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-rw-r--r--src/Fl_Gl_Choice.H10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H
index 33d8663ea..06114554b 100644
--- a/src/Fl_Gl_Choice.H
+++ b/src/Fl_Gl_Choice.H
@@ -57,10 +57,6 @@
#ifdef WIN32
# include <FL/gl.h>
# define GLContext HGLRC
-#elif defined(__APPLE_QD__)
-# include <OpenGL/gl.h>
-# include <AGL/agl.h>
-# define GLContext AGLContext
#elif defined(__APPLE_QUARTZ__)
// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
# include <OpenGL/gl.h>
@@ -80,8 +76,6 @@ public:
#ifdef WIN32
int pixelformat; // the visual to use
PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
-#elif defined(__APPLE_QD__)
- AGLPixelFormat pixelformat;
#elif defined(__APPLE_QUARTZ__)
// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
AGLPixelFormat pixelformat;
@@ -101,10 +95,6 @@ class Fl_Window;
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-#elif defined(__APPLE_QD__)
-
-GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-
#elif defined(__APPLE_QUARTZ__)
// warning: the Quartz version should probably use Core GL (CGL) instead of AGL