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authorFabien Costantini <fabien@onepost.net>2008-09-15 19:21:20 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-15 19:21:20 +0000
commita99524ef2d24ce14334a171b9de29dfdf93928cd (patch)
tree7ba7def7dff3d6169377f187779de7c6369bea1c /src/gl_start.cxx
parent527351b70232f2195c3e105d0fe4daa2860611af (diff)
Doxygen documentation. Completed Fl class, added a todo related to recent Fl API to document. Matt?. More cosmetics have been done, replaced *all* <pre> </pre> tags by \code \endcode sequences.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6260 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/gl_start.cxx')
-rw-r--r--src/gl_start.cxx13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/gl_start.cxx b/src/gl_start.cxx
index 868a0d894..8275399a1 100644
--- a/src/gl_start.cxx
+++ b/src/gl_start.cxx
@@ -109,19 +109,6 @@ void gl_finish() {
glXWaitGL();
#endif
}
-/**
- This does the same thing as
- Fl::visual(int) but also
- requires OpenGL drawing to work. This <I>must</I> be done if
- you want to draw in normal windows with OpenGL with gl_start() and
- gl_end(). It may be useful to call this so your X
- windows use the same visual as an
- Fl_Gl_Window, which on
- some servers will reduce colormap flashing.
-
- <P>See Fl_Gl_Window
- for a list of additional values for the argument.
-*/
int Fl::gl_visual(int mode, int *alist) {
Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist);
if (!c) return 0;