diff options
Diffstat (limited to 'src/Fl_Gl_Choice.H')
| -rw-r--r-- | src/Fl_Gl_Choice.H | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H index 33d8663ea..06114554b 100644 --- a/src/Fl_Gl_Choice.H +++ b/src/Fl_Gl_Choice.H @@ -57,10 +57,6 @@ #ifdef WIN32 # include <FL/gl.h> # define GLContext HGLRC -#elif defined(__APPLE_QD__) -# include <OpenGL/gl.h> -# include <AGL/agl.h> -# define GLContext AGLContext #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL # include <OpenGL/gl.h> @@ -80,8 +76,6 @@ public: #ifdef WIN32 int pixelformat; // the visual to use PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing -#elif defined(__APPLE_QD__) - AGLPixelFormat pixelformat; #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL AGLPixelFormat pixelformat; @@ -101,10 +95,6 @@ class Fl_Window; GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); -#elif defined(__APPLE_QD__) - -GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); - #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL |
