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-rw-r--r--documentation/drawing.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/documentation/drawing.html b/documentation/drawing.html
index e7baa1c0e..e97edb1b8 100644
--- a/documentation/drawing.html
+++ b/documentation/drawing.html
@@ -51,7 +51,7 @@ Restore the previous clip region. <I>You must call <TT>fl_pop_clip()</TT>
once for every time you call <TT>fl_clip()</TT>. If you return to
FLTK with the clip stack not empty unpredictable results occur.</I>
<H4>int fl_not_clipped(int x, int y, int w, int h)</H4>
- Returns true if any of the rectangle intersects the current clip
+Returns true if any of the rectangle intersects the current clip
region. If this returns false you don't have to draw the object. <I>
Under X this returns 2 if the rectangle is partially clipped, and 1 if
it is entirely inside the clip region</I>.
@@ -230,7 +230,7 @@ holes should be drawn in the opposite direction of the outside.
<P><TT>fl_gap()</TT> should only be called between <TT>
fl_begin_complex_polygon()</TT> and <TT>fl_end_complex_polygon()</TT>.
To outline the polygon, use <TT>fl_begin_loop()</TT> and replace each <TT>
-fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()<TT>. </TT></TT></P>
+fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()</TT>.</P>
<H4>void fl_vertex(float x, float y)</H4>
Add a single vertex to the current path.
<H4>void fl_curve(float x, float y, float x1, float y1, float x2, float