summaryrefslogtreecommitdiff
path: root/documentation/Fl_Overlay_Window.html
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/Fl_Overlay_Window.html')
-rw-r--r--documentation/Fl_Overlay_Window.html124
1 files changed, 55 insertions, 69 deletions
diff --git a/documentation/Fl_Overlay_Window.html b/documentation/Fl_Overlay_Window.html
index b9b0218de..aff4ef694 100644
--- a/documentation/Fl_Overlay_Window.html
+++ b/documentation/Fl_Overlay_Window.html
@@ -1,70 +1,56 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Overlay_Window">class Fl_Overlay_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Double_Window">Fl_Double_Window</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Overlay_Window>class Fl_Overlay_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Double_Window.html#Fl_Double_Window>Fl_Double_Window</A>
|
- +----<b>Fl_Overlay_Window</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Overlay_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This window provides double buffering and also the ability to draw the
-"overlay" which is another picture placed on top of the main image.
-The overlay is designed to be a rapidly-changing but simple graphic
-such as a mouse selection box. <tt>Fl_Overlay_Window</tt> uses the
-overlay planes provided by your graphics hardware if they are available.
-
-<p>If no hardware support is found the overlay is simulated by drawing
-directly into the on-screen copy of the double-buffered window, and
-"erased" by copying the backbuffer over it again. This means the
-overlay will blink if you change the image in the window.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window</a>
- <li><a href="#Fl_Overlay_Window.~Fl_Overlay_Window">~Fl_Overlay_Window</a>
- <li><a href="#Fl_Overlay_Window.draw_overlay">draw_overlay</a>
- <li><a href="#Fl_Overlay_Window.redraw_overlay">redraw_overlay</a>
-</ul>
-
-<h4><a name="Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Overlay_Window</tt> widget using the given position, size, and
-label (title) string.
-
-<h4><a name="Fl_Overlay_Window.~Fl_Overlay_Window">virtual Fl_Overlay_Window::~Fl_Overlay_Window()</a></h4>
-
-Destroys the window and all child widgets.
-
-<h4><a name="Fl_Overlay_Window.">virtual void Fl_Overlay_Window::draw_overlay() = 0</a></h4>
-
-You must subclass <tt>Fl_Overlay_Window</tt> and provide this method. It is
-just like a <tt>draw()</tt> method, except it draws the overlay. The overlay
-will have already been "cleared" when this is called. You can use any
-of the routines described in <a href="#Drawing">&lt;FL/fl_draw.H></a>.
-
-<h4><a name="Fl_Overlay_Window.">void Fl_Overlay_Window::redraw_overlay()</a></h4>
-
-Call this to indicate that the overlay data has changed and needs to
-be redrawn. The overlay will be clear until the first time this is
-called, so if you want an initial display you must call this after
-calling <tt>show()</tt>.
-
-</body>
-</html>
+ +----<B>Fl_Overlay_Window</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Overlay_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This window provides double buffering and also the ability to draw the
+&quot;overlay&quot; which is another picture placed on top of the main image. The
+overlay is designed to be a rapidly-changing but simple graphic such as
+a mouse selection box. <TT>Fl_Overlay_Window</TT> uses the overlay
+planes provided by your graphics hardware if they are available.
+<P>If no hardware support is found the overlay is simulated by drawing
+directly into the on-screen copy of the double-buffered window, and
+&quot;erased&quot; by copying the backbuffer over it again. This means the
+overlay will blink if you change the image in the window. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Overlay_Window.Fl_Overlay_Window>Fl_Overlay_Window</A></LI>
+<LI><A href=#Fl_Overlay_Window.~Fl_Overlay_Window>~Fl_Overlay_Window</A></LI>
+<LI><A href=#Fl_Overlay_Window.draw_overlay>draw_overlay</A></LI>
+<LI><A href=#Fl_Overlay_Window.redraw_overlay>redraw_overlay</A></LI>
+</UL>
+<H4><A name=Fl_Overlay_Window.Fl_Overlay_Window>
+Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Overlay_Window</TT> widget using the given
+position, size, and label (title) string.
+<H4><A name=Fl_Overlay_Window.~Fl_Overlay_Window>virtual
+Fl_Overlay_Window::~Fl_Overlay_Window()</A></H4>
+ Destroys the window and all child widgets.
+<H4><A name=Fl_Overlay_Window.>virtual void
+Fl_Overlay_Window::draw_overlay() = 0</A></H4>
+ You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
+ It is just like a <TT>draw()</TT> method, except it draws the overlay.
+ The overlay will have already been &quot;cleared&quot; when this is called. You
+can use any of the routines described in <A href=drawing.html#Drawing>
+&lt;FL/fl_draw.H&gt;</A>.
+<H4><A name=Fl_Overlay_Window.>void Fl_Overlay_Window::redraw_overlay()</A>
+</H4>
+ Call this to indicate that the overlay data has changed and needs to
+be redrawn. The overlay will be clear until the first time this is
+called, so if you want an initial display you must call this after
+calling <TT>show()</TT>. </BODY></HTML> \ No newline at end of file