| Age | Commit message (Collapse) | Author |
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... except FL/fl_attr.h where FL_OVERRIDE is #define'd
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Windows and X11 to follow, no idea about Wayland.
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* interactive layout alignment rewritten
* interface for new alignment rules
* new alignment dialog box
* user defined layout rules added
* layout rules can be stored in projects, settings, and external files
* Valgrind verification
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FL_OVERRIDE is defined as `override` for C++11 and higher
FL_OVERRIDE is defined as `override` for VisualC 2015 and newer
Don't interfere with Fl_Widget::override()
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1) add Wayland code that prevent subwindows from leaking outside their parent.
This does not cover GL subwindows.
2) add macOS code that prevent GL subwindows from leaking outside their parent.
This fixes issue #494 for the macOS platform.
N.B.: Wayland GL subwindows are not prevented from leaking because no solution
that would not require any change in client applications was found. Code that
would cover Wayland GL subwindows but would require client applications to always
use the FL_ALPHA flag is included in this commit in commented out form.
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* Fix build system for unites,
* Updated unittest to check OpenGL drawing.
Making sure that OpenGL drawing is exactly the same
as native drawing to make FLTK widget rendering
look the same in GL windows.
* Make OpenGL optional.
* Implemented clipping in OpenGL
* unites drawing fast shapes
* Fixed CMake
* Updating unittest.
Added tests for fl_pi and fl_arc (int)
Renamed tab to render complex shapes.
* Improved OpenGL FLTK drawing emulation.
* Fixed GTK ROUND DOWN BOX
* Fixing Makefile for unittest
* Correctly aligning OpenGL text.
* Fixed text alignment in GL windows.
Explained the "FLTK over GL " example in Cube.
* Overlapping test.
* Better GL graphics alignment.
* Drawing the focus rect.
* Adding Alpha Channel support for GL.
* Added FLTK-on-GL documentation.
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The driver stuff should be private. The only usage I found was in
class _Fl_Gl_Overlay which is now a 'friend class'.
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- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13023 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13022 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12726 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11794 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FL/platform_types.h
If a platform does not support OpenGL, it can just typedef GLContext as void*
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11733 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Class Fl_Gl_Window_Driver, with its platform-specific derived classes, is created
to hold platform-specific, OpenGL code.
File gl_draw.cxx still needs to be converted to the driver model.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11716 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11163 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11084 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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works, except for text rendering (as expected).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11009 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11008 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@10991 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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with FL_PORTING defined and WIN32 and __APPLE__ undefined>
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@10989 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Moved the docs up (before #ifdef ...) so they are also generated on
Mac OS X platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10946 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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dynamically adjust to windows moved between high and low resolution displays.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10944 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10876 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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the Fl_Gl_Window::mode(int *) method.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10873 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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although public, is
subject to change, and that Fl_Gl_Window::mode(int a) is the adequate stable API.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10862 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Fl_Gl_Window::can_do().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10857 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10525 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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MAC_OS_X_VERSION_10_7
because it is only defined internally to FLTK.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10516 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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is linked,
that doesn't use the "volatile" attribute (suggested by Albrecht).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10063 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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(to clarify static exception LGPL by changing license references)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8157 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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