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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-05-06 16:25:05 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-05-06 16:25:05 +0000 |
| commit | 336996c7abb716844d3389df7bd7779298af3dcf (patch) | |
| tree | 9afcd37ade9fcc63de2a0cfbf9962787ffff52d4 /documentation/drawing.html | |
| parent | ecfb817427bfe9eb3fe961bef2a25c36b73453c4 (diff) | |
Update documentation files to eliminate most of the warnings
and errors reported by HTML Tidy.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1454 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/drawing.html')
| -rw-r--r-- | documentation/drawing.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/documentation/drawing.html b/documentation/drawing.html index e7baa1c0e..e97edb1b8 100644 --- a/documentation/drawing.html +++ b/documentation/drawing.html @@ -51,7 +51,7 @@ Restore the previous clip region. <I>You must call <TT>fl_pop_clip()</TT> once for every time you call <TT>fl_clip()</TT>. If you return to FLTK with the clip stack not empty unpredictable results occur.</I> <H4>int fl_not_clipped(int x, int y, int w, int h)</H4> - Returns true if any of the rectangle intersects the current clip +Returns true if any of the rectangle intersects the current clip region. If this returns false you don't have to draw the object. <I> Under X this returns 2 if the rectangle is partially clipped, and 1 if it is entirely inside the clip region</I>. @@ -230,7 +230,7 @@ holes should be drawn in the opposite direction of the outside. <P><TT>fl_gap()</TT> should only be called between <TT> fl_begin_complex_polygon()</TT> and <TT>fl_end_complex_polygon()</TT>. To outline the polygon, use <TT>fl_begin_loop()</TT> and replace each <TT> -fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()<TT>. </TT></TT></P> +fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()</TT>.</P> <H4>void fl_vertex(float x, float y)</H4> Add a single vertex to the current path. <H4>void fl_curve(float x, float y, float x1, float y1, float x2, float |
