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-rw-r--r--documentation/Fl_Tile.html146
1 files changed, 63 insertions, 83 deletions
diff --git a/documentation/Fl_Tile.html b/documentation/Fl_Tile.html
index ffb85a603..abbd8fc5f 100644
--- a/documentation/Fl_Tile.html
+++ b/documentation/Fl_Tile.html
@@ -1,85 +1,65 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Tile">class Fl_Tile</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Tile>class Fl_Tile</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Tile</b>
+ +----<B>Fl_Tile</B>
|
- +----<a href="#Fl_Pack">Fl_Pack</a>, <a href="#Fl_Scroll">Fl_Scroll</a>, <a href="#Fl_Tabs">Fl_Tabs</a>, <a href="#Fl_Tile">Fl_Tile</a>, <a href="#Fl_Window">Fl_Window</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Tile.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Tile</tt> class lets you resize the children by dragging the
-border between them:
-
-<p><img src=Fl_Tile.gif>
-
-<p><tt>Fl_Tile</tt> allows objects to be resized to zero dimensions.
-To prevent this you can use the <tt>resizable()</tt> to limit where
-corners can be dragged to.
-
-<p>Even though objects can be resized to zero sizes, they must
-initially have non-zero sizes so the <tt>Fl_Tile</tt> can figure out
-their layout. If desired, call <tt>position()</tt> after creating the
-children but before displaying the window to set the borders where you
-want.
-
-<p>The "borders" are part of the children, an <tt>Fl_Tile<tt> does not
-draw any graphics of it's own. In the above example all the final
-children have <tt>FL_DOWN_BOX</tt> types, and the "ridges" you see are
-two adjacent <tt>FL_DOWN_BOX</tt>'s drawn next to each other.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Tile.Fl_Tile">Fl_Tile</a>
- <li><a href="#Fl_Tile.~Fl_Tile">~Fl_Tile</a>
- <li><a href="#Fl_Tile.position">position</a>
- <li><a href="#Fl_Tile.resizeable">resizeable</a>
-</ul>
-
-<h4><a name="Fl_Tile.Fl_Tile">Fl_Tile::Fl_Tile(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Tile</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Tile.~Fl_Tile">virtual Fl_Tile::~Fl_Tile()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Tile</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Tile</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Tile.position">void Fl_Tile::position(from_x, from_y, to_x, to_y)</a></h4>
-
-Drag the intersection at <tt>from_x,from_y</tt> to <tt>to_x,to_y</tt>.
-This redraws all the necessary children.
-
-<h4><a name="Fl_Tile.resizeable">void Fl_Tile::resizable(Fl_Widget&)</a></h4>
-
-The "resizable" child widget (which should be invisible) limits where
-the border can be dragged to. If you don't set it, it will be possible
-to drag the borders right to the edge, and thus resize objects on the
-edge to zero width or height. The <tt>resizable()</tt> widget is not
-resized by dragging any borders.
-
-</body>
-</html>
+ +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Tile.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Tile</TT> class lets you resize the children by dragging
+the border between them:
+<P><IMG src=./Fl_Tile.gif></P>
+<P><TT>Fl_Tile</TT> allows objects to be resized to zero dimensions.
+ To prevent this you can use the <TT>resizable()</TT> to limit where
+corners can be dragged to. </P>
+<P>Even though objects can be resized to zero sizes, they must
+initially have non-zero sizes so the <TT>Fl_Tile</TT> can figure out
+their layout. If desired, call <TT>position()</TT> after creating the
+children but before displaying the window to set the borders where you
+want. </P>
+<P>The &quot;borders&quot; are part of the children, an <TT>Fl_Tile<TT>does not
+draw any graphics of it's own. In the above example all the final
+children have <TT>FL_DOWN_BOX</TT> types, and the &quot;ridges&quot; you see are
+two adjacent <TT>FL_DOWN_BOX</TT>'s drawn next to each other. </TT></TT></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Tile.Fl_Tile>Fl_Tile</A></LI>
+<LI><A href=#Fl_Tile.~Fl_Tile>~Fl_Tile</A></LI>
+<LI><A href=#Fl_Tile.position>position</A></LI>
+<LI><A href=#Fl_Tile.resizeable>resizeable</A></LI>
+</UL>
+<H4><A name=Fl_Tile.Fl_Tile>Fl_Tile::Fl_Tile(int x, int y, int w, int
+h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Tile</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Tile.~Fl_Tile>virtual Fl_Tile::~Fl_Tile()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Tile</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Tile</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Tile.position>void Fl_Tile::position(from_x, from_y,
+to_x, to_y)</A></H4>
+ Drag the intersection at <TT>from_x,from_y</TT> to <TT>to_x,to_y</TT>.
+ This redraws all the necessary children.
+<H4><A name=Fl_Tile.resizeable>void Fl_Tile::resizable(Fl_Widget The
+&quot;resizable&quot; child widget (which should be invisible) limits where the
+border can be dragged to. If you don't set it, it will be possible to
+drag the borders right to the edge, and thus resize objects on the edge
+to zero width or height. The <TT>resizable()</TT> widget is not
+resized by dragging any borders. </A></H4>
+</BODY></HTML> \ No newline at end of file