diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2020-07-01 18:03:10 +0200 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2020-07-06 20:28:20 +0200 |
| commit | f09e17c3c564e8310125a10c03397cbf473ff643 (patch) | |
| tree | 8d0fd4a28e3686c33aaa140d07ddba26ab28bdc2 /src/drivers/X11/Fl_X11_Window_Driver.H | |
| parent | b0e0c355edaa2e23148cb0260ada907aec930f05 (diff) | |
Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Diffstat (limited to 'src/drivers/X11/Fl_X11_Window_Driver.H')
| -rw-r--r-- | src/drivers/X11/Fl_X11_Window_Driver.H | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/src/drivers/X11/Fl_X11_Window_Driver.H b/src/drivers/X11/Fl_X11_Window_Driver.H index 604b7d622..098808c72 100644 --- a/src/drivers/X11/Fl_X11_Window_Driver.H +++ b/src/drivers/X11/Fl_X11_Window_Driver.H @@ -1,6 +1,4 @@ // -// "$Id$" -// // Definition of X11 window driver // for the Fast Light Tool Kit (FLTK). // @@ -10,11 +8,11 @@ // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // -// http://www.fltk.org/COPYING.php +// https://www.fltk.org/COPYING.php // -// Please report all bugs and problems on the following page: +// Please see the following page on how to report bugs and issues: // -// http://www.fltk.org/str.php +// https://www.fltk.org/bugs.php // /** @@ -35,13 +33,13 @@ class Fl_Bitmap; There is one window driver for each Fl_Window. Window drivers manage window actions such as resizing, events, decoration, fullscreen modes, etc. . All - drawing and rendering is managed by the Surface device and the associated + drawing and rendering is managed by the Surface device and the associated graphics driver. - window specific event handling - window types and styles, depth, etc. - decorations - + ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx? */ @@ -86,7 +84,7 @@ private: char backbuffer_bad; void flush_double_dbe(int erase_overlay); #endif - + public: Fl_X11_Window_Driver(Fl_Window*); virtual ~Fl_X11_Window_Driver(); @@ -95,7 +93,7 @@ public: virtual int screen_num(); static void resize_after_screen_change(void *data); #endif // USE_XFT - + // --- window data virtual int decorated_w(); virtual int decorated_h(); @@ -144,7 +142,3 @@ public: #endif // FL_X11_WINDOW_DRIVER_H - -// -// End of "$Id$". -// |
