diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H | 1 | ||||
| -rw-r--r-- | src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx | 13 | ||||
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H | 2 | ||||
| -rw-r--r-- | src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx | 55 | ||||
| -rw-r--r-- | src/drivers/X11/Fl_X11_Window_Driver.H | 1 | ||||
| -rw-r--r-- | src/drivers/X11/Fl_X11_Window_Driver.cxx | 17 | ||||
| -rw-r--r-- | src/fl_scroll_area.cxx | 90 |
7 files changed, 94 insertions, 85 deletions
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H index 0e4244ba7..2251391a2 100644 --- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H +++ b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H @@ -98,6 +98,7 @@ public: //this one is in Fl_cocoa.mm because it uses Objective-c virtual void wait_for_expose(); static void draw_layer_to_context(CALayer *layer, CGContextRef gc, int w, int h); + virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data); }; diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx index c202da51f..0d98ff108 100644 --- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx +++ b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.cxx @@ -18,7 +18,8 @@ #include "../../config_lib.h" -#include "Fl_Cocoa_Window_Driver.h" +#include "Fl_Cocoa_Window_Driver.H" +#include "../Quartz/Fl_Quartz_Graphics_Driver.H" #include <FL/Fl_Double_Window.H> #include <FL/Fl_Overlay_Window.H> #include <FL/fl_draw.H> @@ -274,6 +275,16 @@ void Fl_Cocoa_Window_Driver::decoration_sizes(int *top, int *left, int *right, *bottom = 2; } +int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data) +{ + CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h); + if (img) { + ((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h); + CFRelease(img); + } + return 0; +} + // // End of "$Id$". // diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H index a6fa71ec4..3c2b002db 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H @@ -98,6 +98,8 @@ public: // this one is implemented in Fl_win32.cxx virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right); virtual void wait_for_expose(); + virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, + void (*draw_area)(void*, int,int,int,int), void* data); }; diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx index 6833b83ec..04c7a8edd 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx @@ -625,6 +625,61 @@ void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right, *top += GetSystemMetrics(SM_CYCAPTION); } +int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, + void (*draw_area)(void*, int,int,int,int), void* data) +{ + typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT); + static fl_GetRandomRgn_func fl_GetRandomRgn = 0L; + static char first_time = 1; + // We will have to do some Region magic now, so let's see if the + // required function is available (and it should be staring w/Win95) + if (first_time) { + HMODULE hMod = GetModuleHandle("GDI32.DLL"); + if (hMod) { + fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn"); + } + first_time = 0; + } + // Now check if the source scrolling area is fully visible. + // If it is, we will do a quick scroll and just update the + // newly exposed area. If it is not, we go the safe route and + // re-render the full area instead. + // Note 1: we could go and find the areas that are actually + // obscured and recursively call fl_scroll for the newly found + // rectangles. However, this practice would rely on the + // elements of the undocumented Rgn structure. + // Note 2: although this method should take care of most + // multi-screen solutions, it will not solve issues scrolling + // from a different resolution screen onto another. + // Note 3: this has been tested with image maps, too. + HDC gc = (HDC)fl_graphics_driver->gc(); + if (fl_GetRandomRgn) { + // get the DC region minus all overlapping windows + HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0); + fl_GetRandomRgn(gc, sys_rgn, 4); + // now get the source scrolling rectangle + HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h); + POINT offset = { 0, 0 }; + if (GetDCOrgEx(gc, &offset)) { + OffsetRgn(src_rgn, offset.x, offset.y); + } + // see if all source pixels are available in the system region + // Note: we could be a bit more merciful and subtract the + // scroll destination region as well. + HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0); + int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF); + DeleteObject(dst_rgn); + DeleteObject(src_rgn); + DeleteObject(sys_rgn); + if (r != NULLREGION) { + return 1; + } + } + // Great, we can do an accelerated scroll instead of re-rendering + BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY); + return 0; +} + // // End of "$Id$". // diff --git a/src/drivers/X11/Fl_X11_Window_Driver.H b/src/drivers/X11/Fl_X11_Window_Driver.H index 2c4c432aa..cf71bb935 100644 --- a/src/drivers/X11/Fl_X11_Window_Driver.H +++ b/src/drivers/X11/Fl_X11_Window_Driver.H @@ -114,6 +114,7 @@ public: virtual void wait_for_expose(); virtual int can_do_overlay(); virtual void redraw_overlay(); + virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data); }; diff --git a/src/drivers/X11/Fl_X11_Window_Driver.cxx b/src/drivers/X11/Fl_X11_Window_Driver.cxx index 06343fb1b..538a728a6 100644 --- a/src/drivers/X11/Fl_X11_Window_Driver.cxx +++ b/src/drivers/X11/Fl_X11_Window_Driver.cxx @@ -658,6 +658,23 @@ void Fl_X11_Window_Driver::erase_menu() { #endif } +int Fl_X11_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, + void (*draw_area)(void*, int,int,int,int), void* data) +{ + XCopyArea(fl_display, fl_window, fl_window, (GC)fl_graphics_driver->gc(), + src_x, src_y, src_w, src_h, dest_x, dest_y); + // we have to sync the display and get the GraphicsExpose events! (sigh) + for (;;) { + XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e); + if (e.type == NoExpose) break; + // otherwise assume it is a GraphicsExpose event: + draw_area(data, e.xexpose.x, e.xexpose.y, + e.xexpose.width, e.xexpose.height); + if (!e.xgraphicsexpose.count) break; + } + return 0; +} + // // End of "$Id$". // diff --git a/src/fl_scroll_area.cxx b/src/fl_scroll_area.cxx index aa63976f7..5c045a72c 100644 --- a/src/fl_scroll_area.cxx +++ b/src/fl_scroll_area.cxx @@ -20,13 +20,7 @@ // a "callback" which is called to draw rectangular areas that are moved // into the drawing area. -#include <config.h> -#include <FL/Fl.H> -#include <FL/x.H> -#include <FL/fl_draw.H> -#ifdef __APPLE__ -#include "drivers/Quartz/Fl_Quartz_Graphics_Driver.h" -#endif +#include <Fl/Fl_Window_Driver.H> // scroll a rectangle and redraw the newly exposed portions: /** @@ -78,84 +72,12 @@ void fl_scroll(int X, int Y, int W, int H, int dx, int dy, clip_h = H-src_h; } -#if defined(USE_X11) - XCopyArea(fl_display, fl_window, fl_window, (GC)fl_graphics_driver->gc(), - src_x, src_y, src_w, src_h, dest_x, dest_y); - // we have to sync the display and get the GraphicsExpose events! (sigh) - for (;;) { - XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e); - if (e.type == NoExpose) break; - // otherwise assume it is a GraphicsExpose event: - draw_area(data, e.xexpose.x, e.xexpose.y, - e.xexpose.width, e.xexpose.height); - if (!e.xgraphicsexpose.count) break; - } -#elif defined(WIN32) - typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT); - static fl_GetRandomRgn_func fl_GetRandomRgn = 0L; - static char first_time = 1; - - // We will have to do some Region magic now, so let's see if the - // required function is available (and it should be staring w/Win95) - if (first_time) { - HMODULE hMod = GetModuleHandle("GDI32.DLL"); - if (hMod) { - fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn"); - } - first_time = 0; - } - - // Now check if the source scrolling area is fully visible. - // If it is, we will do a quick scroll and just update the - // newly exposed area. If it is not, we go the safe route and - // re-render the full area instead. - // Note 1: we could go and find the areas that are actually - // obscured and recursively call fl_scroll for the newly found - // rectangles. However, this practice would rely on the - // elements of the undocumented Rgn structure. - // Note 2: although this method should take care of most - // multi-screen solutions, it will not solve issues scrolling - // from a different resolution screen onto another. - // Note 3: this has been tested with image maps, too. - HDC gc = (HDC)fl_graphics_driver->gc(); - if (fl_GetRandomRgn) { - // get the DC region minus all overlapping windows - HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0); - fl_GetRandomRgn(gc, sys_rgn, 4); - // now get the source scrolling rectangle - HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h); - POINT offset = { 0, 0 }; - if (GetDCOrgEx(gc, &offset)) { - OffsetRgn(src_rgn, offset.x, offset.y); - } - // see if all source pixels are available in the system region - // Note: we could be a bit more merciful and subtract the - // scroll destination region as well. - HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0); - int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF); - DeleteObject(dst_rgn); - DeleteObject(src_rgn); - DeleteObject(sys_rgn); - if (r!=NULLREGION) { - draw_area(data,X,Y,W,H); - return; - } + int retval = Fl_Window::current()->driver()->scroll(src_x, src_y, src_w, src_h, + dest_x, dest_y, draw_area, data); + if (retval) { + draw_area(data,X,Y,W,H); + return; } - - // Great, we can do an accelerated scroll instead of re-rendering - BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY); - -#elif defined(__APPLE_QUARTZ__) // PORTME: Fl_Graphics_Driver - platform scrolling - CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h); - if (img) { - ((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h); - CFRelease(img); - } -#elif defined(FL_PORTING) -# pragma message "FL_PORTING: implement scrolling of the screen contents" -#else -# error unsupported platform -#endif if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h); if (dy) draw_area(data, X, clip_y, W, clip_h); } |
