summaryrefslogtreecommitdiff
path: root/src/gl_draw.cxx
blob: edb5f08550a4d7d469b5cb7bd8524ad60bef4289 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
//
// "$Id$"
//
// OpenGL drawing support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
//     http://www.fltk.org/str.php
//

// Functions from <FL/gl.h>
// See also Fl_Gl_Window and gl_start.cxx

#include "flstring.h"
#if HAVE_GL

#include <FL/Fl.H>
#include <FL/gl.h>
#include <FL/x.H>
#include <FL/fl_draw.H>
#include "Fl_Gl_Choice.H"
#include "Fl_Font.H"
#include <FL/fl_utf8.h>

#if !defined(WIN32) && !defined(__APPLE__)
#include <FL/Xutf8.h>
#endif

#if USE_XFT
extern XFontStruct* fl_xxfont();
#endif // USE_XFT

/** Returns the current font's height */
int   gl_height() {return fl_height();}
/** Returns the current font's descent */
int   gl_descent() {return fl_descent();}
/** Returns the width of the string in the current fnt */
double gl_width(const char* s) {return fl_width(s);}
/** Returns the width of n characters of the string in the current font */
double gl_width(const char* s, int n) {return fl_width(s,n);}
/** Returns the width of the character in the current font */
double gl_width(uchar c) {return fl_width(c);}

static Fl_Font_Descriptor *gl_fontsize;

#ifndef __APPLE__
#  define USE_OksiD_style_GL_font_selection 1  // Most hosts except OSX
#else
#  undef USE_OksiD_style_GL_font_selection  // OSX
#endif

#if USE_XFT
#  undef USE_OksiD_style_GL_font_selection  // turn this off for XFT also
#endif

/**
  Sets the current OpenGL font to the same font as calling fl_font()
  */
void  gl_font(int fontid, int size) {
  fl_font(fontid, size);
  if (!fl_fontsize->listbase) {

#ifdef  USE_OksiD_style_GL_font_selection
    fl_fontsize->listbase = glGenLists(0x10000);
#else // Fltk-1.1.8 style GL font selection

#if defined (USE_X11) // X-windows options follow, either XFT or "plain" X
#  if USE_XFT // XFT case
#    warning We really need a glXUseXftFont implementation here...
//    fl_xfont = fl_xxfont();
    XFontStruct *font = fl_xxfont();
    int base = font->min_char_or_byte2;
    int count = font->max_char_or_byte2-base+1;
    fl_fontsize->listbase = glGenLists(256);
    glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base);
#  else // plain X
#    warning GL font selection is basically wrong here
/* OksiD has a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct,
 * then sorting through them at draw time (for normal X rendering) to find which one can
 * render the current glyph... But for now, just use the first font in the list for GL...
 */
    XFontStruct *tmp_font = fl_fontsize->font->fonts[0];  // this is certainly wrong!
    int base = tmp_font->min_char_or_byte2;
    int count = tmp_font->max_char_or_byte2-base+1;
    fl_fontsize->listbase = glGenLists(256);
    glXUseXFont(tmp_font->fid, base, count, fl_fontsize->listbase+base);
#  endif // USE_XFT
# elif defined(WIN32)
    int base = fl_fontsize->metr.tmFirstChar;
    int count = fl_fontsize->metr.tmLastChar-base+1;
    HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid);
    fl_fontsize->listbase = glGenLists(256);
    wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base);
    SelectObject(fl_gc, oldFid);
# elif defined(__APPLE_QUARTZ__)
    short font, face, size;
    uchar fn[256];
    fn[0]=strlen(fl_fontsize->q_name);
    strcpy((char*)(fn+1), fl_fontsize->q_name);
    GetFNum(fn, &font);
    face = 0;
    size = fl_fontsize->size;
    fl_fontsize->listbase = glGenLists(256);
    aglUseFont(aglGetCurrentContext(), font, face,
               size, 0, 256, fl_fontsize->listbase);
# else 
#   error unsupported platform
# endif

#endif // USE_OksiD_style_GL_font_selection

  }
  gl_fontsize = fl_fontsize;
  glListBase(fl_fontsize->listbase);
}

#ifndef __APPLE__
// The OSX build does not use this at present... It probbaly should, though...
static void get_list(int r) {
  gl_fontsize->glok[r] = 1;
#if defined(USE_X11)
# if USE_XFT
// FIXME
# else
  unsigned int ii = r * 0x400;
  for (int i = 0; i < 0x400; i++) {
    XFontStruct *font = NULL;
    unsigned short id;
    XGetUtf8FontAndGlyph(gl_fontsize->font, ii, &font, &id);
    if (font) glXUseXFont(font->fid, id, 1, gl_fontsize->listbase+ii);
    ii++;
   }
# endif
#elif defined(WIN32)
  unsigned int ii = r * 0x400;
  HFONT oldFid = (HFONT)SelectObject(fl_gc, gl_fontsize->fid);
  wglUseFontBitmapsW(fl_gc, ii, ii + 0x03ff, gl_fontsize->listbase+ii);
  SelectObject(fl_gc, oldFid);
#elif defined(__APPLE_QUARTZ__)
// FIXME
#else
#  error unsupported platform
#endif
} // get_list
#endif

void gl_remove_displaylist_fonts()
{
# if HAVE_GL

  // clear variables used mostly in fl_font
  fl_font_ = 0;
  fl_size_ = 0;

  for (int j = 0 ; j < FL_FREE_FONT ; ++j)
  {
    Fl_Font_Descriptor* past = 0;
    Fl_Fontdesc* s    = fl_fonts + j ;
    Fl_Font_Descriptor* f    = s->first;
    while (f != 0) {
      if(f->listbase) {
        if(f == s->first) {
          s->first = f->next;
        }
        else {
          past->next = f->next;
        }

        // It would be nice if this next line was in a desctructor somewhere
        glDeleteLists(f->listbase, 256);

        Fl_Font_Descriptor* tmp = f;
        f = f->next;
        delete tmp;
      }
      else {
        past = f;
        f = f->next;
      }
    }
  }

#endif
}

/**
  Draws an array of n characters of the string in the current font
  at the current position.
  */
void gl_draw(const char* str, int n) {
#ifdef __APPLE__
// Should be converting the text here, as for other platforms???
  glCallLists(n, GL_UNSIGNED_BYTE, str);
#else
  static xchar *buf = NULL;
  static int l = 0;
//  if (n > l) {
//    buf = (xchar*) realloc(buf, sizeof(xchar) * (n + 20));
//    l = n + 20;
//  }
//  n = fl_utf2unicode((const unsigned char*)str, n, buf);

  int wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l);
  if(wn >= l) {
    buf = (xchar*) realloc(buf, sizeof(xchar) * (wn + 1));
    l = wn + 1;
    wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l);
  }
  n = wn;

  int i;
  for (i = 0; i < n; i++) {
    unsigned int r;
    r = (str[i] & 0xFC00) >> 10;
    if (!gl_fontsize->glok[r]) get_list(r);
  }
  glCallLists(n, GL_UNSIGNED_SHORT, buf);
#endif
}

/**
  Draws n charachters of the string in the current font at the given position 
  */
void gl_draw(const char* str, int n, int x, int y) {
  glRasterPos2i(x, y);
  gl_draw(str, n);
}

/**
  Draws n charachters of the string in the current font at the given position 
  */
void gl_draw(const char* str, int n, float x, float y) {
  glRasterPos2f(x, y);
  gl_draw(str, n);
}

/**
  Draws a nul-terminated string in the current font at the current position
  */
void gl_draw(const char* str) {
  gl_draw(str, strlen(str));
}

/**
  Draws a nul-terminated string in the current font at the given position 
  */
void gl_draw(const char* str, int x, int y) {
  gl_draw(str, strlen(str), x, y);
}

/**
  Draws a nul-terminated string in the current font at the given position 
  */
void gl_draw(const char* str, float x, float y) {
  gl_draw(str, strlen(str), x, y);
}

static void gl_draw_invert(const char* str, int n, int x, int y) {
  glRasterPos2i(x, -y);
  gl_draw(str, n);
}

/**
  Draws a string formatted into a box, with newlines and tabs expanded,
  other control characters changed to ^X. and aligned with the edges or
  center. Exactly the same output as fl_draw().
  */
void gl_draw(
  const char* str, 	// the (multi-line) string
  int x, int y, int w, int h, 	// bounding box
  Fl_Align align) {
  fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
}

void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}

/**
  Outlines the given rectangle with the current color.
  If Fl_Gl_Window::ortho() has been called, then the rectangle will
  exactly fill the given pixel rectangle.
  */
void gl_rect(int x, int y, int w, int h) {
  if (w < 0) {w = -w; x = x-w;}
  if (h < 0) {h = -h; y = y-h;}
  glBegin(GL_LINE_STRIP);
  glVertex2i(x+w-1, y+h-1);
  glVertex2i(x+w-1, y);
  glVertex2i(x, y);
  glVertex2i(x, y+h-1);
  glVertex2i(x+w, y+h-1);
  glEnd();
}

#if HAVE_GL_OVERLAY
extern uchar fl_overlay;
extern int fl_overlay_depth;
#endif

/**
  Sets the curent OpenGL color to an FLTK color.

  For color-index modes it will use fl_xpixel(c), which is only
  right if the window uses the default colormap!
  */
void gl_color(Fl_Color i) {
#if HAVE_GL_OVERLAY
#if defined(WIN32)
  if (fl_overlay && fl_overlay_depth) {
    if (fl_overlay_depth < 8) {
      // only black & white produce the expected colors.  This could
      // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
      int size = 1<<fl_overlay_depth;
      if (!i) glIndexi(size-2);
      else if (i >= size-2) glIndexi(size-1);
      else glIndexi(i);
    } else {
      glIndexi(i ? i : FL_GRAY_RAMP);
    }
    return;
  }
#else
  if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;}
#endif
#endif
  uchar red, green, blue;
  Fl::get_color(i, red, green, blue);
  glColor3ub(red, green, blue);
}

void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
  if (!ld) ld = w*d;
  glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
  glRasterPos2i(x,y);
  glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
}

#endif

//
// End of "$Id$".
//