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authorMatthias Melcher <fltk@matthiasm.com>2016-01-24 20:58:12 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-01-24 20:58:12 +0000
commit6a12d167508ec8fb8747e480a12813dbef421586 (patch)
treee590d9646d596aaf7efd6a5f2afa7ee068bcffe5 /src/fl_font.cxx
parent60c114ba3bd15fe97745945945d1e6d8329723bb (diff)
Extracting OpenGL text calls. This is a minimum implementation for testing. Don;t worry. I have a cunning plan for rendering perfect antialiased text into OpenGL contexts quickly on all platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11048 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_font.cxx')
-rw-r--r--src/fl_font.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/fl_font.cxx b/src/fl_font.cxx
index a2e5675cb..ca7e87560 100644
--- a/src/fl_font.cxx
+++ b/src/fl_font.cxx
@@ -48,7 +48,7 @@
#ifdef WIN32
# include "fl_font_win32.cxx"
#elif defined(__APPLE__)
-# include "fl_font_mac.cxx"
+# include "cfg_gfx/quartz_font.cxx"
#elif USE_XFT
# include "fl_font_xft.cxx"
#elif defined(FL_PORTING)