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authorMichael R Sweet <michael.r.sweet@gmail.com>2004-11-23 18:48:10 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2004-11-23 18:48:10 +0000
commit85c0090b7c62ad4bc0bc3d0b7c2fcd7460dad2ba (patch)
tree6754358473812c3c9f288e517fa47cb3e6cb8ae3 /watcom/readme.wat
parent7ca20dcd4a1aab740635a9e5150f051a98ca8c0d (diff)
More watcom fixes (STR #627)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3915 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'watcom/readme.wat')
-rw-r--r--watcom/readme.wat72
1 files changed, 46 insertions, 26 deletions
diff --git a/watcom/readme.wat b/watcom/readme.wat
index 59443594f..251ec196f 100644
--- a/watcom/readme.wat
+++ b/watcom/readme.wat
@@ -1,26 +1,46 @@
-
-Using Watcom to build and use FLTK 1.1.5
-
-Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom
- supported host (DOS, OS/2, Windows).
-
-1. Unzip the include file in the root of the fltk 1.1.5 directory. It will create a
- new directory called watcom, put a makefile.wat in source directories, and update
- two sources files which need to be different from the 1.1.5 versions (STR updated),
- and put a watcom.mif file in the fltk root directory.
-
-2. To build: set the environment variable fltk to the root directory of fltk, go
- to the Watcom directory, run wmake. Both debug and release versions of all libs,
- test programs and FLUID will be built.
-
-3. To create you own programs: use the supplied watcom.mif file. If you use fluid,
- move the two fluid rules from test/makefile.wat into the watcom.mif
- file. Look in test/makefile.wat also for rules about building a non-fluid program
- with one object (source) file, or with multiple. if you use FLUID, take care in
- the order of object files specified (see tes/makefile.wat keyboard.exe).
-
-Questions about the watcom port please to the fltk.general newsgroup.
-
-Mat Nieuwenhoven, Hilversum, 2004-10-28
-
-
+
+Using Watcom to build and use FLTK 1.1.5
+
+Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom
+ supported host (DOS, OS/2, Windows).
+
+1. To build fltk itself:
+ - set the environment variable fltk to the root directory of fltk
+ - go to the Watcom directory, run wmake.
+ Both debug and release versions of all libs, test programs and FLUID will be built.
+
+2. To create you own programs using fluid:
+ - set the environment variable fltk to the root directory of fltk
+ - make a directory where you want to create the source of your program.
+ - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your
+ directory.
+ - Start fluid, and create your program.
+ - You can either put in fluid's menu shell->execute command:
+ "cmd /k "wmake && hello && exit || pause && exit"
+ to compile and run the program (if you are running under Windows only),
+ - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt
+ in your directory enter 'wmake", and then run the program.
+ I have been able to do most of the Fluid Flash tutorial (no time to do all,
+ but no error at all for the ones I did do.
+
+3. Known errors:
+ - Fluid aborts when exiting.
+
+ Probably a lot more :-( . I cannot test/debug under NT or later, so I must
+ rely on the help of others to find and fix :-) Watcom-related bugs.
+
+
+Questions about the OpenWatcom port please to the fltk.general newsgroup.
+Questions related to Openwatcom itself please to the c/c++ users group at
+new.openwatcom.org.
+
+
+Mat Nieuwenhoven, Hilversum, 2004-11-22
+
+
+
+
+
+
+
+