| Age | Commit message (Collapse) | Author |
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... "when there's no current window".
Silently ignore GLUT function calls that need a current window if the
current window is NULL, return 0 from functions that return an 'int'.
Check if window is shown in Fl_X11_Gl_Window_Driver::swap_buffers().
This would issue "XRequest.nnn: GLXBadDrawable 0x0" on X11 otherwise.
Note: the chosen implementation to ignore GLUT calls silently appears
to be compatible with GLUT (3.7) whereas FreeGLUT 3.0 would issue error
messages and exit. The latter could be implemented as well but would
be much more work.
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Also, the application-level code to add widgets to a GL3 window becomes
platform-independent.
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Under non-macOS platforms, the key is to call glUseProgram(0); after having used OpenGL 3
which allows to then use OpenGL 1 and draw FLTK widgets over the OpenGL3 scene.
Under macOS, this is impossible because macOS GL3 contexts are not compatible
with GL1. The solution implemented here is to create an additional Fl_Gl_Window
placed above and sized as the GL3-based window, to give it a non opaque,
GL1-based context, and to put the FLTK widgets in that additional window.
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In function ‘int glutExtensionSupported(const char*)’:
warning: type qualifiers ignored on cast result type
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- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
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tested on macOS versions 10.3, 10.6, 10.9, 10.14
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12977 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12594 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12106 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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