diff options
Diffstat (limited to 'documentation/src/opengl.dox')
| -rw-r--r-- | documentation/src/opengl.dox | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox index c56d21e0e..51882a293 100644 --- a/documentation/src/opengl.dox +++ b/documentation/src/opengl.dox @@ -163,7 +163,6 @@ Your main program can now create one of your windows by doing You can also use your new window class in \ref fluid "FLUID" -<A href="fluid.html#FLUID">FLUID</A> by: -# Putting your class definition in a \p MyWindow.H file. @@ -259,7 +258,7 @@ void gl_font(Fl_Font fontid, int size) \par Sets the current OpenGL font to the same font you get by calling -<A href="drawing.html#fl_font"><tt>fl_font()</tt></A>. +\ref ssect_Fonts "fl_font()". int gl_height() <br> int gl_descent() <br> @@ -293,7 +292,7 @@ void gl_draw(const char *s, int x, int y, int w, int h, Fl_Align) Draws a string formatted into a box, with newlines and tabs expanded, other control characters changed to ^X, and aligned with the edges or center. Exactly the same output as -<A href="drawing.html#text"><tt>fl_draw()</tt></A>. +\ref ssect_Text "fl_draw()". \section opengl_speed Speeding up OpenGL |
