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authorManolo Gouy <Manolo>2016-03-10 17:19:34 +0000
committerManolo Gouy <Manolo>2016-03-10 17:19:34 +0000
commitd4768073fa67e7f78872bc80f4dff1dd8aa32f69 (patch)
treee49adba4ced816e851cbb74e5cac4f9a995f4189 /src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H
parent79f79d292c8ffe7a172237c614345a7bc667de80 (diff)
Implement non-rectangular windows using the Window Driver mechanism.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11336 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H')
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H
index 8a4998753..252550a56 100644
--- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H
+++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H
@@ -42,10 +42,22 @@
? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx?
*/
+struct Fl_Window_Driver::shape_data_type {
+ int lw_; ///< width of shape image
+ int lh_; ///< height of shape image
+ Fl_Image* shape_; ///< shape image
+ Fl_Bitmap *todelete_; ///< auxiliary bitmap image
+};
+
class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver
{
+private:
+ void shape_bitmap_(Fl_Image* b);
+ void shape_alpha_(Fl_Image* img, int offset);
public:
Fl_WinAPI_Window_Driver(Fl_Window*);
+ virtual void shape(const Fl_Image* img);
+ virtual void draw();
};