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-rw-r--r--documentation/Fl_Double_Window.html28
1 files changed, 14 insertions, 14 deletions
diff --git a/documentation/Fl_Double_Window.html b/documentation/Fl_Double_Window.html
index 7be7b758d..25161e516 100644
--- a/documentation/Fl_Double_Window.html
+++ b/documentation/Fl_Double_Window.html
@@ -17,19 +17,19 @@
</PRE>
</UL>
<H3>Description</H3>
- The <TT>Fl_Double_Window</TT> class provides a double-buffered window.
- If possible this will use the X double buffering extension (Xdbe). If
-not, it will draw the window data into an off-screen pixmap, and then
-copy it to the on-screen window.
-<P>It is highly recommended that you put the following code before the
+ The <TT>Fl_Double_Window</TT> class provides a double-buffered window.
+ If possible this will use the X double buffering extension (Xdbe). If
+not, it will draw the window data into an off-screen pixmap, and then
+copy it to the on-screen window.
+<P>It is highly recommended that you put the following code before the
first <TT>show()</TT> of <I>any</I> window in your program: </P>
<UL>
<PRE>
Fl::visual(FL_DOUBLE|FL_INDEX)
</PRE>
</UL>
- This makes sure you can use Xdbe on servers where double buffering
-does not exist for every visual.
+ This makes sure you can use Xdbe on servers where double buffering
+does not exist for every visual.
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Double_Window.Fl_Double_Window>Fl_Double_Window</A></LI>
@@ -37,15 +37,15 @@ does not exist for every visual.
<LI><A href=#Fl_Double_Window.pixmap>pixmap</A></LI>
</UL>
<H4><A name=Fl_Double_Window.Fl_Double_Window>
-Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const
+Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const
char *label = 0)</A></H4>
- Creates a new <TT>Fl_Double_Window</TT> widget using the given
-position, size, and label (title) string.
-<H4><A name=Fl_Double_Window.~Fl_Double_Window>virtual
+ Creates a new <TT>Fl_Double_Window</TT> widget using the given
+position, size, and label (title) string.
+<H4><A name=Fl_Double_Window.~Fl_Double_Window>virtual
Fl_Double_Window::~Fl_Double_Window()</A></H4>
- The destructor <I>also deletes all the children</I>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to
-all the children in the user code.
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code.
<H4><A name="Fl_Double_Window.pixmap">ulong Fl_Double_Window::pixmap() const</a></h4>
Returns the off-screen pixmap or back buffer. This value is zero until