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authorFabien Costantini <fabien@onepost.net>2008-09-13 22:33:03 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-13 22:33:03 +0000
commit9bf19e2329a51f68b2f6b9c2d65db87ab3698f76 (patch)
tree4949368ed1aa08e8a6ecda0958788081a97f1a96 /src/Fl_visual.cxx
parent4159c97e420fd9cd66024a9b71aa5d143cc1b2db (diff)
WP1 merged from my branch, WP2 reserved, todo list updated.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6231 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_visual.cxx')
-rw-r--r--src/Fl_visual.cxx34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/Fl_visual.cxx b/src/Fl_visual.cxx
index a0487c046..c19fa5b03 100644
--- a/src/Fl_visual.cxx
+++ b/src/Fl_visual.cxx
@@ -31,6 +31,40 @@
#include <FL/Fl.H>
#include <FL/x.H>
+/** \fn Fl::visual(int flags)
+ Selects a visual so that your graphics are drawn correctly. This is
+ only allowed before you call show() on any windows. This does nothing
+ if the default visual satisfies the capabilities, or if no visual
+ satisfies the capabilities, or on systems that don't have such
+ brain-dead notions.
+
+ <P>Only the following combinations do anything useful:
+
+ <UL>
+ <LI>Fl::visual(FL_RGB)
+ <BR>Full/true color (if there are several depths FLTK chooses the
+ largest). Do this if you use fl_draw_image
+ for much better (non-dithered) output.
+ <BR>&nbsp; </LI>
+ <LI>Fl::visual(FL_RGB8)
+ <BR>Full color with at least 24 bits of color. FL_RGB will
+ always pick this if available, but if not it will happily return a
+ less-than-24 bit deep visual. This call fails if 24 bits are not
+ available.
+ <BR>&nbsp; </LI>
+ <LI>Fl::visual(FL_DOUBLE|FL_INDEX)
+ <BR>Hardware double buffering. Call this if you are going to use
+ Fl_Double_Window.
+ <BR>&nbsp; </LI>
+ <LI>Fl::visual(FL_DOUBLE|FL_RGB)</LI>
+ <LI>Fl::visual(FL_DOUBLE|FL_RGB8)
+ <BR>Hardware double buffering and full color.
+ </UL>
+
+ <P>This returns true if the system has the capabilities by default or
+ FLTK suceeded in turing them on. Your program will still work even if
+ this returns false (it just won't look as good).
+*/
#ifdef WIN32
int Fl::visual(int flags) {
fl_GetDC(0);