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authormaxim nikonov <maxim.nikonov@hqo.co>2026-02-05 15:21:34 +0500
committermaxim nikonov <maxim.nikonov@hqo.co>2026-02-05 15:21:34 +0500
commitdb214d1145e46d527a46d1fc2519548d2c4d23f1 (patch)
treecf0fd9922e4d54f6beb63888f9b28c8e2a787bdf /src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H
parent75fc94d6c71fe686f6dde5b41ad91cba2f6bdd6f (diff)
wip: fork
Diffstat (limited to 'src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H')
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diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H
deleted file mode 100644
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--- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H
+++ /dev/null
@@ -1,168 +0,0 @@
-//
-// Definition of Apple Cocoa window driver
-// for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 2010-2025 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// https://www.fltk.org/COPYING.php
-//
-// Please see the following page on how to report bugs and issues:
-//
-// https://www.fltk.org/bugs.php
-//
-
-/**
- \file Fl_Cocoa_Window_Driver.H
- \brief Definition of Apple Cocoa window driver.
- */
-
-#ifndef FL_COCOA_WINDOW_DRIVER_H
-#define FL_COCOA_WINDOW_DRIVER_H
-
-#include "../../Fl_Window_Driver.H"
-#include <FL/Fl_Plugin.H>
-#include <ApplicationServices/ApplicationServices.h>
-
-class Fl_Image;
-class Fl_Window;
-#ifdef __OBJC__
-@class CALayer;
-@class NSCursor;
-@class NSImage;
-@class FLWindow;
-@class NSOpenGLContext;
-@class NSOpenGLPixelFormat;
-@class NSView;
-@class NSWindow;
-#else
-class CALayer;
-class NSCursor;
-class NSImage;
-class FLWindow;
-class NSOpenGLContext;
-class NSOpenGLPixelFormat;
-class NSView;
-class NSWindow;
-#endif // __OBJC__
-
-/**
- \cond DriverDev
- \addtogroup DriverDeveloper
- \{
- */
-
-/*
- Move everything here that manages the native window interface.
-
- There is one window driver for each Fl_Window. Window drivers manage window
- actions such as resizing, events, decoration, fullscreen modes, etc. . All
- drawing and rendering is managed by the Surface device and the associated
- graphics driver.
-
- - window specific event handling
- - window types and styles, depth, etc.
- - decorations
-
- ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx?
- */
-
-/**
- \}
- \endcond
- */
-
-
-class Fl_Cocoa_Window_Driver : public Fl_Window_Driver
-{
-private:
- struct shape_data_type {
- Fl_Image* shape_; ///< shape image
- CGImageRef mask;
- } *shape_data_;
- void shape_bitmap_(Fl_Image* b);
- void shape_alpha_(Fl_Image* img, int offset) FL_OVERRIDE;
- CGRect* subRect_; // makes sure subwindow remains inside its parent window
- // stores 3 binary flags: whether window is mapped to retina display; whether resolution just changed;
- // whether window's view received the [FLView view_did_resize] message
- unsigned window_flags_;
-public:
- Fl_Cocoa_Window_Driver(Fl_Window*);
- ~Fl_Cocoa_Window_Driver();
- static inline Fl_Cocoa_Window_Driver* driver(const Fl_Window *w) {return (Fl_Cocoa_Window_Driver*)Fl_Window_Driver::driver(w);}
- CGContextRef gc; // graphics context
- NSCursor *cursor;
- static void q_release_context(Fl_Cocoa_Window_Driver *x = 0); // free all resources associated with gc
- static CGImageRef capture_decorated_window_10_5(NSWindow *nswin);
- void set_key_window();
- bool mapped_to_retina(); // is window mapped to retina display?
- void mapped_to_retina(bool); // sets whether window is mapped to retina display
- bool changed_resolution(); // did window just moved to display with another resolution?
- void changed_resolution(bool);// sets whether window just moved to display with another resolution
- bool view_resized(); // did window's view receive [FLView view_did_resize] message?
- void view_resized(bool b); // sets whether window's view received [FLView view_did_resize] message
- bool through_resize(); // did Fl_Window::resize() run already
- void through_resize(bool b); // set whether Fl_Window::resize() run already
- CGRect* subRect() { return subRect_; } // getter
- void subRect(CGRect *r) { subRect_ = r; } // setter
- static void destroy(FLWindow*);
- CGImageRef CGImage_from_window_rect(int x, int y, int w, int h, bool capture_subwins = true);
-
- // --- window data
- int decorated_w() FL_OVERRIDE;
- int decorated_h() FL_OVERRIDE;
- const Fl_Image* shape() FL_OVERRIDE;
-
- // --- window management
- void makeWindow() FL_OVERRIDE;
- void take_focus() FL_OVERRIDE;
- void flush() FL_OVERRIDE;
- void flush_overlay() FL_OVERRIDE;
- void draw_begin() FL_OVERRIDE;
- void draw_end() FL_OVERRIDE;
- void make_current() FL_OVERRIDE;
- void label(const char *name, const char *mininame) FL_OVERRIDE;
- void show() FL_OVERRIDE;
- void resize(int X,int Y,int W,int H) FL_OVERRIDE;
- void hide() FL_OVERRIDE;
- void map() FL_OVERRIDE;
- void unmap() FL_OVERRIDE;
- void fullscreen_on() FL_OVERRIDE;
- void fullscreen_off(int X, int Y, int W, int H) FL_OVERRIDE;
- void fullscreen_screens(bool on_off) FL_OVERRIDE;
- void maximize() FL_OVERRIDE;
- void un_maximize() FL_OVERRIDE;
- void use_border() FL_OVERRIDE;
- void size_range() FL_OVERRIDE;
- void iconize() FL_OVERRIDE;
- void decoration_sizes(int *top, int *left, int *right, int *bottom) FL_OVERRIDE;
- // --- window cursor stuff
- int set_cursor(Fl_Cursor) FL_OVERRIDE;
- int set_cursor(const Fl_RGB_Image*, int, int) FL_OVERRIDE;
-
- void shape(const Fl_Image* img) FL_OVERRIDE;
- // next 4 are in Fl_cocoa.mm because they use Objective-c
- void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right) FL_OVERRIDE;
- void wait_for_expose() FL_OVERRIDE;
- void draw_titlebar_to_context(CGContextRef gc, int w, int h);
- int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data) FL_OVERRIDE;
-
- //icons
- void icons(const Fl_RGB_Image *icons[], int count) FL_OVERRIDE;
- NSImage *icon_image;
-
- fl_uintptr_t os_id() FL_OVERRIDE;
-};
-
-class Fl_Cocoa_Plugin : public Fl_Plugin {
-public:
- Fl_Cocoa_Plugin(const char *pluginName) : Fl_Plugin(klass(), pluginName) { }
- virtual const char *klass() { return "fltk:cocoa"; }
- virtual const char *name() = 0;
- virtual void resize(Fl_Gl_Window *glw, int x, int y, int w, int h) = 0;
-};
-
-#endif // FL_COCOA_WINDOW_DRIVER_H