text_size();
+ Fl_Color foreground;
+ Fl_Color background;
+
+ if ( style & STYLE_LOOKUP_MASK ) {
+ styleRec = &mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ];
+ font = styleRec->font;
+ size = styleRec->size;
+ foreground = styleRec->color;
+ background = style & PRIMARY_MASK ? selection_color() :
+ style & HIGHLIGHT_MASK ? highlight_color() : text_background();
+ if ( foreground == background ) /* B&W kludge */
+ foreground = text_background();
+ } else if ( style & HIGHLIGHT_MASK ) {
+ foreground = highlight_label_color();
+ background = highlight_color();
+ } else if ( style & PRIMARY_MASK ) {
+ foreground = selection_text_color();
+ background = selection_color();
+ } else {
+ foreground = text_color();
+ background = text_background();
+ }
+
+ fl_color( background );
+ fl_rectf( X, Y, toX - X, mMaxsize );
+ fl_color( foreground );
+ fl_font( font, size );
+ fl_draw( string, nChars, X, Y + mMaxsize - fl_descent());
+
+ // CET - FIXME
+ /* If any space around the character remains unfilled (due to use of
+ different sized fonts for highlighting), fill in above or below
+ to erase previously drawn characters */
+ /*
+ if (fs->ascent < mAscent)
+ clear_rect( style, X, Y, toX - X, mAscent - fs->ascent);
+ if (fs->descent < mDescent)
+ clear_rect( style, X, Y + mAscent + fs->descent, toX - x,
+ mDescent - fs->descent);
+ */
+ /* Underline if style is secondary Fl_Text_Selection */
+
+ /*
+ if (style & SECONDARY_MASK)
+ XDrawLine(XtDisplay(mW), XtWindow(mW), gc, x,
+ y + mAscent, toX - 1, Y + fs->ascent);
+ */
+}
+
+/*
+** Clear a rectangle with the appropriate background color for "style"
+*/
+void Fl_Text_Display::clear_rect( int style, int X, int Y,
+ int width, int height ) {
+ /* A width of zero means "clear to end of window" to XClearArea */
+ if ( width == 0 )
+ return;
+
+ if ( style & HIGHLIGHT_MASK ) {
+ fl_color( highlight_color() );
+ fl_rectf( X, Y, width, height );
+ } else if ( style & PRIMARY_MASK ) {
+ fl_color( selection_color() );
+ fl_rectf( X, Y, width, height );
+ } else {
+ fl_color( text_background() );
+ fl_rectf( X, Y, width, height );
+ }
+}
+
+
+
+/*
+** Draw a cursor with top center at X, y.
+*/
+void Fl_Text_Display::draw_cursor( int X, int Y ) {
+ typedef struct {
+ int x1, y1, x2, y2;
+ }
+ Segment;
+
+ Segment segs[ 5 ];
+ int left, right, cursorWidth, midY;
+ // int fontWidth = mFontStruct->min_bounds.width, nSegs = 0;
+ int fontWidth = TMPFONTWIDTH; // CET - FIXME
+ int nSegs = 0;
+ int fontHeight = mMaxsize;
+ int bot = Y + fontHeight - 1;
+
+ if ( X < text_area.x - 1 || X > text_area.x + text_area.w )
+ return;
+
+ /* For cursors other than the block, make them around 2/3 of a character
+ width, rounded to an even number of pixels so that X will draw an
+ odd number centered on the stem at x. */
+ cursorWidth = 4; //(fontWidth/3) * 2;
+ left = X - cursorWidth / 2;
+ right = left + cursorWidth;
+
+ /* Create segments and draw cursor */
+ if ( mCursorStyle == CARET_CURSOR ) {
+ midY = bot - fontHeight / 5;
+ segs[ 0 ].x1 = left; segs[ 0 ].y1 = bot; segs[ 0 ].x2 = X; segs[ 0 ].y2 = midY;
+ segs[ 1 ].x1 = X; segs[ 1 ].y1 = midY; segs[ 1 ].x2 = right; segs[ 1 ].y2 = bot;
+ segs[ 2 ].x1 = left; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = midY - 1;
+ segs[ 3 ].x1 = X; segs[ 3 ].y1 = midY - 1; segs[ 3 ].x2 = right; segs[ 3 ].y2 = bot;
+ nSegs = 4;
+ } else if ( mCursorStyle == NORMAL_CURSOR ) {
+ segs[ 0 ].x1 = left; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = right; segs[ 0 ].y2 = Y;
+ segs[ 1 ].x1 = X; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = X; segs[ 1 ].y2 = bot;
+ segs[ 2 ].x1 = left; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = right; segs[ 2 ].y2 = bot;
+ nSegs = 3;
+ } else if ( mCursorStyle == HEAVY_CURSOR ) {
+ segs[ 0 ].x1 = X - 1; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = X - 1; segs[ 0 ].y2 = bot;
+ segs[ 1 ].x1 = X; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = X; segs[ 1 ].y2 = bot;
+ segs[ 2 ].x1 = X + 1; segs[ 2 ].y1 = Y; segs[ 2 ].x2 = X + 1; segs[ 2 ].y2 = bot;
+ segs[ 3 ].x1 = left; segs[ 3 ].y1 = Y; segs[ 3 ].x2 = right; segs[ 3 ].y2 = Y;
+ segs[ 4 ].x1 = left; segs[ 4 ].y1 = bot; segs[ 4 ].x2 = right; segs[ 4 ].y2 = bot;
+ nSegs = 5;
+ } else if ( mCursorStyle == DIM_CURSOR ) {
+ midY = Y + fontHeight / 2;
+ segs[ 0 ].x1 = X; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = X; segs[ 0 ].y2 = Y;
+ segs[ 1 ].x1 = X; segs[ 1 ].y1 = midY; segs[ 1 ].x2 = X; segs[ 1 ].y2 = midY;
+ segs[ 2 ].x1 = X; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = bot;
+ nSegs = 3;
+ } else if ( mCursorStyle == BLOCK_CURSOR ) {
+ right = X + fontWidth;
+ segs[ 0 ].x1 = X; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = right; segs[ 0 ].y2 = Y;
+ segs[ 1 ].x1 = right; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = right; segs[ 1 ].y2 = bot;
+ segs[ 2 ].x1 = right; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = bot;
+ segs[ 3 ].x1 = X; segs[ 3 ].y1 = bot; segs[ 3 ].x2 = X; segs[ 3 ].y2 = Y;
+ nSegs = 4;
+ }
+ fl_color( mCursor_color );
+
+ for ( int k = 0; k < nSegs; k++ ) {
+ fl_line( segs[ k ].x1, segs[ k ].y1, segs[ k ].x2, segs[ k ].y2 );
+ }
+}
+
+/*
+** Determine the drawing method to use to draw a specific character from "buf".
+** "lineStartPos" gives the character index where the line begins, "lineIndex",
+** the number of characters past the beginning of the line, and "dispIndex",
+** the number of displayed characters past the beginning of the line. Passing
+** lineStartPos of -1 returns the drawing style for "no text".
+**
+** Why not just: position_style(pos)? Because style applies to blank areas
+** of the window beyond the text boundaries, and because this routine must also
+** decide whether a position is inside of a rectangular Fl_Text_Selection, and do
+** so efficiently, without re-counting character positions from the start of the
+** line.
+**
+** Note that style is a somewhat incorrect name, drawing method would
+** be more appropriate.
+*/
+int Fl_Text_Display::position_style( int lineStartPos,
+ int lineLen, int lineIndex, int dispIndex ) {
+ Fl_Text_Buffer * buf = mBuffer;
+ Fl_Text_Buffer *styleBuf = mStyleBuffer;
+ int pos, style = 0;
+
+ if ( lineStartPos == -1 || buf == NULL )
+ return FILL_MASK;
+
+ pos = lineStartPos + min( lineIndex, lineLen );
+
+ if ( lineIndex >= lineLen )
+ style = FILL_MASK;
+ else if ( styleBuf != NULL ) {
+ style = ( unsigned char ) styleBuf->character( pos );
+ /*!!! if (style == mUnfinishedStyle) {
+ // encountered "unfinished" style, trigger parsing
+ (mUnfinishedHighlightCB)( pos, mHighlightCBArg);
+ style = (unsigned char) styleBuf->character( pos);
+ }
+ */
+ }
+ if (buf->primary_selection()->includes(pos, lineStartPos, dispIndex))
+ style |= PRIMARY_MASK;
+ if (buf->highlight_selection()->includes(pos, lineStartPos, dispIndex))
+ style |= HIGHLIGHT_MASK;
+ if (buf->secondary_selection()->includes(pos, lineStartPos, dispIndex))
+ style |= SECONDARY_MASK;
+ return style;
+}
+
+/*
+** Find the width of a string in the font of a particular style
+*/
+int Fl_Text_Display::string_width( const char *string, int length, int style ) {
+ Fl_Font font;
+ int size;
+
+ if ( style & STYLE_LOOKUP_MASK ) {
+ font = mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ].font;
+ size = mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ].size;
+ } else {
+ font = text_font();
+ size = text_size();
+ }
+ fl_font( font, size );
+
+ return ( int ) ( fl_width( string, length ) );
+}
+
+/*
+** Translate window coordinates to the nearest (insert cursor or character
+** cell) text position. The parameter posType specifies how to interpret the
+** position: CURSOR_POS means translate the coordinates to the nearest cursor
+** position, and CHARACTER_POS means return the position of the character
+** closest to (X, Y).
+*/
+int Fl_Text_Display::xy_to_position( int X, int Y, int posType ) {
+ int charIndex, lineStart, lineLen, fontHeight;
+ int charWidth, charLen, charStyle, visLineNum, xStep, outIndex;
+ char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ];
+ const char *lineStr;
+
+ /* Find the visible line number corresponding to the Y coordinate */
+ fontHeight = mMaxsize;
+ visLineNum = ( Y - text_area.y ) / fontHeight;
+ if ( visLineNum < 0 )
+ return mFirstChar;
+ if ( visLineNum >= mNVisibleLines )
+ visLineNum = mNVisibleLines - 1;
+
+ /* Find the position at the start of the line */
+ lineStart = mLineStarts[ visLineNum ];
+
+ /* If the line start was empty, return the last position in the buffer */
+ if ( lineStart == -1 )
+ return mBuffer->length();
+
+ /* Get the line text and its length */
+ lineLen = vline_length( visLineNum );
+ lineStr = mBuffer->text_range( lineStart, lineStart + lineLen );
+
+ /* Step through character positions from the beginning of the line
+ to find the character position corresponding to the X coordinate */
+ xStep = text_area.x - mHorizOffset;
+ outIndex = 0;
+ for ( charIndex = 0; charIndex < lineLen; charIndex++ ) {
+ charLen = Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar,
+ mBuffer->tab_distance(), mBuffer->null_substitution_character() );
+ charStyle = position_style( lineStart, lineLen, charIndex, outIndex );
+ charWidth = string_width( expandedChar, charLen, charStyle );
+ if ( X < xStep + ( posType == CURSOR_POS ? charWidth / 2 : charWidth ) ) {
+ delete [] (char *)lineStr;
+ return lineStart + charIndex;
+ }
+ xStep += charWidth;
+ outIndex += charLen;
+ }
+
+ /* If the X position was beyond the end of the line, return the position
+ of the newline at the end of the line */
+ delete [] (char *)lineStr;
+ return lineStart + lineLen;
+}
+
+/*
+** Translate window coordinates to the nearest row and column number for
+** positioning the cursor. This, of course, makes no sense when the font is
+** proportional, since there are no absolute columns. The parameter posType
+** specifies how to interpret the position: CURSOR_POS means translate the
+** coordinates to the nearest position between characters, and CHARACTER_POS
+** means translate the position to the nearest character cell.
+*/
+void Fl_Text_Display::xy_to_rowcol( int X, int Y, int *row,
+ int *column, int posType ) {
+ int fontHeight = mMaxsize;
+ int fontWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width;
+
+ /* Find the visible line number corresponding to the Y coordinate */
+ *row = ( Y - text_area.y ) / fontHeight;
+ if ( *row < 0 ) * row = 0;
+ if ( *row >= mNVisibleLines ) * row = mNVisibleLines - 1;
+ *column = ( ( X - text_area.x ) + mHorizOffset +
+ ( posType == CURSOR_POS ? fontWidth / 2 : 0 ) ) / fontWidth;
+ if ( *column < 0 ) * column = 0;
+}
+
+/*
+** Offset the line starts array, topLineNum, firstChar and lastChar, for a new
+** vertical scroll position given by newTopLineNum. If any currently displayed
+** lines will still be visible, salvage the line starts values, otherwise,
+** count lines from the nearest known line start (start or end of buffer, or
+** the closest value in the lineStarts array)
+*/
+void Fl_Text_Display::offset_line_starts( int newTopLineNum ) {
+ int oldTopLineNum = mTopLineNum;
+ int lineDelta = newTopLineNum - oldTopLineNum;
+ int nVisLines = mNVisibleLines;
+ int *lineStarts = mLineStarts;
+ int i, lastLineNum;
+ Fl_Text_Buffer *buf = mBuffer;
+
+ /* If there was no offset, nothing needs to be changed */
+ if ( lineDelta == 0 )
+ return;
+
+ /* Find the new value for firstChar by counting lines from the nearest
+ known line start (start or end of buffer, or the closest value in the
+ lineStarts array) */
+ lastLineNum = oldTopLineNum + nVisLines - 1;
+ if ( newTopLineNum < oldTopLineNum && newTopLineNum < -lineDelta ) {
+ mFirstChar = buffer()->skip_lines( 0, newTopLineNum - 1 );
+ } else if ( newTopLineNum < oldTopLineNum ) {
+ mFirstChar = buffer()->rewind_lines( mFirstChar, -lineDelta );
+ } else if ( newTopLineNum < lastLineNum ) {
+ mFirstChar = lineStarts[ newTopLineNum - oldTopLineNum ];
+ } else if ( newTopLineNum - lastLineNum < mNBufferLines - newTopLineNum ) {
+ mFirstChar = buffer()->skip_lines( lineStarts[ nVisLines - 1 ],
+ newTopLineNum - lastLineNum );
+ } else {
+ mFirstChar = buffer()->rewind_lines( buf->length(), mNBufferLines - newTopLineNum + 1 );
+ }
+
+ /* Fill in the line starts array */
+ if ( lineDelta < 0 && -lineDelta < nVisLines ) {
+ for ( i = nVisLines - 1; i >= -lineDelta; i-- )
+ lineStarts[ i ] = lineStarts[ i + lineDelta ];
+ calc_line_starts( 0, -lineDelta );
+ } else if ( lineDelta > 0 && lineDelta < nVisLines ) {
+ for ( i = 0; i < nVisLines - lineDelta; i++ )
+ lineStarts[ i ] = lineStarts[ i + lineDelta ];
+ calc_line_starts( nVisLines - lineDelta, nVisLines - 1 );
+ } else
+ calc_line_starts( 0, nVisLines );
+
+ /* Set lastChar and topLineNum */
+ calc_last_char();
+ mTopLineNum = newTopLineNum;
+}
+
+/*
+** Update the line starts array, topLineNum, firstChar and lastChar for text
+** display "textD" after a modification to the text buffer, given by the
+** position where the change began "pos", and the nmubers of characters
+** and lines inserted and deleted.
+*/
+void Fl_Text_Display::update_line_starts( int pos, int charsInserted,
+ int charsDeleted, int linesInserted, int linesDeleted, int *scrolled ) {
+ int * lineStarts = mLineStarts;
+ int i, lineOfPos, lineOfEnd, nVisLines = mNVisibleLines;
+ int charDelta = charsInserted - charsDeleted;
+ int lineDelta = linesInserted - linesDeleted;
+
+ /* If all of the changes were before the displayed text, the display
+ doesn't change, just update the top line num and offset the line
+ start entries and first and last characters */
+ if ( pos + charsDeleted < mFirstChar ) {
+ mTopLineNum += lineDelta;
+ for ( i = 0; i < nVisLines; i++ )
+ lineStarts[ i ] += charDelta;
+ mFirstChar += charDelta;
+ mLastChar += charDelta;
+ *scrolled = 0;
+ return;
+ }
+
+ /* The change began before the beginning of the displayed text, but
+ part or all of the displayed text was deleted */
+ if ( pos < mFirstChar ) {
+ /* If some text remains in the window, anchor on that */
+ if ( position_to_line( pos + charsDeleted, &lineOfEnd ) &&
+ ++lineOfEnd < nVisLines && lineStarts[ lineOfEnd ] != -1 ) {
+ mTopLineNum = max( 1, mTopLineNum + lineDelta );
+ mFirstChar = buffer()->rewind_lines( lineStarts[ lineOfEnd ] + charDelta, lineOfEnd );
+ /* Otherwise anchor on original line number and recount everything */
+ } else {
+ if ( mTopLineNum > mNBufferLines + lineDelta ) {
+ mTopLineNum = 1;
+ mFirstChar = 0;
+ } else
+ mFirstChar = buffer()->skip_lines( 0, mTopLineNum - 1 );
+ }
+ calc_line_starts( 0, nVisLines - 1 );
+ /* calculate lastChar by finding the end of the last displayed line */
+ calc_last_char();
+ *scrolled = 1;
+ return;
+ }
+
+ /* If the change was in the middle of the displayed text (it usually is),
+ salvage as much of the line starts array as possible by moving and
+ offsetting the entries after the changed area, and re-counting the
+ added lines or the lines beyond the salvaged part of the line starts
+ array */
+ if ( pos <= mLastChar ) {
+ /* find line on which the change began */
+ position_to_line( pos, &lineOfPos );
+ /* salvage line starts after the changed area */
+ if ( lineDelta == 0 ) {
+ for ( i = lineOfPos + 1; i < nVisLines && lineStarts[ i ] != -1; i++ )
+ lineStarts[ i ] += charDelta;
+ } else if ( lineDelta > 0 ) {
+ for ( i = nVisLines - 1; i >= lineOfPos + lineDelta + 1; i-- )
+ lineStarts[ i ] = lineStarts[ i - lineDelta ] +
+ ( lineStarts[ i - lineDelta ] == -1 ? 0 : charDelta );
+ } else /* (lineDelta < 0) */ {
+ for ( i = max( 0, lineOfPos + 1 ); i < nVisLines + lineDelta; i++ )
+ lineStarts[ i ] = lineStarts[ i - lineDelta ] +
+ ( lineStarts[ i - lineDelta ] == -1 ? 0 : charDelta );
+ }
+ /* fill in the missing line starts */
+ if ( linesInserted >= 0 )
+ calc_line_starts( lineOfPos + 1, lineOfPos + linesInserted );
+ if ( lineDelta < 0 )
+ calc_line_starts( nVisLines + lineDelta, nVisLines );
+ /* calculate lastChar by finding the end of the last displayed line */
+ calc_last_char();
+ *scrolled = 0;
+ return;
+ }
+
+ /* Change was past the end of the displayed text, but displayable by virtue
+ of being an insert at the end of the buffer into visible blank lines */
+ if ( empty_vlines() ) {
+ position_to_line( pos, &lineOfPos );
+ calc_line_starts( lineOfPos, lineOfPos + linesInserted );
+ calc_last_char();
+ *scrolled = 0;
+ return;
+ }
+
+ /* Change was beyond the end of the buffer and not visible, do nothing */
+ *scrolled = 0;
+}
+
+/*
+** Scan through the text in the "textD"'s buffer and recalculate the line
+** starts array values beginning at index "startLine" and continuing through
+** (including) "endLine". It assumes that the line starts entry preceding
+** "startLine" (or mFirstChar if startLine is 0) is good, and re-counts
+** newlines to fill in the requested entries. Out of range values for
+** "startLine" and "endLine" are acceptable.
+*/
+void Fl_Text_Display::calc_line_starts( int startLine, int endLine ) {
+ int startPos, bufLen = mBuffer->length();
+ int line, lineEnd, nextLineStart, nVis = mNVisibleLines;
+ int *lineStarts = mLineStarts;
+
+ /* Clean up (possibly) messy input parameters */
+ if ( endLine < 0 ) endLine = 0;
+ if ( endLine >= nVis ) endLine = nVis - 1;
+ if ( startLine < 0 ) startLine = 0;
+ if ( startLine >= nVis ) startLine = nVis - 1;
+ if ( startLine > endLine )
+ return;
+
+ /* Find the last known good line number -> position mapping */
+ if ( startLine == 0 ) {
+ lineStarts[ 0 ] = mFirstChar;
+ startLine = 1;
+ }
+ startPos = lineStarts[ startLine - 1 ];
+
+ /* If the starting position is already past the end of the text,
+ fill in -1's (means no text on line) and return */
+ if ( startPos == -1 ) {
+ for ( line = startLine; line <= endLine; line++ )
+ lineStarts[ line ] = -1;
+ return;
+ }
+
+ /* Loop searching for ends of lines and storing the positions of the
+ start of the next line in lineStarts */
+ for ( line = startLine; line <= endLine; line++ ) {
+ lineEnd = buffer()->line_end(startPos);
+ nextLineStart = min(buffer()->length(), lineEnd + 1);
+ startPos = nextLineStart;
+ if ( startPos >= bufLen ) {
+ /* If the buffer ends with a newline or line break, put
+ buf->length() in the next line start position (instead of
+ a -1 which is the normal marker for an empty line) to
+ indicate that the cursor may safely be displayed there */
+ if ( line == 0 || ( lineStarts[ line - 1 ] != bufLen &&
+ lineEnd != nextLineStart ) ) {
+ lineStarts[ line ] = bufLen;
+ line++;
+ }
+ break;
+ }
+ lineStarts[ line ] = startPos;
+ }
+
+ /* Set any entries beyond the end of the text to -1 */
+ for ( ; line <= endLine; line++ )
+ lineStarts[ line ] = -1;
+}
+
+/*
+** Given a Fl_Text_Display with a complete, up-to-date lineStarts array, update
+** the lastChar entry to point to the last buffer position displayed.
+*/
+void Fl_Text_Display::calc_last_char() {
+ int i;
+ for (i = mNVisibleLines - 1; i >= 0 && mLineStarts[i] == -1; i--) ;
+ mLastChar = i < 0 ? 0 : buffer()->line_end(mLineStarts[i]);
+}
+
+void Fl_Text_Display::scroll(int topLineNum, int horizOffset) {
+ mTopLineNumHint = topLineNum;
+ mHorizOffsetHint = horizOffset;
+ relayout();
+}
+
+void Fl_Text_Display::scroll_(int topLineNum, int horizOffset) {
+ /* Limit the requested scroll position to allowable values */
+ if (topLineNum > mNBufferLines + 3 - mNVisibleLines)
+ topLineNum = mNBufferLines + 3 - mNVisibleLines;
+ if (topLineNum < 1) topLineNum = 1;
+
+ if (horizOffset > longest_vline() - text_area.w)
+ horizOffset = longest_vline() - text_area.w;
+ if (horizOffset < 0) horizOffset = 0;
+
+ /* Do nothing if scroll position hasn't actually changed or there's no
+ window to draw in yet */
+ if (mHorizOffset == horizOffset && mTopLineNum == topLineNum)
+ return;
+
+ /* If the vertical scroll position has changed, update the line
+ starts array and related counters in the text display */
+ offset_line_starts(topLineNum);
+
+ /* Just setting mHorizOffset is enough information for redisplay */
+ mHorizOffset = horizOffset;
+
+ // redraw all text
+ damage(FL_DAMAGE_EXPOSE);
+}
+
+/*
+** Update the minimum, maximum, slider size, page increment, and value
+** for vertical scroll bar.
+*/
+void Fl_Text_Display::update_v_scrollbar() {
+ /* The Vert. scroll bar value and slider size directly represent the top
+ line number, and the number of visible lines respectively. The scroll
+ bar maximum value is chosen to generally represent the size of the whole
+ buffer, with minor adjustments to keep the scroll bar widget happy */
+ mVScrollBar->value(mTopLineNum, mNVisibleLines, 1, mNBufferLines+2);
+}
+
+/*
+** Update the minimum, maximum, slider size, page increment, and value
+** for the horizontal scroll bar.
+*/
+void Fl_Text_Display::update_h_scrollbar() {
+ int sliderMax = max(longest_vline(), text_area.w + mHorizOffset);
+ mHScrollBar->value( mHorizOffset, text_area.w, 0, sliderMax );
+}
+
+/*
+** Callbacks for drag or valueChanged on scroll bars
+*/
+void Fl_Text_Display::v_scrollbar_cb(Fl_Scrollbar* b, Fl_Text_Display* textD) {
+ if (b->value() == textD->mTopLineNum) return;
+ textD->scroll(b->value(), textD->mHorizOffset);
+}
+
+void Fl_Text_Display::h_scrollbar_cb(Fl_Scrollbar* b, Fl_Text_Display* textD) {
+ if (b->value() == textD->mHorizOffset) return;
+ textD->scroll(textD->mTopLineNum, b->value());
+}
+
+static int max( int i1, int i2 ) {
+ return i1 >= i2 ? i1 : i2;
+}
+
+static int min( int i1, int i2 ) {
+ return i1 <= i2 ? i1 : i2;
+}
+
+/*
+** Count the number of newlines in a null-terminated text string;
+*/
+static int countlines( const char *string ) {
+ const char * c;
+ int lineCount = 0;
+
+ for ( c = string; *c != '\0'; c++ )
+ if ( *c == '\n' ) lineCount++;
+ return lineCount;
+}
+
+/*
+** Return the width in pixels of the displayed line pointed to by "visLineNum"
+*/
+int Fl_Text_Display::measure_vline( int visLineNum ) {
+ int i, width = 0, len, style, lineLen = vline_length( visLineNum );
+ int charCount = 0, lineStartPos = mLineStarts[ visLineNum ];
+ char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ];
+
+ if ( mStyleBuffer == NULL ) {
+ for ( i = 0; i < lineLen; i++ ) {
+ len = mBuffer->expand_character( lineStartPos + i,
+ charCount, expandedChar );
+
+ fl_font( text_font(), text_size() );
+
+ width += ( int ) fl_width( expandedChar, len );
+
+ charCount += len;
+ }
+ } else {
+ for ( i = 0; i < lineLen; i++ ) {
+ len = mBuffer->expand_character( lineStartPos + i,
+ charCount, expandedChar );
+ style = ( unsigned char ) mStyleBuffer->character(
+ lineStartPos + i ) - 'A';
+
+ fl_font( mStyleTable[ style ].font, mStyleTable[ style ].size );
+
+ width += ( int ) fl_width( expandedChar, len );
+
+ charCount += len;
+ }
+ }
+ return width;
+}
+
+/*
+** Return true if there are lines visible with no corresponding buffer text
+*/
+int Fl_Text_Display::empty_vlines() {
+ return mNVisibleLines > 0 &&
+ mLineStarts[ mNVisibleLines - 1 ] == -1;
+}
+
+/*
+** Return the length of a line (number of displayable characters) by examining
+** entries in the line starts array rather than by scanning for newlines
+*/
+int Fl_Text_Display::vline_length( int visLineNum ) {
+ int nextLineStart, lineStartPos = mLineStarts[ visLineNum ];
+
+ if ( lineStartPos == -1 )
+ return 0;
+ if ( visLineNum + 1 >= mNVisibleLines )
+ return mLastChar - lineStartPos;
+ nextLineStart = mLineStarts[ visLineNum + 1 ];
+ if ( nextLineStart == -1 )
+ return mLastChar - lineStartPos;
+ return nextLineStart - 1 - lineStartPos;
+}
+
+/*
+** Extend the range of a redraw request (from *start to *end) with additional
+** redraw requests resulting from changes to the attached style buffer (which
+** contains auxiliary information for coloring or styling text).
+*/
+void Fl_Text_Display::extend_range_for_styles( int *start, int *end ) {
+ Fl_Text_Selection * sel = mStyleBuffer->primary_selection();
+ int extended = 0;
+
+ /* The peculiar protocol used here is that modifications to the style
+ buffer are marked by selecting them with the buffer's primary Fl_Text_Selection.
+ The style buffer is usually modified in response to a modify callback on
+ the text buffer BEFORE Fl_Text_Display.c's modify callback, so that it can keep
+ the style buffer in step with the text buffer. The style-update
+ callback can't just call for a redraw, because Fl_Text_Display hasn't processed
+ the original text changes yet. Anyhow, to minimize redrawing and to
+ avoid the complexity of scheduling redraws later, this simple protocol
+ tells the text display's buffer modify callback to extend it's redraw
+ range to show the text color/and font changes as well. */
+ if ( sel->selected() ) {
+ if ( sel->start() < *start ) {
+ *start = sel->start();
+ extended = 1;
+ }
+ if ( sel->end() > *end ) {
+ *end = sel->end();
+ extended = 1;
+ }
+ }
+
+ /* If the Fl_Text_Selection was extended due to a style change, and some of the
+ fonts don't match in spacing, extend redraw area to end of line to
+ redraw characters exposed by possible font size changes */
+ if ( mFixedFontWidth == -1 && extended )
+ * end = mBuffer->line_end( *end ) + 1;
+}
+
+// The draw() method. It tries to minimize what is draw as much as possible.
+void Fl_Text_Display::draw(void) {
+ // don't even try if there is no associated text buffer!
+ if (!buffer()) { draw_box(); return; }
+
+ // draw the non-text, non-scrollbar areas.
+ if (damage() & FL_DAMAGE_ALL) {
+ //printf("drawing all\n");
+ // draw the box()
+ draw_text_frame();
+
+ // left margin
+ fl_rectf(text_area.x-LEFT_MARGIN, text_area.y-TOP_MARGIN,
+ LEFT_MARGIN, text_area.h+TOP_MARGIN+BOTTOM_MARGIN,
+ text_background());
+
+ // right margin
+ fl_rectf(text_area.x+text_area.w, text_area.y-TOP_MARGIN,
+ RIGHT_MARGIN, text_area.h+TOP_MARGIN+BOTTOM_MARGIN,
+ text_background());
+
+ // top margin
+ fl_rectf(text_area.x, text_area.y-TOP_MARGIN,
+ text_area.w, TOP_MARGIN, text_background());
+
+ // bottom margin
+ fl_rectf(text_area.x, text_area.y+text_area.h,
+ text_area.w, BOTTOM_MARGIN, text_background());
+
+ // draw that little box in the corner of the scrollbars
+ if (mVScrollBar->visible() && mHScrollBar->visible())
+ fl_rectf(mVScrollBar->x(), mHScrollBar->y(),
+ mVScrollBar->w(), mHScrollBar->h(),
+ color());
+
+ // blank the previous cursor protrusions
+ }
+ else if (damage() & (FL_DAMAGE_SCROLL | FL_DAMAGE_EXPOSE)) {
+ //printf("blanking previous cursor extrusions at Y: %d\n", mCursorOldY);
+ // CET - FIXME - save old cursor position instead and just draw side needed?
+ fl_push_clip(text_area.x-LEFT_MARGIN,
+ text_area.y,
+ text_area.w+LEFT_MARGIN+RIGHT_MARGIN,
+ text_area.h);
+ fl_rectf(text_area.x-LEFT_MARGIN, mCursorOldY,
+ LEFT_MARGIN, mMaxsize, text_background());
+ fl_rectf(text_area.x+text_area.w, mCursorOldY,
+ RIGHT_MARGIN, mMaxsize, text_background());
+ fl_pop_clip();
+ }
+
+ // draw the scrollbars
+ if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_CHILD)) {
+ mVScrollBar->damage(FL_DAMAGE_ALL);
+ mHScrollBar->damage(FL_DAMAGE_ALL);
+ }
+ update_child(*mVScrollBar);
+ update_child(*mHScrollBar);
+
+ // draw all of the text
+ if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) {
+ //printf("drawing all text\n");
+ int X, Y, W, H;
+ fl_clip_box(text_area.x, text_area.y,
+ text_area.w, text_area.h,
+ X, Y, W, H);
+ draw_text(X, Y, W, H); // this sets the clipping internally
+
+ // draw some lines of text
+ }
+ else if (damage() & FL_DAMAGE_SCROLL) {
+ fl_push_clip(text_area.x, text_area.y,
+ text_area.w, text_area.h);
+ //printf("drawing text from %d to %d\n", damage_range1_start, damage_range1_end);
+ draw_range(damage_range1_start, damage_range1_end);
+ if (damage_range2_end != -1) {
+ //printf("drawing text from %d to %d\n", damage_range2_start, damage_range2_end);
+ draw_range(damage_range2_start, damage_range2_end);
+ }
+ damage_range1_start = damage_range1_end = -1;
+ damage_range2_start = damage_range2_end = -1;
+ fl_pop_clip();
+ }
+
+ // draw the text cursor
+ if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_SCROLL | FL_DAMAGE_EXPOSE)
+ && !buffer()->primary_selection()->selected() &&
+ mCursorOn && Fl::focus() == this ) {
+ fl_push_clip(text_area.x-LEFT_MARGIN,
+ text_area.y,
+ text_area.w+LEFT_MARGIN+RIGHT_MARGIN,
+ text_area.h);
+
+ int X, Y;
+ if (position_to_xy(mCursorPos, &X, &Y)) draw_cursor(X, Y);
+ //printf("drew cursor at pos: %d (%d,%d)\n", mCursorPos, X, Y);
+ mCursorOldY = Y;
+ fl_pop_clip();
+ }
+}
+
+// this processes drag events due to mouse for Fl_Text_Display and
+// also drags due to cursor movement with shift held down for
+// Fl_Text_Editor
+void fl_text_drag_me(int pos, Fl_Text_Display* d) {
+ if (d->dragType == Fl_Text_Display::DRAG_CHAR) {
+ if (pos >= d->dragPos) {
+ d->buffer()->select(d->dragPos, pos);
+ } else {
+ d->buffer()->select(pos, d->dragPos);
+ }
+ d->insert_position(pos);
+ } else if (d->dragType == Fl_Text_Display::DRAG_WORD) {
+ if (pos >= d->dragPos) {
+ d->insert_position(d->word_end(pos));
+ d->buffer()->select(d->word_start(d->dragPos), d->word_end(pos));
+ } else {
+ d->insert_position(d->word_start(pos));
+ d->buffer()->select(d->word_start(pos), d->word_end(d->dragPos));
+ }
+ } else if (d->dragType == Fl_Text_Display::DRAG_LINE) {
+ if (pos >= d->dragPos) {
+ d->insert_position(d->buffer()->line_end(pos)+1);
+ d->buffer()->select(d->buffer()->line_start(d->dragPos),
+ d->buffer()->line_end(pos)+1);
+ } else {
+ d->insert_position(d->buffer()->line_start(pos));
+ d->buffer()->select(d->buffer()->line_start(pos),
+ d->buffer()->line_end(d->dragPos)+1);
+ }
+ }
+}
+
+int Fl_Text_Display::handle(int event) {
+ if (!buffer()) return 0;
+ // This isn't very elegant!
+ if (!Fl::event_inside(text_area.x, text_area.y, text_area.w, text_area.h)
+ && !dragging) {
+ return Fl_Group::handle(event);
+ }
+
+ switch (event) {
+ case FL_PUSH: {
+ if (Fl::event_state()&FL_SHIFT) return handle(FL_DRAG);
+ dragging = 1;
+ int pos = xy_to_position(Fl::event_x(), Fl::event_y(), CURSOR_POS);
+ dragType = Fl::event_clicks();
+ dragPos = pos;
+ if (dragType == DRAG_CHAR)
+ buffer()->unselect();
+ else if (dragType == DRAG_WORD)
+ buffer()->select(word_start(pos), word_end(pos));
+ else if (dragType == DRAG_LINE)
+ buffer()->select(buffer()->line_start(pos), buffer()->line_end(pos)+1);
+
+ if (buffer()->primary_selection()->selected())
+ insert_position(buffer()->primary_selection()->end());
+ else
+ insert_position(pos);
+ show_insert_position();
+ return 1;
+ }
+
+ case FL_DRAG: {
+ if (dragType < 0) return 1;
+ int X = Fl::event_x(), Y = Fl::event_y(), pos;
+ if (Y < text_area.y) {
+ move_up();
+ pos = insert_position();
+ } else if (Y >= text_area.y+text_area.h) {
+ move_down();
+ pos = insert_position();
+ } else pos = xy_to_position(X, Y, CURSOR_POS);
+ fl_text_drag_me(pos, this);
+ return 1;
+ }
+
+ case FL_RELEASE: {
+ dragging = 0;
+
+ // convert from WORD or LINE selection to CHAR
+ if (insert_position() >= dragPos)
+ dragPos = buffer()->primary_selection()->start();
+ else
+ dragPos = buffer()->primary_selection()->end();
+ dragType = DRAG_CHAR;
+
+ const char* copy = buffer()->selection_text();
+ if (*copy) Fl::copy(copy, strlen(copy), false);
+ free((void*)copy);
+ return 1;
+ }
+
+ case FL_MOUSEWHEEL:
+ return send(event, *mVScrollBar);
+#if 0
+ // I shouldn't be using mNVisibleLines or mTopLineNum here in handle()
+ // because the values for these might change between now and layout(),
+ // but it's OK because I really want the result based on how things
+ // were last displayed rather than where they should be displayed next
+ // time layout()/draw() happens.
+ int lines, sign = (Fl::event_dy() < 0) ? -1 : 1;
+ if (abs(Fl::event_dy()) > mNVisibleLines-2) lines = mNVisibleLines-2;
+ else lines = abs(Fl::event_dy());
+ scroll(mTopLineNum - lines*sign, mHorizOffset);
+ return 1;
+#endif
+ }
+
+ return 0;
+}
+
+
+//
+// End of "$Id: Fl_Text_Display.cxx,v 1.12 2001/07/23 09:50:05 spitzak Exp $".
+//