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authorengelsman <engelsman>2009-06-27 20:40:48 +0000
committerengelsman <engelsman>2009-06-27 20:40:48 +0000
commit7f18e1002fb378e11ec447b5319221e77f198864 (patch)
tree61b1312f144c975e28165b706ea79d422a8fe305 /documentation/src/opengl.dox
parentd94e82c6c2e81670a8a88f87f2b39d446cac3748 (diff)
simplified old HTML anchors with name= and href= in all *.dox files.
removed "old html link" section from development.dox git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6799 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/src/opengl.dox')
-rw-r--r--documentation/src/opengl.dox5
1 files changed, 2 insertions, 3 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index c56d21e0e..51882a293 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -163,7 +163,6 @@ Your main program can now create one of your windows by doing
You can also use your new window class in
\ref fluid "FLUID"
-<A href="fluid.html#FLUID">FLUID</A>
by:
-# Putting your class definition in a \p MyWindow.H file.
@@ -259,7 +258,7 @@ void gl_font(Fl_Font fontid, int size)
\par
Sets the current OpenGL font to the same font you get by calling
-<A href="drawing.html#fl_font"><tt>fl_font()</tt></A>.
+\ref ssect_Fonts "fl_font()".
int gl_height() <br>
int gl_descent() <br>
@@ -293,7 +292,7 @@ void gl_draw(const char *s, int x, int y, int w, int h, Fl_Align)
Draws a string formatted into a box, with newlines and tabs
expanded, other control characters changed to ^X, and aligned
with the edges or center. Exactly the same output as
-<A href="drawing.html#text"><tt>fl_draw()</tt></A>.
+\ref ssect_Text "fl_draw()".
\section opengl_speed Speeding up OpenGL