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-rw-r--r--documentation/Fl_Menu_Bar.html146
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diff --git a/documentation/Fl_Menu_Bar.html b/documentation/Fl_Menu_Bar.html
index d8ff312cf..38cfbe521 100644
--- a/documentation/Fl_Menu_Bar.html
+++ b/documentation/Fl_Menu_Bar.html
@@ -1,85 +1,63 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Bar">class Fl_Menu_Bar</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Menu_">Fl_Menu_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Bar>class Fl_Menu_Bar</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
|
- +----<b>Fl_Menu_Bar</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Bar.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget provides a standard menubar interface. Usually you will
-put this widget along the top edge of your window. The height of the
-widget should be 30 for the menu titles to draw correctly with the default
-font.
-
-<p>The items on the bar and the menus they bring up are defined by a
-single <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a> array. Because a
-<tt>Fl_Menu_Item</tt> array defines a hierarchy, the top level menu defines the
-items in the menubar, while the submenus define the pull-down menus.
-Sub-sub menus and lower pop up to the right of the submenus.
-
-<p><img src=menubar.gif>
-
-<P>If there is an item in the top menu that is not a title of a
-submenu, then it acts like a "button" in the menubar. Clicking on
-it will pick it.
-
-<P>When the user picks an item off the menu, the item's callback is
-done with the menubar as the <tt>Fl_Widget*</tt> argument. If the item
-does not have a callback the menubar's callback is done instead.
-
-<p>Submenus will also pop up in response to shortcuts indicated by
-putting a '&' character in the name field of the menu item. If you
-put a '&' character in a top-level "button" then the shortcut picks
-it. The '&' character in submenus is ignored until the menu is popped
-up.
-
-<p>Typing the <tt>shortcut()</tt> of any of the menu items will cause callbacks
-exactly the same as when you pick the item with the mouse.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Menu_Bar.Fl_Menu_Bar">Fl_Menu_Bar</a>
- <li><a href="#Fl_Menu_Bar.~Fl_Menu_Bar">~Fl_Menu_Bar</a>
-</ul>
-
-<h4><a name="Fl_Menu_Bar.Fl_Menu_Bar">Fl_Menu_Bar::Fl_Menu_Bar(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Menu_Bar</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
-href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
-the menu.
-
-<P><tt>labelsize()</tt>, <tt>labelfont()</tt>, and
-<tt>labelcolor()</tt> are used to control how the menubar items are
-drawn. They are initialized from the <tt>Fl_Menu</tt> static
-variables, but you can change them if desired.
-
-<p><tt>label()</tt> is ignored unless you change <tt>align()</tt> to
-put it outside the menubar.
-
-<h4><a name="Fl_Menu_Bar.~Fl_Menu_Bar">virtual Fl_Menu_Bar::~Fl_Menu_Bar()</a></h4>
-
-The destructor removes the <tt>Fl_Menu_Bar</tt> widget and all of its menu items.
-
-</body>
-</html>
+ +----<B>Fl_Menu_Bar</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Bar.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget provides a standard menubar interface. Usually you will
+put this widget along the top edge of your window. The height of the
+widget should be 30 for the menu titles to draw correctly with the
+default font.
+<P>The items on the bar and the menus they bring up are defined by a
+single <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>Fl_Menu_Item</TT></A>
+ array. Because a <TT>Fl_Menu_Item</TT> array defines a hierarchy, the
+top level menu defines the items in the menubar, while the submenus
+define the pull-down menus. Sub-sub menus and lower pop up to the right
+of the submenus. </P>
+<P><IMG src=./menubar.gif></P>
+<P>If there is an item in the top menu that is not a title of a
+submenu, then it acts like a &quot;button&quot; in the menubar. Clicking on it
+will pick it. </P>
+<P>When the user picks an item off the menu, the item's callback is
+done with the menubar as the <TT>Fl_Widget*</TT> argument. If the item
+does not have a callback the menubar's callback is done instead. </P>
+<P>Submenus will also pop up in response to shortcuts indicated by
+putting a ''character in the name field of the menu item. If you put a
+''character in a top-level &quot;button&quot; then the shortcut picks it. The
+''character in submenus is ignored until the menu is popped up. </P>
+<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause
+callbacks exactly the same as when you pick the item with the mouse. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Menu_Bar.Fl_Menu_Bar>Fl_Menu_Bar</A></LI>
+<LI><A href=#Fl_Menu_Bar.~Fl_Menu_Bar>~Fl_Menu_Bar</A></LI>
+</UL>
+<H4><A name=Fl_Menu_Bar.Fl_Menu_Bar>Fl_Menu_Bar::Fl_Menu_Bar(int x, int
+y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Menu_Bar</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>.
+<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_>
+<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P>
+<P><TT>labelsize()</TT>, <TT>labelfont()</TT>, and <TT>labelcolor()</TT>
+ are used to control how the menubar items are drawn. They are
+initialized from the <TT>Fl_Menu</TT> static variables, but you can
+change them if desired. </P>
+<P><TT>label()</TT> is ignored unless you change <TT>align()</TT> to
+put it outside the menubar. </P>
+<H4><A name=Fl_Menu_Bar.~Fl_Menu_Bar>virtual Fl_Menu_Bar::~Fl_Menu_Bar()</A>
+</H4>
+ The destructor removes the <TT>Fl_Menu_Bar</TT> widget and all of its
+menu items. </BODY></HTML> \ No newline at end of file