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//
// "$Id$"
//
// Line style code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#ifdef FL_CFG_GFX_QUARTZ
#include <FL/fl_draw.H>
extern int fl_line_width_;
/**
\file quartz_line_style.cxx
\brief Line style drawing utility hiding different platforms.
*/
#include "Fl_Quartz_Graphics_Driver.h"
float fl_quartz_line_width_ = 1.0f;
static /*enum*/ CGLineCap fl_quartz_line_cap_ = kCGLineCapButt;
static /*enum*/ CGLineJoin fl_quartz_line_join_ = kCGLineJoinMiter;
static CGFloat *fl_quartz_line_pattern = 0;
static int fl_quartz_line_pattern_size = 0;
void fl_quartz_restore_line_style_(CGContextRef gc) {
CGContextSetLineWidth(gc, fl_quartz_line_width_);
CGContextSetLineCap(gc, fl_quartz_line_cap_);
CGContextSetLineJoin(gc, fl_quartz_line_join_);
CGContextSetLineDash(gc, 0, fl_quartz_line_pattern, fl_quartz_line_pattern_size);
}
void Fl_Quartz_Graphics_Driver::line_style(int style, int width, char* dashes) {
// save line width in global variable for X11 clipping
if (width == 0) fl_line_width_ = 1;
else fl_line_width_ = width>0 ? width : -width;
static /*enum*/ CGLineCap Cap[4] = { kCGLineCapButt, kCGLineCapButt,
kCGLineCapRound, kCGLineCapSquare };
static /*enum*/ CGLineJoin Join[4] = { kCGLineJoinMiter, kCGLineJoinMiter,
kCGLineJoinRound, kCGLineJoinBevel };
if (width<1) width = 1;
fl_quartz_line_width_ = (float)width;
fl_quartz_line_cap_ = Cap[(style>>8)&3];
// when printing kCGLineCapSquare seems better for solid lines
if ( Fl_Surface_Device::surface() != Fl_Display_Device::display_device()
&& style == FL_SOLID && dashes == NULL )
{
fl_quartz_line_cap_ = kCGLineCapSquare;
}
fl_quartz_line_join_ = Join[(style>>12)&3];
char *d = dashes;
static CGFloat pattern[16];
if (d && *d) {
CGFloat *p = pattern;
while (*d) { *p++ = (float)*d++; }
fl_quartz_line_pattern = pattern;
fl_quartz_line_pattern_size = d-dashes;
} else if (style & 0xff) {
char dash, dot, gap;
// adjust lengths to account for cap:
if (style & 0x200) {
dash = char(2*width);
dot = 1;
gap = char(2*width-1);
} else {
dash = char(3*width);
dot = gap = char(width);
}
CGFloat *p = pattern;
switch (style & 0xff) {
case FL_DASH: *p++ = dash; *p++ = gap; break;
case FL_DOT: *p++ = dot; *p++ = gap; break;
case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
}
fl_quartz_line_pattern_size = p-pattern;
fl_quartz_line_pattern = pattern;
} else {
fl_quartz_line_pattern = 0;
fl_quartz_line_pattern_size = 0;
}
fl_quartz_restore_line_style_((CGContextRef)gc());
}
#endif // FL_CFG_GFX_QUARTZ
//
// End of "$Id$".
//
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