diff options
| author | Matthias Melcher <github@matthiasm.com> | 2022-02-06 15:22:24 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-06 15:22:24 +0100 |
| commit | db0a1f4baeb928b54d328d5dfbd0ec37b0b58bd3 (patch) | |
| tree | ed53495f5dd435d7c23cd4267fb785e5ebca679c /src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx | |
| parent | af4954aee3483f03ff69e990e80f4e4a18e8b7f6 (diff) | |
OpenGL implementation of all `fl_` "Drawing Fast Shapes" graphics calls (#385)
* Fix build system for unites,
* Updated unittest to check OpenGL drawing.
Making sure that OpenGL drawing is exactly the same
as native drawing to make FLTK widget rendering
look the same in GL windows.
* Make OpenGL optional.
* Implemented clipping in OpenGL
* unites drawing fast shapes
* Fixed CMake
* Updating unittest.
Added tests for fl_pi and fl_arc (int)
Renamed tab to render complex shapes.
* Improved OpenGL FLTK drawing emulation.
* Fixed GTK ROUND DOWN BOX
* Fixing Makefile for unittest
* Correctly aligning OpenGL text.
* Fixed text alignment in GL windows.
Explained the "FLTK over GL " example in Cube.
* Overlapping test.
* Better GL graphics alignment.
* Drawing the focus rect.
* Adding Alpha Channel support for GL.
* Added FLTK-on-GL documentation.
Diffstat (limited to 'src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx')
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx index f933d10e2..73b216f01 100644 --- a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx +++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx @@ -27,20 +27,21 @@ #include <FL/Fl.H> #include <FL/fl_draw.H> #define _USE_MATH_DEFINES -#include <math.h> +#include <FL/math.h> void Fl_OpenGL_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) { if (w <= 0 || h <= 0) return; while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here - a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI; - double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f; - double rMax; if (w<h) rMax = h/2; else rMax = w/2; + a1 = a1/180.0*M_PI; a2 = a2/180.0*M_PI; + double cx = x + 0.5*w, cy = y + 0.5*h; + double rx = 0.5*w-0.3, ry = 0.5*h-0.3; + double rMax; if (w>h) rMax = rx; else rMax = ry; int nSeg = (int)(10 * sqrt(rMax))+1; double incr = (a2-a1)/(double)nSeg; glBegin(GL_LINE_STRIP); - for (int i=0; i<nSeg; i++) { - glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax); + for (int i=0; i<=nSeg; i++) { + glVertex2d(cx+cos(a1)*rx, cy-sin(a1)*ry); a1 += incr; } glEnd(); @@ -53,16 +54,17 @@ void Fl_OpenGL_Graphics_Driver::arc(double x, double y, double r, double start, void Fl_OpenGL_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) { if (w <= 0 || h <= 0) return; while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here - a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI; - double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f; - double rMax; if (w<h) rMax = h/2; else rMax = w/2; + a1 = a1/180.0*M_PI; a2 = a2/180.0*M_PI; + double cx = x + 0.5*w, cy = y + 0.5*h; + double rx = 0.5*w, ry = 0.5*h; + double rMax; if (w>h) rMax = rx; else rMax = ry; int nSeg = (int)(10 * sqrt(rMax))+1; double incr = (a2-a1)/(double)nSeg; glBegin(GL_TRIANGLE_FAN); glVertex2d(cx, cy); - for (int i=0; i<nSeg+1; i++) { - glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax); + for (int i=0; i<=nSeg; i++) { + glVertex2d(cx+cos(a1)*rx, cy-sin(a1)*ry); a1 += incr; } glEnd(); |
