diff options
Diffstat (limited to 'src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx')
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx index 6833b83ec..04c7a8edd 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx @@ -625,6 +625,61 @@ void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right, *top += GetSystemMetrics(SM_CYCAPTION); } +int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, + void (*draw_area)(void*, int,int,int,int), void* data) +{ + typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT); + static fl_GetRandomRgn_func fl_GetRandomRgn = 0L; + static char first_time = 1; + // We will have to do some Region magic now, so let's see if the + // required function is available (and it should be staring w/Win95) + if (first_time) { + HMODULE hMod = GetModuleHandle("GDI32.DLL"); + if (hMod) { + fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn"); + } + first_time = 0; + } + // Now check if the source scrolling area is fully visible. + // If it is, we will do a quick scroll and just update the + // newly exposed area. If it is not, we go the safe route and + // re-render the full area instead. + // Note 1: we could go and find the areas that are actually + // obscured and recursively call fl_scroll for the newly found + // rectangles. However, this practice would rely on the + // elements of the undocumented Rgn structure. + // Note 2: although this method should take care of most + // multi-screen solutions, it will not solve issues scrolling + // from a different resolution screen onto another. + // Note 3: this has been tested with image maps, too. + HDC gc = (HDC)fl_graphics_driver->gc(); + if (fl_GetRandomRgn) { + // get the DC region minus all overlapping windows + HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0); + fl_GetRandomRgn(gc, sys_rgn, 4); + // now get the source scrolling rectangle + HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h); + POINT offset = { 0, 0 }; + if (GetDCOrgEx(gc, &offset)) { + OffsetRgn(src_rgn, offset.x, offset.y); + } + // see if all source pixels are available in the system region + // Note: we could be a bit more merciful and subtract the + // scroll destination region as well. + HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0); + int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF); + DeleteObject(dst_rgn); + DeleteObject(src_rgn); + DeleteObject(sys_rgn); + if (r != NULLREGION) { + return 1; + } + } + // Great, we can do an accelerated scroll instead of re-rendering + BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY); + return 0; +} + // // End of "$Id$". // |
