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authorMatthias Melcher <fltk@matthiasm.com>2010-03-29 10:35:00 +0000
committerMatthias Melcher <fltk@matthiasm.com>2010-03-29 10:35:00 +0000
commit941901e273319ce152523af7fa079a6f5cf89d68 (patch)
tree9d70b82fa54d81607a0022f14a0518c47805a796 /src/Fl_Gl_Choice.H
parentb77071a3de3593ea482aa7ea0a442c7fc888a2e2 (diff)
OS X: removed all Carbon and Quickdraw references. Starting with 1.3, we only support Cocoa and Quartz.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7351 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Choice.H')
-rw-r--r--src/Fl_Gl_Choice.H10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H
index 33d8663ea..06114554b 100644
--- a/src/Fl_Gl_Choice.H
+++ b/src/Fl_Gl_Choice.H
@@ -57,10 +57,6 @@
#ifdef WIN32
# include <FL/gl.h>
# define GLContext HGLRC
-#elif defined(__APPLE_QD__)
-# include <OpenGL/gl.h>
-# include <AGL/agl.h>
-# define GLContext AGLContext
#elif defined(__APPLE_QUARTZ__)
// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
# include <OpenGL/gl.h>
@@ -80,8 +76,6 @@ public:
#ifdef WIN32
int pixelformat; // the visual to use
PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
-#elif defined(__APPLE_QD__)
- AGLPixelFormat pixelformat;
#elif defined(__APPLE_QUARTZ__)
// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
AGLPixelFormat pixelformat;
@@ -101,10 +95,6 @@ class Fl_Window;
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-#elif defined(__APPLE_QD__)
-
-GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-
#elif defined(__APPLE_QUARTZ__)
// warning: the Quartz version should probably use Core GL (CGL) instead of AGL