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-<HTML>
-<HEAD>
- <TITLE>Fl_Window</TITLE>
-</HEAD>
-<BODY>
-<!-- NEW PAGE -->
-<H2><A name=Fl_Window>class Fl_Window</A></H2>
-<HR>
-<H3>Class Hierarchy</H3>
-<UL>
-<PRE>
-<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
- |
- +----<B>Fl_Window</B>
- |
- +----<A href=Fl_Double_Window.html#Fl_Double_Window>Fl_Double_Window</A>, <A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A>,
- <A href=Fl_Overlay_Window.html#Fl_Overlay_Window>Fl_Overlay_Window</A>, <A href=Fl_Single_Window.html#Fl_Single_Window>Fl_Single_Window</A>
-</PRE>
-</UL>
-<H3>Include Files</H3>
-<UL>
-<PRE>
-#include &lt;FL/Fl_Window.H&gt;
-</PRE>
-</UL>
-<H3>Description</H3>
- This widget produces an actual window. This can either be a main
-window, with a border and title and all the window management controls,
-or a &quot;subwindow&quot; inside a window. This is controlled by whether or not
-the window has a <TT>parent()</TT>.
-<P>Once you create a window, you usually add children <TT>Fl_Widget</TT>
-'s to it by using <TT>window-&gt;add(child)</TT> for each new widget. See <A
-href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A> for more information
-on how to add and remove children. </P>
-<P>There are several subclasses of <TT>Fl_Window</TT> that provide
-double-buffering, overlay, menu, and OpenGL support. </P>
-<P>The window's callback is done if the user tries to close a window
-using the window manager and <A href="Fl.html#Fl.modal"><TT>
-Fl::modal()</TT></A> is zero or equal to the window. <TT>Fl_Window</TT>
- has a default callback that calls <TT>Fl_Window::hide()</TT>. </P>
-<H3>Methods</H3>
-<CENTER>
-<TABLE width=90% summary="Fl_Window methods.">
-<TR><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Window.Fl_Window>Fl_Window</A></LI>
-<LI><A href=#Fl_Window.~Fl_Window>~Fl_Window</A></LI>
-<LI><A href=#Fl_Window.border>border</A></LI>
-<LI><A href=#Fl_Window.clear_border>clear_border</A></LI>
-<LI><A href=#Fl_Window.current>current</A></LI>
-<LI><A href=#Fl_Window.cursor>cursor</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Window.free_position>free_position</A></LI>
-<LI><A href=#Fl_Window.fullscreen>fullscreen</A></LI>
-<LI><A href=#Fl_Window.fullscreen_off>fullscreen_off</A></LI>
-<LI><A href=#Fl_Window.hide>hide</A></LI>
-<LI><A href=#Fl_Window.hotspot>hotspot</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Window.iconize>iconize</A></LI>
-<LI><A href=#Fl_Window.iconlabel>iconlabel</A></LI>
-<LI><A href=#Fl_Window.label>label</A></LI>
-<LI><A href=#Fl_Window.make_current>make_current</A></LI>
-<LI><A href=#Fl_Window.modal>modal</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Window.non_modal>non_modal</A></LI>
-<LI><A href=#Fl_Window.resize>resize</A></LI>
-<LI><A href=#Fl_Window.set_modal>set_modal</A></LI>
-<LI><A href=#Fl_Window.set_non_modal>set_non_modal</A></LI>
-<LI><A href=#Fl_Window.show>show</A></LI>
-</UL>
-</TD><TD align=left valign=top>
-<UL>
-<LI><A href=#Fl_Window.shown>shown</A></LI>
-<LI><A href=#Fl_Window.size_range>size_range</A></LI>
-<LI><A href=#Fl_Window.xclass>xclass</A></LI>
-</UL>
-</TD></TR>
-</TABLE>
-</CENTER>
-<H4><A name=Fl_Window.Fl_Window>Fl_Window::Fl_Window(int w, int h, const char *title = 0)<br>
-Fl_Window::Fl_Window(int x, int y, int w, int h, const char *title = 0)</A></H4>
-
-<p>Creates a new window. If <a
-href='Fl_Group.html#Fl_Group.current'><tt>Fl_Group::current()</tt></a>
-is not <tt>NULL</tt>, the window is created as a subwindow of
-the parent window.</p>
-
-<p>The first form of the constructor creates a top-level window
-and asks the window manager to position the window. The second
-form of the constructor either creates a subwindow or a
-top-level window at the specified location, subject to window
-manager configuration. If you do not specify the position of the
-window, the window manager will pick a place to show the window
-or allow the user to pick a location. Use <tt>position(x,y)</tt>
-or <tt>hotspot()</tt> before calling <tt>show()</tt> to request a
-position on the screen. See <TT><A href="#Fl_Window.resize">
-Fl_Window::resize()</A></TT> for some more details on positioning
-windows.</p>
-
-<p>Top-level windows initially have <tt>visible()</tt> set to 0
-and <tt>parent()</tt> set to <tt>NULL</tt>. Subwindows initially
-have <tt>visible()</tt> set to 1 and <tt>parent()</tt> set to
-the parent window pointer.</p>
-
-<P><TT>Fl_Widget::box()</TT> defaults to <TT>FL_FLAT_BOX</TT>. If you
-plan to completely fill the window with children widgets you should
-change this to <TT>FL_NO_BOX</TT>. If you turn the window border off
-you may want to change this to <TT>FL_UP_BOX</TT>.</P>
-
-<H4><A name=Fl_Window.~Fl_Window>virtual Fl_Window::~Fl_Window()</A></H4>
- The destructor <I>also deletes all the children</I>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to
-all the children in the user code. A kludge has been done so the <TT>
-Fl_Window</TT> and all of it's children can be automatic (local)
-variables, but you must declare the <TT>Fl_Window</TT> <I>first</I> so
-that it is destroyed last.
-<H4><A name=Fl_Window.size_range>void Fl_Window::size_range(int minw,
-int minh, int maxw=0, int maxh=0, int dw=0, int dh=0, int aspect=0)</A></H4>
- Set the allowable range the user can resize this window to. This only
-works for top-level windows.
-<UL>
-<LI><TT>minw</TT> and <TT>minh</TT> are the smallest the window can
-be. Either value must be greater than 0.</LI>
-<LI><TT>maxw</TT> and <TT>maxh</TT> are the largest the window can be.
- If either is <I>equal</I> to the minimum then you cannot resize in
-that direction. If either is zero then FLTK picks a maximum size in
-that direction such that the window will fill the screen. </LI>
-<LI><TT>dw</TT> and <TT>dh</TT> are size increments. The window will
-be constrained to widths of <TT>minw + N * dw</TT>, where <TT>N</TT>
- is any non-negative integer. If these are less or equal to 1 they
-are ignored. (this is ignored on WIN32)</LI>
-<LI><TT>aspect</TT> is a flag that indicates that the window should
- preserve it's aspect ratio. This only works if both the maximum and
- minimum have the same aspect ratio. (ignored on WIN32 and by many X
- window managers)</LI>
-</UL>
- If this function is not called, FLTK tries to figure out the range
-from the setting of <A href="Fl_Group.html#Fl_Group.resizable"><TT>resizable()</TT></A>:
-<UL>
-<LI>If <TT>resizable()</TT> is <TT>NULL</TT> (this is the default)
-then the window cannot be resized and the resize border and max-size
-control will not be displayed for the window. </LI>
-<LI>If either dimension of <TT>resizable()</TT> is less than 100,
-then that is considered the minimum size. Otherwise the <TT>
-resizable()</TT> has a minimum size of 100. </LI>
-<LI>If either dimension of <TT>resizable()</TT> is zero, then that is
-also the maximum size (so the window cannot resize in that direction). </LI>
-</UL>
- It is undefined what happens if the current size does not fit in the
-constraints passed to <TT>size_range()</TT>.
-<H4><A name=Fl_Window.show>virtual void Fl_Window::show()
-<BR> void Fl_Window::show(int argc, char **argv)</A></H4>
-Put the window on the screen. Usually this has the side effect of
-opening the display. The second form is used for top-level
-windows and allow standard arguments to be parsed from the
-command-line.
-<P>If the window is already shown then it is restored and raised to the
-top. This is really convenient because your program can call <TT>show()</TT>
- at any time, even if the window is already up. It also means that <TT>
-show()</TT> serves the purpose of <TT>raise()</TT> in other toolkits. </P>
-<H4><A name=Fl_Window.hide>virtual void Fl_Window::hide()</A></H4>
- Remove the window from the screen. If the window is already hidden or
-has not been shown then this does nothing and is harmless.
-<H4><A name=Fl_Window.shown>int Fl_Window::shown() const</A></H4>
- Returns non-zero if <TT>show()</TT> has been called (but not <TT>hide()</TT>
-). You can tell if a window is iconified with <TT>(w-&gt;shown()
-&amp;!w-&gt;visible())</TT>.
-<H4><A name=Fl_Window.iconize>void Fl_Window::iconize()</A></H4>
- Iconifies the window. If you call this when <TT>shown()</TT> is false
-it will <TT>show()</TT> it as an icon. If the window is already
-iconified this does nothing.
-<P>Call <TT>show()</TT> to restore the window. </P>
-<P>When a window is iconified/restored (either by these calls or by the
-user) the <TT>handle()</TT> method is called with <TT>FL_HIDE</TT> and <TT>
-FL_SHOW</TT> events and <TT>visible()</TT> is turned on and off. </P>
-<P>There is no way to control what is drawn in the icon except with the
-string passed to <TT>Fl_Window::xclass()</TT>. You should not rely on
-window managers displaying the icons. </P>
-<H4><A name=Fl_Window.resize>void Fl_Window::resize(int,int,int,int)</A></H4>
- Change the size and position of the window. If <TT>shown()</TT> is
-true, these changes are communicated to the window server (which may
-refuse that size and cause a further resize). If <TT>shown()</TT> is
-false, the size and position are used when <TT>show()</TT> is called.
-See <A href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A> for the effect
-of resizing on the child widgets.
-<P>You can also call the <TT>Fl_Widget</TT> methods <TT>size(x,y)</TT>
- and <TT>position(w,h)</TT>, which are inline wrappers for this virtual
-function. </P>
-<P>A top-level window can not force, but merely suggest a position and
-size to the operating system. The window manager may not be willing or
-able to display a window at the desired position or with the given
-dimensions. It is up to the application developer to verify window
-parameters after the <tt>resize</tt> request.
-<H4><A name=Fl_Window.free_position>void Fl_Window::free_position()</A></H4>
- Undoes the effect of a previous <TT>resize()</TT> or <TT>show()</TT>
- so that the next time <TT>show()</TT> is called the window manager is
-free to position the window.
-<H4><A name=Fl_Window.hotspot>void Fl_Window::hotspot(int x, int y, int
-offscreen = 0)
-<BR> void Fl_Window::hotspot(const Fl_Widget*, int offscreen = 0)
-<BR> void Fl_Window::hotspot(const Fl_Widget&amp;, int offscreen = 0)</A></H4>
-<TT>position()</TT> the window so that the mouse is pointing at the
-given position, or at the center of the given widget, which may be the
-window itself. If the optional <TT>offscreen</TT> parameter is
-non-zero, then the window is allowed to extend off the screen (this
-does not work with some X window managers).
-<H4><A name=Fl_Window.fullscreen>void Fl_Window::fullscreen()</A></H4>
- Makes the window completely fill the screen, without any window
-manager border visible. You must use <TT>fullscreen_off()</TT> to undo
-this. This may not work with all window managers.
-<H4><A name=Fl_Window.fullscreen_off>int Fl_Window::fullscreen_off(int
-x, int y, int w, int h)</A></H4>
- Turns off any side effects of <TT>fullscreen()</TT> and does <TT>
-resize(x,y,w,h)</TT>.
-<H4><A name=Fl_Window.border>int Fl_Window::border(int)
-<BR> uchar Fl_Window::border() const</A></H4>
- Gets or sets whether or not the window manager border is around the
-window. The default value is true. <TT>border(n)</TT> can be used to
-turn the border on and off, and returns non-zero if the value has been
-changed. <I>Under most X window managers this does not work after <TT>
-show()</TT> has been called, although SGI's 4DWM does work.</I>
-<H4><A name=Fl_Window.clear_border>void Fl_Window::clear_border()</A></H4>
-<TT>clear_border()</TT> is a fast inline function to turn the border
-off. It only works before <TT>show()</TT> is called.
-<H4><A name=Fl_Window.set_modal>void Fl_Window::set_modal()</A></H4>
- A &quot;modal&quot; window, when <TT>shown()</TT>, will prevent any events from
-being delivered to other windows in the same program, and will also
-remain on top of the other windows (if the X window manager supports
-the &quot;transient for&quot; property). Several modal windows may be shown at
-once, in which case only the last one shown gets events. You can see
-which window (if any) is modal by calling <A href="Fl.html#Fl.modal"><TT>
-Fl::modal()</TT></A>.
-<H4><A name=Fl_Window.modal>uchar Fl_Window::modal() const</A></H4>
- Returns true if this window is modal.
-<H4><A name=Fl_Window.set_non_modal>void Fl_Window::set_non_modal()</A></H4>
- A &quot;non-modal&quot; window (terminology borrowed from Microsoft Windows)
-acts like a <TT>modal()</TT> one in that it remains on top, but it has
-no effect on event delivery. There are <I>three</I> states for a
-window: modal, non-modal, and normal.
-<H4><A name=Fl_Window.non_modal>uchar Fl_Window::non_modal() const</A></H4>
- Returns true if this window is modal or non-modal.
-<H4><A name=Fl_Window.label>void Fl_Window::label(const char*)
-<BR> const char* Fl_Window::label() const</A></H4>
- Gets or sets the window title bar label.
-<H4><A name=Fl_Window.iconlabel>void Fl_Window::iconlabel(const char*)
-<BR> const char* Fl_Window::iconlabel() const</A></H4>
- Gets or sets the icon label.
-<H4><A name=Fl_Window.xclass>void Fl_Window::xclass(const char*)
-<BR> const char* Fl_Window::xclass() const</A></H4>
- A string used to tell the system what type of window this is. Mostly
-this identifies the picture to draw in the icon. <I>Under X, this is
-turned into a <TT>XA_WM_CLASS</TT> pair by truncating at the first
-non-alphanumeric character and capitalizing the first character, and
-the second one if the first is 'x'. Thus &quot;foo&quot; turns into &quot;foo, Foo&quot;,
-and &quot;xprog.1&quot; turns into &quot;xprog, XProg&quot;.</I> This only works if called <I>
-before</I> calling <TT>show()</TT>.
-<P>Under Microsoft Windows this string is used as the name of the
-WNDCLASS structure, though it is not clear if this can have any
-visible effect. The passed pointer is stored unchanged. The string
-is not copied.</P>
-<H4><A name=Fl_Window.make_current>void Fl_Window::make_current()</A></H4>
-<TT>make_current()</TT> sets things up so that the drawing functions in <A
-href=drawing.html#drawing><TT>&lt;FL/fl_draw.H&gt;</TT></A> will go into this
-window. This is useful for incremental update of windows, such as in an
-idle callback, which will make your program behave much better if it
-draws a slow graphic. <B>Danger: incremental update is very hard to
-debug and maintain!</B>
-<P>This method only works for the <TT>Fl_Window</TT> and <TT>
-Fl_Gl_Window</TT> classes. </P>
-<H4><A name=Fl_Window.current>static Fl_Window* Fl_Window::current()</A></H4>
- Returns the last window that was made current.
-<H4><A name=Fl_Window.cursor>void Fl_Window::cursor(Fl_Cursor, Fl_Color = FL_WHITE, Fl_Color = FL_BLACK)</A></H4>
-Change the cursor for this window. This always calls the system, if
-you are changing the cursor a lot you may want to keep track of how
-you set it in a static varaible and call this only if the new cursor
-is different.
-
-<P>The type <TT>Fl_Cursor</TT> is an enumeration defined in <A
-href=enumerations.html#cursor> <TT>&lt;Enumerations.H&gt;</TT></A>.
-(Under X you can get any XC_cursor value by passing <TT>
-Fl_Cursor((XC_foo/2)+1)</TT>). The colors only work on X, they are
-not implemented on WIN32.
-
-</BODY></HTML>