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Diffstat (limited to 'src/drivers/Android/Fl_Android_Window_Driver.H')
| -rw-r--r-- | src/drivers/Android/Fl_Android_Window_Driver.H | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/drivers/Android/Fl_Android_Window_Driver.H b/src/drivers/Android/Fl_Android_Window_Driver.H new file mode 100644 index 000000000..545b2c718 --- /dev/null +++ b/src/drivers/Android/Fl_Android_Window_Driver.H @@ -0,0 +1,144 @@ +// +// "$Id: Fl_Android_Window_Driver.H 12668 2018-02-16 16:24:32Z manolo $" +// +// Definition of Apple Cocoa window driver +// for the Fast Light Tool Kit (FLTK). +// +// Copyright 2010-2018 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/** + \file Fl_WinAPI_Window_Driver.H + \brief Definition of Windows window driver. + */ + +#ifndef FL_WINAPI_WINDOW_DRIVER_H +#define FL_WINAPI_WINDOW_DRIVER_H + +#include <FL/Fl_Window_Driver.H> +//#include <windows.h> + +/* + Move everything here that manages the native window interface. + + There is one window driver for each Fl_Window. Window drivers manage window + actions such as resizing, events, decoration, fullscreen modes, etc. . All + drawing and rendering is managed by the Surface device and the associated + graphics driver. + + - window specific event handling + - window types and styles, depth, etc. + - decorations + + ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx? + */ + + +struct Fl_Window_Driver::shape_data_type { + int lw_; ///< width of shape image + int lh_; ///< height of shape image + Fl_Image* shape_; ///< shape image + Fl_Bitmap *todelete_; ///< auxiliary bitmap image +}; + +class FL_EXPORT Fl_Android_Window_Driver : public Fl_Window_Driver +{ + static Fl_Window *sCurrent; +#if 0 + + friend class Fl_Window; + struct icon_data { + const void *legacy_icon; + Fl_RGB_Image **icons; + int count; + HICON big_icon; + HICON small_icon; + }; + int screen_num_; +private: + void shape_bitmap_(Fl_Image* b); + void shape_alpha_(Fl_Image* img, int offset); +#endif + +public: + Fl_Android_Window_Driver(Fl_Window *w) : Fl_Window_Driver(w) {} + ~Fl_Android_Window_Driver() {} + static inline Fl_Android_Window_Driver* driver(Fl_Window *w) { + return (Fl_Android_Window_Driver*)w->driver(); + } + +#if 0 + HDC private_dc; // used for OpenGL + RECT border_width_title_bar_height(int &bx, int &by, int &bt); + virtual void screen_num(int n); + virtual int screen_num(); + + struct icon_data *icon_; + HCURSOR cursor; + int custom_cursor; + struct type_for_resize_window_between_screens { + int screen; + bool busy; + }; + static type_for_resize_window_between_screens data_for_resize_window_between_screens_; + void set_minmax(LPMINMAXINFO minmax); + int fake_X_wm(int &X, int &Y, int &bt,int &bx,int &by); + void make_fullscreen(int X, int Y, int W, int H); + // --- window data + virtual int decorated_w(); + virtual int decorated_h(); + + // --- window management + virtual Fl_X *makeWindow(); + virtual void flush_double(); + virtual void flush_overlay(); + virtual void draw_begin(); + virtual void make_current() { sCurrent = this; } +#endif + virtual void show(); +#if 0 + virtual void label(const char *name,const char *iname); + virtual void resize(int X,int Y,int W,int H); + virtual void hide(); + virtual void map(); + virtual void unmap(); + virtual void fullscreen_on(); + virtual void fullscreen_off(int X, int Y, int W, int H); + virtual void iconize(); + virtual void decoration_sizes(int *top, int *left, int *right, int *bottom); + // --- window cursor stuff + virtual int set_cursor(Fl_Cursor); + virtual int set_cursor(const Fl_RGB_Image*, int, int); + + virtual void shape(const Fl_Image* img); + virtual void icons(const Fl_RGB_Image *icons[], int count); + virtual const void *icon() const; + virtual void icon(const void * ic); + virtual void free_icons(); + void set_icons(); // driver-internal support function + // this one is implemented in Fl_win32.cxx + virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right); + virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, + void (*draw_area)(void*, int,int,int,int), void* data); + static void resize_after_screen_change(void *data); + +#endif + +}; + + +#endif // FL_WINAPI_WINDOW_DRIVER_H + +// +// End of "$Id: Fl_Android_Window_Driver.H 12668 2018-02-16 16:24:32Z manolo $". +// |
