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Diffstat (limited to 'documentation/Fl_Double_Window.html')
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1 files changed, 50 insertions, 58 deletions
diff --git a/documentation/Fl_Double_Window.html b/documentation/Fl_Double_Window.html index 9018b850c..ffe154f76 100644 --- a/documentation/Fl_Double_Window.html +++ b/documentation/Fl_Double_Window.html @@ -1,66 +1,58 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Double_Window">class Fl_Double_Window</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Window">Fl_Window</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Double_Window>class Fl_Double_Window</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Window.html#Fl_Window>Fl_Window</A> | - +----<b>Fl_Double_Window</b> -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Double_Window.H> -</pre></ul> - -<h3>Description</h3> - -The <tt>Fl_Double_Window</tt> class provides a double-buffered window. -If possible this will use the X double buffering extension (Xdbe). If -not, it will draw the window data into an off-screen pixmap, and then -copy it to the on-screen window. - -<p>It is highly recommended that you put the following code before the -first <tt>show()</tt> of <i>any</i> window in your program: - -<ul><pre> + +----<B>Fl_Double_Window</B> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Double_Window.H> +</PRE> +</UL> +<H3>Description</H3> + The <TT>Fl_Double_Window</TT> class provides a double-buffered window. + If possible this will use the X double buffering extension (Xdbe). If +not, it will draw the window data into an off-screen pixmap, and then +copy it to the on-screen window. +<P>It is highly recommended that you put the following code before the +first <TT>show()</TT> of <I>any</I> window in your program: </P> +<UL> +<PRE> Fl::visual(FL_DOUBLE|FL_INDEX) -</pre></ul> - -This makes sure you can use Xdbe on servers where double buffering does -not exist for every visual. - -<h3>Methods</h3> - -<ul> - <li><a href="#Fl_Double_Window.Fl_Double_Window">Fl_Double_Window</a> - <li><a href="#Fl_Double_Window.~Fl_Double_Window">~Fl_Double_Window</a> - <li><a href="#Fl_Double_Window.pixmap">pixmap</a> -</ul> - -<h4><a name="Fl_Double_Window.Fl_Double_Window">Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Double_Window</tt> widget using the given position, size, and -label (title) string. - -<h4><a name="Fl_Double_Window.~Fl_Double_Window">virtual Fl_Double_Window::~Fl_Double_Window()</a></h4> - -The destructor <i>also deletes all the children</i>. This allows a -whole tree to be deleted at once, without having to keep a pointer to all -the children in the user code. - -<h4><a name="Fl_Double_Window.pixmap>ulong Fl_Double_Window::pixmap() const</a></h4> +</PRE> +</UL> + This makes sure you can use Xdbe on servers where double buffering +does not exist for every visual. +<H3>Methods</H3> +<UL> +<LI><A href=#Fl_Double_Window.Fl_Double_Window>Fl_Double_Window</A></LI> +<LI><A href=#Fl_Double_Window.~Fl_Double_Window>~Fl_Double_Window</A></LI> +<LI><A href=#Fl_Double_Window.pixmap>pixmap</A></LI> +</UL> +<H4><A name=Fl_Double_Window.Fl_Double_Window> +Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const +char *label = 0)</A></H4> + Creates a new <TT>Fl_Double_Window</TT> widget using the given +position, size, and label (title) string. +<H4><A name=Fl_Double_Window.~Fl_Double_Window>virtual +Fl_Double_Window::~Fl_Double_Window()</A></H4> + The destructor <I>also deletes all the children</I>. This allows a +whole tree to be deleted at once, without having to keep a pointer to +all the children in the user code. +<H4><A name="Fl_Double_Window.pixmap>ulong Fl_Double_Window::pixmap() const</a></h4> Returns the off-screen pixmap or back buffer. This value is zero until the first time <tt>flush()</tt> is called. </body> </html> +"> +</H4> +</BODY></HTML>
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