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diff --git a/documentation/Fl_Choice.html b/documentation/Fl_Choice.html index 96b4337dc..e6f52706a 100644 --- a/documentation/Fl_Choice.html +++ b/documentation/Fl_Choice.html @@ -1,110 +1,80 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Choice">class Fl_Choice</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Menu_">Fl_Menu_</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Choice>class Fl_Choice</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A> | - +----<b>Fl_Choice</b> -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Choice.H> -</pre></ul> - -<h3>Description</h3> - -This is a button that when pushed pops up a menu (or hierarchy of -menus) defined by an array of <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a> -objects. Motif calls this an OptionButton. - -<p>The only difference between this and a <a href="#Fl_Menu_Button"> -<tt>Fl_Menu_Button</tt></a> is that the name of the most recent chosen -menu item is displayed inside the box, while the label is displayed -outside the box. However, since the use of this is most often to -control a single variable rather than do individual callbacks, some of -the <tt>Fl_Menu_Button</tt> methods are redescribed here in those terms. - -<P>When the user picks an item off the menu the <tt>value()</tt> is set -to that item and then the callback is done. - -<p>All three mouse buttons pop up the menu. The Forms behavior of the -first two buttons to increment/decrement the choice is not -implemented. This could be added with a subclass, however. - -<p>The menu will also pop up in response to shortcuts indicated by -putting a '&' character in the <tt>label()</tt>. See -<a href="#Fl_Button"><tt>Fl_Button</tt></a> for a description of this. - -<p>Typing the <tt>shortcut()</tt> of any of the items will do exactly -the same as when you pick the item with the mouse. The '&' character -in item names are only looked at when the menu is popped up, however. - -<h3>Methods</h3> - -<ul> - <li><a href="#Fl_Choice.Fl_Choice">Fl_Choice</a> - <li><a href="#Fl_Choice.~Fl_Choice">~Fl_Choice</a> - <li><a href="#Fl_Choice.clear_changed">clear_changed</a> - <li><a href="#Fl_Choice.changed">changed</a> - <li><a href="#Fl_Choice.down_box">down_box</a> - <li><a href="#Fl_Choice.set_changed">set_changed</a> - <li><a href="#Fl_Choice.value">value</a> -</ul> - -<h4><a name="Fl_Choice.Fl_Choice">Fl_Choice::Fl_Choice(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Choice</tt> widget using the given position, size, and -label string. The default boxtype is <tt>FL_UP_BOX</tt>. - -<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a -href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change -the menu. - -<h4><a name="Fl_Choice.~Fl_Choice">virtual Fl_Choice::~Fl_Choice()</a></h4> - -The destructor removes the <tt>Fl_Choice</tt> widget and all of its menu items. - -<h4><a name="Fl_Choice.value">int Fl_Choice::value() const<br> -int Fl_Choice::value(int)<br> -int Fl_Choice::value(const Fl_Menu *)</a></h4> - -The value is the index into the <tt>Fl_Menu</tt> array of the last item chosen -by the user. It is zero initially. You can set it as an integer, or -set it with a pointer to a menu item. The set routines return -non-zero if the new value is different than the old one. Changing it -causes a <tt>redraw()</tt>. - -<h4><a name="Fl_Choice.changed">int Fl_Widget::changed() const</a></h4> - -This value is true if the user picks a different value. <i>It is -turned off by <tt>value()</tt> and just before doing a callback (the -callback can turn it back on if desired).</i> - -<h4><a name="Fl_Choice.set_changed">void Fl_Widget::set_changed()</a></h4> - -This method sets the <tt>changed()</tt> flag. - -<h4><a name="Fl_Choice.clear_changed">void Fl_Widget::clear_changed()</a></h4> - -This method clears the <tt>changed()</tt> flag. - -<h4><a name="Fl_Choice.down_box">Fl_Boxtype Fl_Choice::down_box() const<br> -void Fl_Choice::down_box(Fl_Boxtype b)</a></h4> - -The first form gets the current down box, which is used when the menu -is popped up. The default down box type is <tt>FL_DOWN_BOX</tt> - -The second form sets the current down box type to <tt>b</tt>. - -</body> -</html> + +----<B>Fl_Choice</B> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Choice.H> +</PRE> +</UL> +<H3>Description</H3> + This is a button that when pushed pops up a menu (or hierarchy of +menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT> +Fl_Menu_Item</TT></A> objects. Motif calls this an OptionButton. +<P>The only difference between this and a <A href=Fl_Menu_Button.html#Fl_Menu_Button> +<TT>Fl_Menu_Button</TT></A> is that the name of the most recent chosen +menu item is displayed inside the box, while the label is displayed +outside the box. However, since the use of this is most often to +control a single variable rather than do individual callbacks, some of +the <TT>Fl_Menu_Button</TT> methods are redescribed here in those +terms. </P> +<P>When the user picks an item off the menu the <TT>value()</TT> is set +to that item and then the callback is done. </P> +<P>All three mouse buttons pop up the menu. The Forms behavior of the +first two buttons to increment/decrement the choice is not implemented. + This could be added with a subclass, however. </P> +<P>The menu will also pop up in response to shortcuts indicated by +putting a ''character in the <TT>label()</TT>. See <A href=Fl_Button.html#Fl_Button> +<TT>Fl_Button</TT></A> for a description of this. </P> +<P>Typing the <TT>shortcut()</TT> of any of the items will do exactly +the same as when you pick the item with the mouse. The ''character in +item names are only looked at when the menu is popped up, however. </P> +<H3>Methods</H3> +<UL> +<LI><A href=#Fl_Choice.Fl_Choice>Fl_Choice</A></LI> +<LI><A href=#Fl_Choice.~Fl_Choice>~Fl_Choice</A></LI> +<LI><A href=#Fl_Choice.clear_changed>clear_changed</A></LI> +<LI><A href=#Fl_Choice.changed>changed</A></LI> +<LI><A href=#Fl_Choice.down_box>down_box</A></LI> +<LI><A href=#Fl_Choice.set_changed>set_changed</A></LI> +<LI><A href=#Fl_Choice.value>value</A></LI> +</UL> +<H4><A name=Fl_Choice.Fl_Choice>Fl_Choice::Fl_Choice(int x, int y, int +w, int h, const char *label = 0)</A></H4> + Creates a new <TT>Fl_Choice</TT> widget using the given position, +size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>. +<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_> +<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P> +<H4><A name=Fl_Choice.~Fl_Choice>virtual Fl_Choice::~Fl_Choice()</A></H4> + The destructor removes the <TT>Fl_Choice</TT> widget and all of its +menu items. +<H4><A name=Fl_Choice.value>int Fl_Choice::value() const +<BR> int Fl_Choice::value(int) +<BR> int Fl_Choice::value(const Fl_Menu *)</A></H4> + The value is the index into the <TT>Fl_Menu</TT> array of the last +item chosen by the user. It is zero initially. You can set it as an +integer, or set it with a pointer to a menu item. The set routines +return non-zero if the new value is different than the old one. + Changing it causes a <TT>redraw()</TT>. +<H4><A name=Fl_Choice.changed>int Fl_Widget::changed() const</A></H4> + This value is true if the user picks a different value. <I>It is +turned off by <TT>value()</TT> and just before doing a callback (the +callback can turn it back on if desired).</I> +<H4><A name=Fl_Choice.set_changed>void Fl_Widget::set_changed()</A></H4> + This method sets the <TT>changed()</TT> flag. +<H4><A name=Fl_Choice.clear_changed>void Fl_Widget::clear_changed()</A></H4> + This method clears the <TT>changed()</TT> flag. +<H4><A name=Fl_Choice.down_box>Fl_Boxtype Fl_Choice::down_box() const +<BR> void Fl_Choice::down_box(Fl_Boxtype b)</A></H4> + The first form gets the current down box, which is used when the menu +is popped up. The default down box type is <TT>FL_DOWN_BOX</TT> The +second form sets the current down box type to <TT>b</TT>. </BODY></HTML>
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