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//
// "$Id$"
//
// Definition of Apple Cocoa window driver
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_WinAPI_Window_Driver.H
\brief Definition of Windows window driver.
*/
#ifndef FL_WINAPI_WINDOW_DRIVER_H
#define FL_WINAPI_WINDOW_DRIVER_H
#include "../../Fl_Window_Driver.H"
#include <windows.h>
/*
Move everything here that manages the native window interface.
There is one window driver for each Fl_Window. Window drivers manage window
actions such as resizing, events, decoration, fullscreen modes, etc. . All
drawing and rendering is managed by the Surface device and the associated
graphics driver.
- window specific event handling
- window types and styles, depth, etc.
- decorations
? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx?
*/
struct Fl_Window_Driver::shape_data_type {
int lw_; ///< width of shape image
int lh_; ///< height of shape image
Fl_Image* shape_; ///< shape image
Fl_Bitmap *todelete_; ///< auxiliary bitmap image
};
class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver
{
struct icon_data {
const void *legacy_icon;
Fl_RGB_Image **icons;
int count;
HICON big_icon;
HICON small_icon;
};
int screen_num_;
private:
void shape_bitmap_(Fl_Image* b);
void shape_alpha_(Fl_Image* img, int offset);
public:
Fl_WinAPI_Window_Driver(Fl_Window*);
~Fl_WinAPI_Window_Driver();
static inline Fl_WinAPI_Window_Driver* driver(const Fl_Window *w) {return (Fl_WinAPI_Window_Driver*)Fl_Window_Driver::driver(w);}
HDC private_dc; // used for OpenGL
RECT border_width_title_bar_height(int &bx, int &by, int &bt);
virtual void screen_num(int n);
virtual int screen_num();
struct icon_data *icon_;
HCURSOR cursor;
int custom_cursor;
struct type_for_resize_window_between_screens {
int screen;
bool busy;
};
static type_for_resize_window_between_screens data_for_resize_window_between_screens_;
void set_minmax(LPMINMAXINFO minmax);
int fake_X_wm(int &X, int &Y, int &bt,int &bx,int &by);
void make_fullscreen(int X, int Y, int W, int H);
// --- window data
virtual int decorated_w();
virtual int decorated_h();
virtual const Fl_Image* shape();
// --- window management
virtual Fl_X *makeWindow();
virtual void flush_double();
virtual void flush_overlay();
virtual void draw_begin();
virtual void make_current();
virtual void show();
virtual void label(const char *name,const char *iname);
virtual void resize(int X,int Y,int W,int H);
virtual void hide();
virtual void map();
virtual void unmap();
virtual void fullscreen_on();
virtual void fullscreen_off(int X, int Y, int W, int H);
virtual void iconize();
virtual void decoration_sizes(int *top, int *left, int *right, int *bottom);
// --- window cursor stuff
virtual int set_cursor(Fl_Cursor);
virtual int set_cursor(const Fl_RGB_Image*, int, int);
virtual void shape(const Fl_Image* img);
virtual void icons(const Fl_RGB_Image *icons[], int count);
virtual const void *icon() const;
virtual void icon(const void * ic);
virtual void free_icons();
void set_icons(); // driver-internal support function
// this one is implemented in Fl_win32.cxx
virtual void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right);
virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data);
static void resize_after_screen_change(void *data);
};
#endif // FL_WINAPI_WINDOW_DRIVER_H
//
// End of "$Id$".
//
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