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FL_OVERRIDE is defined as `override` for C++11 and higher
FL_OVERRIDE is defined as `override` for VisualC 2015 and newer
Don't interfere with Fl_Widget::override()
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- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13141 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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layer-backed GL window.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13140 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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function.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12896 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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The platform-specific code lands in src/Drivers/OpenGL/Fl_OpenGL_Display_Device.cxx
and the FL_PORTING clause should be compilable.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11327 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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top-to-bottom earlier.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11326 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11325 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Fl_Graphics_Driver::get_gc() to gc().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11191 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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fl_gc remains usable by the application as a hook into the system.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11189 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11163 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11085 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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.cxx file.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11083 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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platform's native driver
and whether we are printing: virtual int Fl_Graphics_Driver::has_feature(driver_feature feature)
This is also because it is not convenient to derive a printer-specific driver with its own
implementation of virtual functions when this implementation differs only in one line of code.
2) Solved the problem of inclusion of non public header by the public header FL/Fl_Device.H:
bracket this with #if FL_LIBRARY / #endif so this non public header is included only when building
FLTK itself.
3) Removed several (but not all) of the FLTK_ABI_VERSION guards that are no longer
useful for code targeting FLTK 1.4.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11063 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11060 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11055 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Don;t worry. I have a cunning plan for rendering perfect antialiased text into OpenGL contexts quickly on all platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11048 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11045 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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rectangle correctly.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11039 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11036 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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functionality untested.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11035 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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implemented, it will 'just work' by allowing fl_* rendering into OpenGL contexts (such as widgets, etc.)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11022 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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with FL_PORTING defined and WIN32 and __APPLE__ undefined>
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@10989 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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but ignores them under MSWindows and Mac OS X.
Moreover, fl_read_image() behaves differently with and without OS virtualization for X11 and MSWindows.
The patched function reads whatever is in the rectangle transmitted in arguments, with and without GL data, with and without subwindows,
on ‘true’ OS or on virtualized OS.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10436 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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the glpuzzle demo on Mac OS.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10051 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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content.
Calling Fl_Gl_Window::make_current() is enough.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9921 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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fl_window global variable.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9909 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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(to clarify static exception LGPL by changing license references)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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separately for each
surface device.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8368 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Removed #include <config.h> from public include files.
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print dialog windows
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