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-rw-r--r--documentation/fluid.dox21
1 files changed, 11 insertions, 10 deletions
diff --git a/documentation/fluid.dox b/documentation/fluid.dox
index b29156713..17b25297d 100644
--- a/documentation/fluid.dox
+++ b/documentation/fluid.dox
@@ -10,23 +10,23 @@
<LI><A HREF="#what_is_fluid">What is FLUID</A></LI>
<LI><A HREF="#fluid_under_linux">Running FLUID Under UNIX</A></LI>
<LI><A HREF="#fluid_under_windows">Running FLUID Under Microsoft Windows</A></LI>
-<LI><A HREF="#compiling_fl_files">Compiling <TT>.fl</TT> files</A></LI>
+<LI><A HREF="#compiling_fl_files">Compiling <TT>.fl</TT> Files</A></LI>
<LI><A HREF="#tutorial">A Short Tutorial</A></LI>
<LI><A HREF="#references">FLUID Reference</A></LI>
<LI><A HREF="#I18N">Internationalization with FLUID</A></LI>
-<LI><A HREF="#limitations">Know limitations</A></LI>
+<LI><A HREF="#limitations">Known Limitations</A></LI>
</UL></P>
<H2><A NAME="what_is_fluid">What is FLUID?</A></H2>
<P>The Fast Light User Interface Designer, or FLUID, is a
graphical editor that is used to produce FLTK source code. FLUID
-edits and saves its state in <TT>.fl</TT> files. These files
+edits and saves its state in <TT>.fl</TT> files. These files
are text, and you can (with care) edit them in a text editor,
perhaps to get some special effects.</P>
<P>FLUID can "compile" the <TT>.fl</TT> file into a
-<TT>.cxx</TT> and a <TT>.h</TT> file. The <TT>.cxx</TT> file
+<TT>.cxx</TT> and a <TT>.h</TT> file. The <TT>.cxx</TT> file
defines all the objects from the <TT>.fl</TT> file and the
<TT>.h</TT> file declares all the global ones. FLUID also
supports localization (<A HREF="#I18N">Internationalization</A>)
@@ -162,7 +162,7 @@ The CubeView class is a subclass of Fl_Gl_Window. It has methods for
setting the zoom, the <i>x</i> and <i>y</i> pan, and the rotation angle
about the <i>x</i> and <i>y</i>axes.
<p>You can safely skip this section as long as you realize the CubeView
-is a sublass of <tt>Fl_Gl_Window</tt> and will respond to calls from
+is a sublass of Fl_Gl_Window and will respond to calls from
CubeViewUI, generated by FLUID.
<h4><a name="def">The CubeView Class Definition</a></h4>
Here is the CubeView class definition, as given by its header file
@@ -405,16 +405,17 @@ shortly.
defined the CubeView class and we would like to show it within the
CubeViewUI.
-<p>The CubeView class inherits the <tt>Fl_Gl_Window</tt> class, which
-is created in the same way as a <tt>Fl_Box</tt> widget. Use
+<p>The CubeView class inherits the Fl_Gl_Window class, which
+is created in the same way as a Fl_Box widget. Use
<b>New->Other->Box</b> to add a square box to the main window.
This will be no ordinary box, however.
<p>The Box properties window will appear. The key to letting CubeViewUI
display CubeView is to enter CubeView in the "Class:" text
-entry box. This tells FLUID that it is not an <tt>Fl_Box</tt>, but a
-similar widget with the same constructor. In the "Extra
-Code:" field enter <tt>\#include "CubeView.h"</tt>
+entry box. This tells FLUID that it is not an Fl_Box, but a
+similar widget with the same constructor.
+
+In the "Extra Code:" field enter <tt>\#include "CubeView.h"</tt>
<p>This <tt>\#include</tt> is important, as we have just included
CubeView as a member of CubeViewUI, so any public CubeView methods are