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Diffstat (limited to 'src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx')
-rw-r--r--src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx
index f933d10e2..73b216f01 100644
--- a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx
+++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx
@@ -27,20 +27,21 @@
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#define _USE_MATH_DEFINES
-#include <math.h>
+#include <FL/math.h>
void Fl_OpenGL_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here
- a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI;
- double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
- double rMax; if (w<h) rMax = h/2; else rMax = w/2;
+ a1 = a1/180.0*M_PI; a2 = a2/180.0*M_PI;
+ double cx = x + 0.5*w, cy = y + 0.5*h;
+ double rx = 0.5*w-0.3, ry = 0.5*h-0.3;
+ double rMax; if (w>h) rMax = rx; else rMax = ry;
int nSeg = (int)(10 * sqrt(rMax))+1;
double incr = (a2-a1)/(double)nSeg;
glBegin(GL_LINE_STRIP);
- for (int i=0; i<nSeg; i++) {
- glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax);
+ for (int i=0; i<=nSeg; i++) {
+ glVertex2d(cx+cos(a1)*rx, cy-sin(a1)*ry);
a1 += incr;
}
glEnd();
@@ -53,16 +54,17 @@ void Fl_OpenGL_Graphics_Driver::arc(double x, double y, double r, double start,
void Fl_OpenGL_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here
- a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI;
- double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
- double rMax; if (w<h) rMax = h/2; else rMax = w/2;
+ a1 = a1/180.0*M_PI; a2 = a2/180.0*M_PI;
+ double cx = x + 0.5*w, cy = y + 0.5*h;
+ double rx = 0.5*w, ry = 0.5*h;
+ double rMax; if (w>h) rMax = rx; else rMax = ry;
int nSeg = (int)(10 * sqrt(rMax))+1;
double incr = (a2-a1)/(double)nSeg;
glBegin(GL_TRIANGLE_FAN);
glVertex2d(cx, cy);
- for (int i=0; i<nSeg+1; i++) {
- glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax);
+ for (int i=0; i<=nSeg; i++) {
+ glVertex2d(cx+cos(a1)*rx, cy-sin(a1)*ry);
a1 += incr;
}
glEnd();