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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/fl_overlay.cxx
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_overlay.cxx')
-rw-r--r--src/fl_overlay.cxx39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/fl_overlay.cxx b/src/fl_overlay.cxx
new file mode 100644
index 000000000..ed44ec9c6
--- /dev/null
+++ b/src/fl_overlay.cxx
@@ -0,0 +1,39 @@
+// fl_overlay.C
+
+// Extremely limited "overlay" support. You can use this to drag out
+// a rectangle in response to mouse events. It is your responsibility
+// to erase the overlay before drawing anything that might intersect
+// it.
+
+#include <FL/x.H>
+#include <FL/fl_draw.H>
+
+static int px,py,pw,ph;
+
+static void draw_current_rect() {
+#ifdef WIN32
+ int old = SetROP2(fl_gc, R2_NOT);
+ fl_rect(px, py, pw, ph);
+ SetROP2(fl_gc, old);
+#else
+ XSetFunction(fl_display, fl_gc, GXxor);
+ XSetForeground(fl_display, fl_gc, 0xffffffff);
+ XDrawRectangle(fl_display, fl_window, fl_gc, px, py, pw, ph);
+ XSetFunction(fl_display, fl_gc, GXcopy);
+#endif
+}
+
+void fl_overlay_clear() {
+ if (pw > 0) {draw_current_rect(); pw = 0;}
+}
+
+void fl_overlay_rect(int x, int y, int w, int h) {
+ if (w < 0) {x += w; w = -w;} else if (!w) w = 1;
+ if (h < 0) {y += h; h = -h;} else if (!h) h = 1;
+ if (pw > 0) {
+ if (x==px && y==py && w==pw && h==ph) return;
+ draw_current_rect();
+ }
+ px = x; py = y; pw = w; ph = h;
+ draw_current_rect();
+}