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| author | Matthias Melcher <fltk@matthiasm.com> | 2016-02-11 12:02:36 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-02-11 12:02:36 +0000 |
| commit | 50ee3bcd66c4baa6bb3388f5b955d726bfc6bdd8 (patch) | |
| tree | 4b62978d21ee57df7027461b8ea2846c17308d11 /src/fl_scroll_area.cxx | |
| parent | a3c0dac034c919c2714f3f129a9f5d9d26ae3de4 (diff) | |
Mark places that need to be refactored with // PORTME:
Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/fl_scroll_area.cxx')
| -rw-r--r-- | src/fl_scroll_area.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/fl_scroll_area.cxx b/src/fl_scroll_area.cxx index 538c7b28c..061d5a202 100644 --- a/src/fl_scroll_area.cxx +++ b/src/fl_scroll_area.cxx @@ -141,7 +141,7 @@ void fl_scroll(int X, int Y, int W, int H, int dx, int dy, // Great, we can do an accelerated scroll instead of re-rendering BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY); -#elif defined(__APPLE_QUARTZ__) +#elif defined(__APPLE_QUARTZ__) // PORTME: platform scrolling CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h); if (img) { CGRect rect = CGRectMake(dest_x, dest_y, src_w, src_h); |
