diff options
Diffstat (limited to 'src/fl_overlay.cxx')
| -rw-r--r-- | src/fl_overlay.cxx | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/fl_overlay.cxx b/src/fl_overlay.cxx new file mode 100644 index 000000000..ed44ec9c6 --- /dev/null +++ b/src/fl_overlay.cxx @@ -0,0 +1,39 @@ +// fl_overlay.C + +// Extremely limited "overlay" support. You can use this to drag out +// a rectangle in response to mouse events. It is your responsibility +// to erase the overlay before drawing anything that might intersect +// it. + +#include <FL/x.H> +#include <FL/fl_draw.H> + +static int px,py,pw,ph; + +static void draw_current_rect() { +#ifdef WIN32 + int old = SetROP2(fl_gc, R2_NOT); + fl_rect(px, py, pw, ph); + SetROP2(fl_gc, old); +#else + XSetFunction(fl_display, fl_gc, GXxor); + XSetForeground(fl_display, fl_gc, 0xffffffff); + XDrawRectangle(fl_display, fl_window, fl_gc, px, py, pw, ph); + XSetFunction(fl_display, fl_gc, GXcopy); +#endif +} + +void fl_overlay_clear() { + if (pw > 0) {draw_current_rect(); pw = 0;} +} + +void fl_overlay_rect(int x, int y, int w, int h) { + if (w < 0) {x += w; w = -w;} else if (!w) w = 1; + if (h < 0) {y += h; h = -h;} else if (!h) h = 1; + if (pw > 0) { + if (x==px && y==py && w==pw && h==ph) return; + draw_current_rect(); + } + px = x; py = y; pw = w; ph = h; + draw_current_rect(); +} |
