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Diffstat (limited to 'documentation/Fl_Menu_Window.html')
| -rw-r--r-- | documentation/Fl_Menu_Window.html | 102 |
1 files changed, 44 insertions, 58 deletions
diff --git a/documentation/Fl_Menu_Window.html b/documentation/Fl_Menu_Window.html index a58017f96..3772e328c 100644 --- a/documentation/Fl_Menu_Window.html +++ b/documentation/Fl_Menu_Window.html @@ -1,59 +1,45 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Menu_Window">class Fl_Menu_Window</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Single_Window">Fl_Single_Window</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Menu_Window>class Fl_Menu_Window</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Single_Window.html#Fl_Single_Window>Fl_Single_Window</A> | - +----<b>Fl_Menu_Window</b> -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Menu_Window.H> -</pre></ul> - -<h3>Description</h3> - -The <tt>Fl_Menu_Window</tt> widget is a window type used for menus. By -default the window is drawn in the hardware overlay planes if they are -available so that the menu don't force the rest of the window to -redraw. - -<h3>Methods</h3> - -<ul> - <li><a href="#Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window</a> - <li><a href="#Fl_Menu_Window.~Fl_Menu_Window">~Fl_Menu_Window</a> - <li><a href="#Fl_Menu_Window.clear_overlay">clear_overlay</a> - <li><a href="#Fl_Menu_Window.set_overlay">set_overlay</a> -</ul> - -<h4><a name="Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Menu_Window</tt> widget using the given position, size, and -label string. - -<h4><a name="Fl_Menu_Window.~Fl_Menu_Window">virtual Fl_Menu_Window::~Fl_Menu_Window()</a></h4> - -Destroys the window and all of its children. - -<h4><a name="Fl_Menu_Window.clear_overlay">Fl_Menu_Window::clear_overlay();</a></h4> - -Tells FLTK to use normal drawing planes instead of overlay planes. This is -usually necessary if your menu contains multi-color pixmaps. - -<h4><a name="Fl_Menu_Window.set_overlay">Fl_Menu_Window::set_overlay()</a></h4> - -Tells FLTK to use hardware overlay planes if they are available. - -</body> -</html> + +----<B>Fl_Menu_Window</B> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Menu_Window.H> +</PRE> +</UL> +<H3>Description</H3> + The <TT>Fl_Menu_Window</TT> widget is a window type used for menus. By +default the window is drawn in the hardware overlay planes if they are +available so that the menu don't force the rest of the window to +redraw. +<H3>Methods</H3> +<UL> +<LI><A href=#Fl_Menu_Window.Fl_Menu_Window>Fl_Menu_Window</A></LI> +<LI><A href=#Fl_Menu_Window.~Fl_Menu_Window>~Fl_Menu_Window</A></LI> +<LI><A href=#Fl_Menu_Window.clear_overlay>clear_overlay</A></LI> +<LI><A href=#Fl_Menu_Window.set_overlay>set_overlay</A></LI> +</UL> +<H4><A name=Fl_Menu_Window.Fl_Menu_Window> +Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char +*label = 0)</A></H4> + Creates a new <TT>Fl_Menu_Window</TT> widget using the given position, +size, and label string. +<H4><A name=Fl_Menu_Window.~Fl_Menu_Window>virtual +Fl_Menu_Window::~Fl_Menu_Window()</A></H4> + Destroys the window and all of its children. +<H4><A name=Fl_Menu_Window.clear_overlay> +Fl_Menu_Window::clear_overlay();</A></H4> + Tells FLTK to use normal drawing planes instead of overlay planes. +This is usually necessary if your menu contains multi-color pixmaps. +<H4><A name=Fl_Menu_Window.set_overlay>Fl_Menu_Window::set_overlay()</A></H4> + Tells FLTK to use hardware overlay planes if they are available. </BODY> +</HTML>
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