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| author | Matthias Melcher <fltk@matthiasm.com> | 2016-01-24 20:58:12 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-01-24 20:58:12 +0000 |
| commit | 6a12d167508ec8fb8747e480a12813dbef421586 (patch) | |
| tree | e590d9646d596aaf7efd6a5f2afa7ee068bcffe5 /src/flstring.h | |
| parent | 60c114ba3bd15fe97745945945d1e6d8329723bb (diff) | |
Extracting OpenGL text calls. This is a minimum implementation for testing. Don;t worry. I have a cunning plan for rendering perfect antialiased text into OpenGL contexts quickly on all platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11048 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/flstring.h')
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