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//
// "$Id$"
//
// Double-buffered window code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
// On systems that support double buffering "naturally" the base
// Fl_Window class will probably do double-buffer and this subclass
// does nothing.
#if USE_XDBE
#include <X11/extensions/Xdbe.h>
static int use_xdbe;
static int can_xdbe() {
static int tried;
if (!tried) {
tried = 1;
int event_base, error_base;
if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
Drawable root = RootWindow(fl_display,fl_screen);
int numscreens = 1;
XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
if (!a) return 0;
for (int j = 0; j < a->count; j++)
if (a->visinfo[j].visual == fl_visual->visualid
/*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
XdbeFreeVisualInfo(a);
}
return use_xdbe;
}
#endif
void Fl_Double_Window::show() {
#if !defined(WIN32) && !defined(__APPLE__)
if (!shown()) { // don't set the background pixel
fl_open_display();
Fl_X::make_xid(this);
return;
}
#endif
Fl_Window::show();
}
#ifdef WIN32
// Code used to switch output to an off-screen window. See macros in
// win32.H which save the old state in local variables.
HDC fl_makeDC(HBITMAP bitmap) {
HDC new_gc = CreateCompatibleDC(fl_gc);
SetTextAlign(new_gc, TA_BASELINE|TA_LEFT);
SetBkMode(new_gc, TRANSPARENT);
#if USE_COLORMAP
if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);
#endif
SelectObject(new_gc, bitmap);
return new_gc;
}
void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
HDC new_gc = CreateCompatibleDC(fl_gc);
SelectObject(new_gc, bitmap);
BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
DeleteDC(new_gc);
}
extern void fl_restore_clip();
#elif defined(__APPLE_QD__)
GWorldPtr fl_create_offscreen(int w, int h) {
GWorldPtr gw;
Rect bounds;
bounds.left=0; bounds.right=w; bounds.top=0; bounds.bottom=h;
QDErr err = NewGWorld(&gw, 0, &bounds, 0L, 0L, 0); // 'useTempMem' should not be used (says the Carbon port manual)
if ( err == -108 )
{ }
// fl_message( "The application memory is low. Please increase the initial memory assignment.\n" );
if (err!=noErr || gw==0L) return 0L;
return gw;
}
void fl_copy_offscreen(int x,int y,int w,int h,GWorldPtr gWorld,int srcx,int srcy) {
Rect src;
if ( !gWorld ) return;
src.top = srcy; src.left = srcx; src.bottom = srcy+h; src.right = srcx+w;
Rect dst;
GrafPtr dstPort; GetPort(&dstPort);
dst.top = y; dst.left = x; dst.bottom = y+h; dst.right = x+w;
RGBColor rgb, oldbg, oldfg;
GetForeColor(&oldfg);
GetBackColor(&oldbg);
rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff;
RGBBackColor( &rgb );
rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000;
RGBForeColor( &rgb );
CopyBits(GetPortBitMapForCopyBits(gWorld), GetPortBitMapForCopyBits(dstPort), &src, &dst, srcCopy, 0L);
RGBBackColor(&oldbg);
RGBForeColor(&oldfg);
}
void fl_delete_offscreen(GWorldPtr gWorld) {
DisposeGWorld(gWorld);
}
static GrafPtr prevPort;
static GDHandle prevGD;
void fl_begin_offscreen(GWorldPtr gWorld) {
GetGWorld( &prevPort, &prevGD );
if ( gWorld )
{
SetGWorld( gWorld, 0 ); // sets the correct port
PixMapHandle pm = GetGWorldPixMap(gWorld);
Boolean ret = LockPixels(pm);
if ( ret == false )
{
Rect rect;
GetPortBounds( gWorld, &rect );
UpdateGWorld( &gWorld, 0, &rect, 0, 0, 0 );
pm = GetGWorldPixMap( gWorld );
LockPixels( pm );
}
fl_window = 0;
}
fl_push_no_clip();
}
void fl_end_offscreen() {
GWorldPtr currPort;
GDHandle currGD;
GetGWorld( &currPort, &currGD );
fl_pop_clip();
PixMapHandle pm = GetGWorldPixMap(currPort);
UnlockPixels(pm);
SetGWorld( prevPort, prevGD );
fl_window = GetWindowFromPort( prevPort );
}
extern void fl_restore_clip();
#elif defined(__APPLE_QUARTZ__)
Fl_Offscreen fl_create_offscreen(int w, int h) {
void *data = calloc(w*h,4);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast);
CGColorSpaceRelease(lut);
return (Fl_Offscreen)ctx;
}
Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h) {
void *data = calloc(w*h,4);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(lut);
return (Fl_Offscreen)ctx;
}
void fl_copy_offscreen(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) {
CGContextRef src = (CGContextRef)osrc;
void *data = CGBitmapContextGetData(src);
int sw = CGBitmapContextGetWidth(src);
int sh = CGBitmapContextGetHeight(src);
CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef src_bytes = CGDataProviderCreateWithData( 0L, data, sw*sh*4, 0L);
CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha,
src_bytes, 0L, false, kCGRenderingIntentDefault);
// fl_push_clip();
CGRect rect = { x, y, w, h };
Fl_X::q_begin_image(rect, srcx, srcy, sw, sh);
CGContextDrawImage(fl_gc, rect, img);
Fl_X::q_end_image();
CGImageRelease(img);
CGColorSpaceRelease(lut);
CGDataProviderRelease(src_bytes);
}
void fl_delete_offscreen(Fl_Offscreen ctx) {
if (!ctx) return;
void *data = CGBitmapContextGetData((CGContextRef)ctx);
CGContextRelease((CGContextRef)ctx);
if (!data) return;
free(data);
}
static CGContextRef prev_gc = 0;
static Window prev_window = 0;
void fl_begin_offscreen(Fl_Offscreen ctx) {
prev_gc = fl_gc;
prev_window = fl_window;
fl_gc = (CGContextRef)ctx;
fl_window = 0;
//fl_push_no_clip();
CGContextSaveGState(fl_gc);
Fl_X::q_fill_context();
}
void fl_end_offscreen() {
Fl_X::q_release_context();
//fl_pop_clip();
fl_gc = prev_gc;
fl_window = prev_window;
}
extern void fl_restore_clip();
#endif
// Fl_Overlay_Window relies on flush(1) copying the back buffer to the
// front everywhere, even if damage() == 0, thus erasing the overlay,
// and leaving the clip region set to the entire window.
void Fl_Double_Window::flush() {flush(0);}
void Fl_Double_Window::flush(int eraseoverlay) {
make_current(); // make sure fl_gc is non-zero
Fl_X *myi = Fl_X::i(this);
if (!myi->other_xid) {
#if USE_XDBE
if (can_xdbe()) myi->other_xid =
XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeUndefined);
else
#endif
#ifdef __APPLE_QD__
if ( ( !QDIsPortBuffered( GetWindowPort(myi->xid) ) )
|| force_doublebuffering_ ) {
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
}
#elif defined(__APPLE_QUARTZ__)
if (force_doublebuffering_) {
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
}
#else
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
#endif
}
#if USE_XDBE
if (use_xdbe) {
// if this is true, copy rather than swap so back buffer is preserved:
int copy = (myi->region || eraseoverlay);
if (myi->backbuffer_bad) { // make sure we do a complete redraw...
if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;}
clear_damage(FL_DAMAGE_ALL);
}
if (damage()) {
fl_clip_region(myi->region); myi->region = 0;
fl_window = myi->other_xid;
draw();
fl_window = myi->xid;
}
if (!copy) {
XdbeSwapInfo s;
s.swap_window = fl_xid(this);
s.swap_action = XdbeUndefined;
XdbeSwapBuffers(fl_display, &s, 1);
myi->backbuffer_bad = 1;
return;
}
// otherwise just use normal copy from back to front:
myi->backbuffer_bad = 0; // which won't destroy the back buffer...
} else
#endif
if (damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(myi->region); myi->region = 0;
#ifdef WIN32
HDC _sgc = fl_gc;
fl_gc = fl_makeDC(myi->other_xid);
fl_restore_clip(); // duplicate region into new gc
draw();
DeleteDC(fl_gc);
fl_gc = _sgc;
#elif defined(__APPLE__)
if ( myi->other_xid ) {
fl_begin_offscreen( myi->other_xid );
fl_clip_region( 0 );
draw();
fl_end_offscreen();
} else {
draw();
}
#else // X:
fl_window = myi->other_xid;
draw();
fl_window = myi->xid;
#endif
}
if (eraseoverlay) fl_clip_region(0);
// on Irix (at least) it is faster to reduce the area copied to
// the current clip region:
int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y);
}
void Fl_Double_Window::resize(int X,int Y,int W,int H) {
int ow = w();
int oh = h();
Fl_Window::resize(X,Y,W,H);
#if USE_XDBE
if (use_xdbe) return;
#endif
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid && (ow != w() || oh != h())) {
fl_delete_offscreen(myi->other_xid);
myi->other_xid = 0;
}
}
void Fl_Double_Window::hide() {
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid) {
#if USE_XDBE
if (!use_xdbe)
#endif
fl_delete_offscreen(myi->other_xid);
}
Fl_Window::hide();
}
Fl_Double_Window::~Fl_Double_Window() {
hide();
}
//
// End of "$Id$".
//
|