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-rw-r--r--fluid/app/Image_Asset.h63
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diff --git a/fluid/app/Image_Asset.h b/fluid/app/Image_Asset.h
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+//
+// Image Helper header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+// This class stores the image labels for widgets in fluid. This is
+// not a class in FLTK itself, and will produce different types of
+// code depending on what the image type is.
+
+
+#ifndef APP_IMAGE_ASSET_H
+#define APP_IMAGE_ASSET_H
+
+#include "io/Code_Writer.h"
+
+#include <FL/Fl_Shared_Image.H>
+
+class Image_Asset {
+
+private: // member variables
+ bool is_animated_gif_ = false; ///< It's an animated gif.
+ std::string filename_ { }; ///< Relative path to the image file
+ int refcount_ = 0; ///< Reference count
+ Fl_Shared_Image *image_ = nullptr; ///< The actual image as managed by FLTK
+ std::string initializer_function_ { }; ///< The name of the initializer function
+
+private: // methods
+ Image_Asset(const char *name); // no public constructor
+ ~Image_Asset(); // no public destructor
+ size_t write_static_binary(fld::io::Code_Writer& f, const char* fmt);
+ size_t write_static_text(fld::io::Code_Writer& f, const char* fmt);
+ void write_static_rgb(fld::io::Code_Writer& f, const char* idata_name);
+
+public: // methods
+ static Image_Asset* find(const char *);
+ void dec_ref(); // reference counting & automatic free
+ void inc_ref();
+ Fl_Shared_Image *image() const { return image_; }
+ void write_static(fld::io::Code_Writer& f, int compressed);
+ void write_initializer(fld::io::Code_Writer& f, const char *type_name, const char *format, ...);
+ void write_code(fld::io::Code_Writer& f, int bind, const char *var, int inactive = 0);
+ void write_inline(fld::io::Code_Writer& f, int inactive = 0);
+ void write_file_error(fld::io::Code_Writer& f, const char *fmt);
+ const char *filename() const { return filename_.c_str(); }
+};
+
+// pop up file chooser and return a legal image selected by user,
+// or zero for any errors:
+Image_Asset *ui_find_image(const char *);
+extern const char *ui_find_image_name;
+
+#endif // APP_IMAGE_ASSET_H