diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-05-08 12:44:52 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-05-08 12:44:52 +0000 |
| commit | c56bb65a9752613a564fac18f0086053edde1ece (patch) | |
| tree | b0b128bdc64f79ce1451758526e8f4a5db7ec565 | |
| parent | 84bccaf8e7a50a001bf57524269f9f5e445e4e22 (diff) | |
Add documentation for readonly() and input_type().
Fix "make distclean" so that it removes all of the library files.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2204 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
| -rw-r--r-- | documentation/Fl_Input.html | 206 | ||||
| -rw-r--r-- | documentation/Fl_Input_.html | 329 | ||||
| -rw-r--r-- | src/Makefile | 10 |
3 files changed, 332 insertions, 213 deletions
diff --git a/documentation/Fl_Input.html b/documentation/Fl_Input.html index 504bf0697..aba00ad86 100644 --- a/documentation/Fl_Input.html +++ b/documentation/Fl_Input.html @@ -1,10 +1,15 @@ -<HTML><BODY> +<HTML> +<BODY> + <!-- NEW PAGE --> + <H2><A name=Fl_Input>class Fl_Input</A></H2> + <HR> + <H3>Class Hierarchy</H3> -<UL> -<PRE> + +<UL><PRE> <A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A> | +----<B>Fl_Input</B> @@ -12,22 +17,23 @@ +----<A href="Fl_File_Input.html">Fl_File_Input</A>, <A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>, <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Output.html#Fl_Output>Fl_Output</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A> -</PRE> -</UL> +</PRE></UL> + <H3>Include Files</H3> -<UL> -<PRE> + +<UL><PRE> #include <FL/Fl_Input.H> -</PRE> -</UL> +</PRE></UL> + <H3>Description</H3> -<P>This is the FLTK text input widget. It displays a single line of text -and lets the user edit it. Normally it is drawn with an inset box and -a white background. The text may contain any characters (even 0), and -will correctly display anything, using ^X notation for unprintable -control characters and \nnn notation for unprintable characters with -the high bit set. It assumes the font can draw any characters in the -ISO-8859-1 character set. + +<P>This is the FLTK text input widget. It displays a single line +of text and lets the user edit it. Normally it is drawn with an +inset box and a white background. The text may contain any +characters (even 0), and will correctly display anything, using +^X notation for unprintable control characters and \nnn notation +for unprintable characters with the high bit set. It assumes the +font can draw any characters in the ISO-8859-1 character set. <CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings."> @@ -240,6 +246,7 @@ inserted. </TD><TD align=left valign=top> <UL> <LI><A href=#Fl_Input.index>index</A></LI> +<LI><A href=#Fl_Input.readonly>readonly</A></LI> <LI><A href=#Fl_Input.size>size</A></LI> </UL> </TD><TD align=left valign=top> @@ -260,78 +267,115 @@ inserted. </TD></TR> </TABLE> </CENTER> -<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w, + +<H4><A name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w, int h, const char *label = 0)</A></H4> - Creates a new <TT>Fl_Input</TT> widget using the given position, size, + +<P>Creates a new <TT>Fl_Input</TT> widget using the given position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>. -<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4> - Destroys the widget and any value associated with it. -<H4><A name=Fl_Input.value>const char *Fl_Input::value() const -<BR> int Fl_Input::value(const char*) -<BR> int Fl_Input::value(const char*, int)</A></H4> - The first form returns the current value, which is a pointer to the -internal buffer and is valid only until the next event is handled. -<P>The second two forms change the text and set the mark and the point -to the end of it. The string is copied to the internal buffer. Passing <TT> -NULL</TT> is the same as "". This returns non-zero if the new value is -different than the current one. You can use the second version to -directly set the length if you know it already or want to put nul's in -the text. </P> -<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const + +<H4><A name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</A></H4> + +<P>Destroys the widget and any value associated with it. + +<H4><A name="Fl_Input.value">const char *Fl_Input::value() const +<BR>int Fl_Input::value(const char*) +<BR>int Fl_Input::value(const char*, int)</A></H4> + +<P>The first form returns the current value, which is a pointer +to the internal buffer and is valid only until the next event is +handled. + +<P>The second two forms change the text and set the mark and the +point to the end of it. The string is copied to the internal +buffer. Passing <TT>NULL</TT> is the same as "". +This returns non-zero if the new value is different than the +current one. You can use the second version to directly set the +length if you know it already or want to put nul's in the +text.</P> + +<H4><A name="Fl_Input.static_value">int Fl_Input::static_value(const char*) -<BR> int Fl_Input::static_value(const char*, int)</A></H4> - Change the text and set the mark and the point to the end of it. The -string is <I>not</I> copied. If the user edits the string it is copied -to the internal buffer then. This can save a great deal of time and -memory if your program is rapidly changing the values of text fields, -but this will only work if the passed string remains unchanged until -either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called +<BR>int Fl_Input::static_value(const char*, int)</A></H4> + +<P>Change the text and set the mark and the point to the end of +it. The string is <I>not</I> copied. If the user edits the +string it is copied to the internal buffer then. This can save a +great deal of time and memory if your program is rapidly +changing the values of text fields, but this will only work if +the passed string remains unchanged until either the +<TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called again. -<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4> - Returns the number of characters in <TT>value()</TT>. This may be -greater than <TT>strlen(value())</TT> if there are nul characters in -it. -<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4> - Same as <TT>value()[n]</TT>, but may be faster in plausible + +<H4><A name="Fl_Input.size">int Fl_Input::size() const</A></H4> + +<P>Returns the number of characters in <TT>value()</TT>. This +may be greater than <TT>strlen(value())</TT> if there are nul +characters in it. + +<H4><A name="Fl_Input.index">char Fl_Input::index(int) const</A></H4> + +<P>Same as <TT>value()[n]</TT>, but may be faster in plausible implementations. No bounds checking is done. -<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const -<BR> void Fl_Widget::when(Fl_When)</A></H4> - Controls when callbacks are done. The following values are useful, + +<H4><A name="Fl_Input.when">Fl_When Fl_Widget::when() const +<BR>void Fl_Widget::when(Fl_When)</A></H4> + +<P>Controls when callbacks are done. The following values are useful, the default value is <TT>FL_WHEN_RELEASE</TT>: + <UL> -<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is - turned on. </LI> -<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text -is changed by the user. </LI> -<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this -widget loses the focus, including when the window is unmapped. This -is a useful value for text fields in a panel where doing the callback -on every change is wasteful. However the callback will also happen if -the mouse is moved out of the window, which means it should not do -anything visible (like pop up an error message). You might do better -setting this to zero, and scanning all the items for <TT>changed()</TT> - when the OK button on a panel is pressed. </LI> -<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the -entire text is selected, and the callback is done if the text has -changed. Normally the Enter key will navigate to the next field (or -insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the -behavior. </LI> -<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will -do the callback even if the text has not changed. Useful for command -fields. </LI> + + <LI><TT>0</TT>: The callback is not done, but + <TT>changed()</TT> is turned on.</LI> + + <LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each + time the text is changed by the user.</LI> + + <LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done + when this widget loses the focus, including when the + window is unmapped. This is a useful value for text + fields in a panel where doing the callback on every + change is wasteful. However the callback will also + happen if the mouse is moved out of the window, which + means it should not do anything visible (like pop up an + error message). You might do better setting this to + zero, and scanning all the items for <TT>changed()</TT> + when the OK button on a panel is pressed.</LI> + + <LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the + Enter key, the entire text is selected, and the callback + is done if the text has changed. Normally the Enter key + will navigate to the next field (or insert a newline for + a <TT>Fl_Mulitline_Input</TT>), this changes the + behavior.</LI> + + <LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The + Enter key will do the callback even if the text has not + changed. Useful for command fields.</LI> + </UL> -<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const -<BR> void Fl_Input::textcolor(Fl_Color)</A></H4> - Gets or sets the color of the text in the input field. -<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const -<BR> void Fl_Input::textfont(Fl_Font)</A></H4> - Gets or sets the font of the text in the input field. -<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const -<BR> void Fl_Input::textsize(uchar)</A></H4> - Gets or sets the size of the text in the input field. -<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color() + +<H4><A name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const +<BR>void Fl_Input::textcolor(Fl_Color)</A></H4> + +<P>Gets or sets the color of the text in the input field. + +<H4><A name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const +<BR>void Fl_Input::textfont(Fl_Font)</A></H4> + +<P>Gets or sets the font of the text in the input field. + +<H4><A name="Fl_Input.textsize">uchar Fl_Input::textsize() const +<BR>void Fl_Input::textsize(uchar)</A></H4> + +<P>Gets or sets the size of the text in the input field. + +<H4><A name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color() const -<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4> - Get or set the color of the cursor. This is black by default. +<BR>void Fl_Input::cursor_color(Fl_Color)</A></H4> + +<P>Get or set the color of the cursor. This is black by default. -</BODY></HTML> +</BODY> +</HTML> diff --git a/documentation/Fl_Input_.html b/documentation/Fl_Input_.html index 3cab358cb..34858f636 100644 --- a/documentation/Fl_Input_.html +++ b/documentation/Fl_Input_.html @@ -1,176 +1,247 @@ -<HTML><BODY> +<HTML> +<BODY> + <!-- NEW PAGE --> + <H2><A name="Fl_Input_">class Fl_Input_</A></H2> + <HR> + <H3>Class Hierarchy</H3> -<UL> -<PRE> + +<UL><PRE> <A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> | +----<B>Fl_Input_</B> | +----<A href=Fl_Input.html#Fl_Input>Fl_Input</A> -</PRE> -</UL> +</PRE></UL> + <H3>Include Files</H3> -<UL> -<PRE> + +<UL><PRE> #include <FL/Fl_Input_.H> -</PRE> -</UL> +</PRE></UL> + <H3>Description</H3> -This is a virtual base class below <A href=Fl_Input.html#Fl_Input><TT> -Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT> -handle()</TT> and <TT>draw()</TT> method. You may want to subclass it -if you are one of those people who likes to change how the editing keys + +<P>This is a virtual base class below <A +href="Fl_Input.html#Fl_Input"><TT>Fl_Input</TT></A>. It has all +the same interfaces, but lacks the <TT>handle()</TT> and +<TT>draw()</TT> method. You may want to subclass it if you are +one of those people who likes to change how the editing keys work. -<P>This can act like any of the subclasses of Fl_Input, by setting <TT> -type()</TT> to one of the following values: </P> -<UL> -<PRE> + +<P>This can act like any of the subclasses of Fl_Input, by +setting <TT>type()</TT> to one of the following values:</P> + +<UL><PRE> #define FL_NORMAL_INPUT 0 #define FL_FLOAT_INPUT 1 #define FL_INT_INPUT 2 #define FL_MULTILINE_INPUT 4 #define FL_SECRET_INPUT 5 -</PRE> -</UL> +</PRE></UL> + <H3>Methods</H3> + <CENTER> -<TABLE width=90% summary="Fl_Input_ methods."> -<TR><TD align=left valign=top> +<TABLE width="90%" summary="Fl_Input_ methods."> +<TR><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI> -<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI> -<LI><A href=#Fl_Input_.copy>copy</A></LI> -<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI> +<LI><A href="#Fl_Input_.Fl_Input_">Fl_Input_</A></LI> +<LI><A href="#Fl_Input_.~Fl_Input_">~Fl_Input_</A></LI> +<LI><A href="#Fl_Input_.copy">copy</A></LI> +<LI><A href="#Fl_Input_.copy_cuts">copy_cuts</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.cut>cut</A></LI> -<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI> -<LI><A href=#Fl_Input_.handletext>handletext</A></LI> -<LI><A href=#Fl_Input_.insert>insert</A></LI> +<LI><A href="#Fl_Input_.cut">cut</A></LI> +<LI><A href="#Fl_Input_.drawtext">drawtext</A></LI> +<LI><A href="#Fl_Input_.handletext">handletext</A></LI> +<LI><A href="#Fl_Input_.input_type">input_type</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI> -<LI><A href=#Fl_Input_.mark>mark</A></LI> -<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI> +<LI><A href="#Fl_Input_.insert">insert</A></LI> +<LI><A href="#Fl_Input_.lineboundary">lineboundary</A></LI> +<LI><A href="#Fl_Input_.mark">mark</A></LI> +<LI><A href="#Fl_Input_.maybe_do_callback">maybe_do_callback</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.maximum_size>maximum_size</A></LI> -<LI><A href=#Fl_Input_.position>position</A></LI> -<LI><A href=#Fl_Input_.replace>replace</A></LI> +<LI><A href="#Fl_Input_.maximum_size">maximum_size</A></LI> +<LI><A href="#Fl_Input_.position">position</A></LI> +<LI><A href="#Fl_Input_.readonly">readonly</A></LI> +<LI><A href="#Fl_Input_.replace">replace</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.undo>undo</A></LI> -<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI> -<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI> +<LI><A href="#Fl_Input_.undo">undo</A></LI> +<LI><A href="#Fl_Input_.up_down_position">up_down_position</A></LI> +<LI><A href="#Fl_Input_.wordboundary">wordboundary</A></LI> </UL> </TD></TR> </TABLE> </CENTER> -<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int + +<H4><A name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int w, int h, const char *label = 0)</A></H4> - Creates a new <TT>Fl_Input_</TT> widget using the given position, -size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>. -<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4> - The destructor removes the widget and any value associated with it. -<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i) + +<P>Creates a new <TT>Fl_Input_</TT> widget using the given +position, size, and label string. The default boxtype is +<TT>FL_DOWN_BOX</TT>. + +<H4><A name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</A></H4> + +<P>The destructor removes the widget and any value associated with it. + +<H4><A name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i) const</A></H4> - Returns true if position <TT>i</TT> is at the start or end of a word. -<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i) + +<P>Returns true if position <TT>i</TT> is at the start or end of a word. + +<H4><A name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i) const</A></H4> - Returns true if position <TT>i</TT> is at the start or end of a line. -<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A> -</H4> - Draw the text in the passed bounding box. If <TT>damage() -FL_DAMAGE_ALL</TT> is true, this assumes the area has already been -erased to <TT>color()</TT>. Otherwise it does minimal update and -erases the area itself. -<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int + +<P>Returns true if position <TT>i</TT> is at the start or end of a line. + +<H4><A name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</A></H4> + +<P>Draw the text in the passed bounding box. If <TT>damage() +& FL_DAMAGE_ALL</TT> is true, this assumes the area has +already been erased to <TT>color()</TT>. Otherwise it does +minimal update and erases the area itself. + +<H4><A name="Fl_Input_.handletext">void Fl_Input_::handletext(int e,int,int,int,int)</A></H4> - Default handler for all event types. Your <TT>handle()</TT> method -should call this for all events that it does not handle completely. - You must pass it the same bounding box as passed to <TT>draw()</TT>. - Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to -select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show -and hide the cursor. -<H4><A name=Fl_Input_.up_down_position>int + +<P>Default handler for all event types. Your <TT>handle()</TT> +method should call this for all events that it does not handle +completely. You must pass it the same bounding box as passed to +<TT>draw()</TT>. Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, +<TT>FL_RELEASE</TT> to select text, handles <TT>FL_FOCUS</TT> +and <TT>FL_UNFOCUS</TT> to show and hide the cursor. + +<H4><A name="Fl_Input_.up_down_position">int Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4> - Do the correct thing for arrow keys. Sets the position (and mark if <I> -keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such -that pressing the arrows repeatedly will cause the point to move up and -down. -<H4><A name=Fl_Input_.maybe_do_callback>void + +<P>Do the correct thing for arrow keys. Sets the position (and +mark if <I>keepmark</I> is zero) to somewhere in the same line +as <I>i</I>, such that pressing the arrows repeatedly will cause +the point to move up and down. + +<H4><A name="Fl_Input_.maybe_do_callback">void Fl_Input_::maybe_do_callback()</A></H4> - Does the callback if <TT>changed()</TT> is true or if <TT>when() -FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any -point you think you should generate a callback. + +<P>Does the callback if <TT>changed()</TT> is true or if +<TT>when() & FL_WHEN_NOT_CHANGED</TT> is non-zero. You +should call this at any point you think you should generate a +callback. + <H4><A name="Fl_Input_.maximum_size">void Fl_Input_::maximum_size(int m)<BR> int Fl_Input_::maximum_size() const</A></H4> + <P>Sets or returns the maximum length of the input field. -<H4><A name=Fl_Input_.position>int Fl_Input_::position() const -<BR> int Fl_Input_::position(int new_position, int new_mark) -<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4> - The input widget maintains two pointers into the string. The -"position" is where the cursor is. The "mark" is the other end of the -selected text. If they are equal then there is no selection. Changing -this does not affect the clipboard (use <TT>copy()</TT> to do that). -<P>Changing these values causes a <TT>redraw()</TT>. The new values -are bounds checked. The return value is non-zero if the new position -is different than the old one. <TT>position(n)</TT> is the same as <TT> -position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT> -position(position(),n)</TT>. </P> -<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const + +<H4><A name="Fl_Input_.position">int Fl_Input_::position() const +<BR>int Fl_Input_::position(int new_position, int new_mark) +<BR>int Fl_Input_::position(int new_position_and_new_mark)</A></H4> + +<P>The input widget maintains two pointers into the string. The +"position" is where the cursor is. The +"mark" is the other end of the selected text. If they +are equal then there is no selection. Changing this does not +affect the clipboard (use <TT>copy()</TT> to do that). + +<P>Changing these values causes a <TT>redraw()</TT>. The new +values are bounds checked. The return value is non-zero if the +new position is different than the old one. <TT>position(n)</TT> +is the same as <TT>position(n,n)</TT>. <TT>mark(n)</TT> is the +same as <TT>position(position(),n)</TT>.</P> + +<H4><A name="Fl_Input_.mark">int Fl_Input_::mark() const <BR> int Fl_Input_::mark(int new_mark)</A></H4> - Gets or sets the current selection mark. <TT>mark(n)</TT> is the same -as <TT>position(position(),n)</TT>. -<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b, + +<P>Gets or sets the current selection mark. <TT>mark(n)</TT> is +the same as <TT>position(position(),n)</TT>. + +<H4><A name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b, const char *insert, int length=0)</A></H4> - This call does all editing of the text. It deletes the region between <TT> -a</TT> and <TT>b</TT> (either one may be less or equal to the other), -and then inserts the string <TT>insert</TT> at that point and leaves -the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does -the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change. -<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything. - Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P> -<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves -a tiny bit of time if you happen to already know the length of the -insertion, or can be used to insert a portion of a string or a string -containing nul's. </P> -<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT> - range, so it is safe to pass any values. </P> -<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that -call <TT>replace()</TT>. </P> -<H4><A name=Fl_Input_.cut>int Fl_Input_::cut() + +<P>This call does all editing of the text. It deletes the region +between <TT>a</TT> and <TT>b</TT> (either one may be less or +equal to the other), and then inserts the string <TT>insert</TT> +at that point and leaves the <TT>mark()</TT> and +<TT>position()</TT> after the insertion. Does the callback if +<TT>when() & FL_WHEN_CHANGED</TT> and there is a change. + +<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete +anything. Set <TT>insert</TT> to <TT>NULL</TT> to not insert +anything.</P> + +<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this +saves a tiny bit of time if you happen to already know the +length of the insertion, or can be used to insert a portion of a +string or a string containing nul's.</P> + +<P><TT>a</TT> and <TT>b</TT> are clamped to the +0..<TT>size()</TT> range, so it is safe to pass any values.</P> + +<P><TT>cut()</TT> and <TT>insert()</TT> are just inline +functions that call <TT>replace()</TT>.</P> + +<H4><A name="Fl_Input_.cut">int Fl_Input_::cut() <BR> int Fl_Input_::cut(int n) <BR> int Fl_Input_::cut(int a, int b);</A></H4> -<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT> - deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT> -cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT> -. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT> - and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped -to the size of the string. The mark and point are left where the -deleted text was. -<P>If you want the data to go into the clipboard, do <TT> -Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT> -Fl_Input_::copy_cuts()</TT> afterwards. </P> -<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int + +<P><TT>Fl_Input_::cut()</TT> deletes the current selection. +<TT>cut(n)</TT> deletes <TT>n</TT> characters after the +<TT>position()</TT>. <TT>cut(-n)</TT> deletes <TT>n</TT> +characters before the <TT>position()</TT>. <TT>cut(a,b)</TT> +deletes the characters between offsets <TT>a</TT> and +<TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all +clamped to the size of the string. The mark and point are left +where the deleted text was. + +<P>If you want the data to go into the clipboard, do +<TT>Fl_Input_::copy()</TT> before calling +<TT>Fl_Input_::cut()</TT>, or do <TT>Fl_Input_::copy_cuts()</TT> +afterwards.</P> + +<H4><A name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int l=0)</A></H4> - Insert the string <TT>t</TT> at the current position, and leave the -mark and position after it. If <TT>l</TT> is not zero then it is -assumed to be <TT>strlen(t)</TT>. -<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4> - Put the current selection between <TT>mark()</TT> and <TT>position()</TT> - into the clipboard. Does not replace the old clipboard contents if <TT> -position()</TT> and <TT>mark()</TT> are equal. -<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4> - Does undo of several previous calls to <TT>replace()</TT>. Returns -non-zero if any change was made. -<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4> - Copy all the previous contiguous cuts from the undo information to the -clipboard. This is used to make ^K work. </BODY></HTML> + +<P>Insert the string <TT>t</TT> at the current position, and +leave the mark and position after it. If <TT>l</TT> is not zero +then it is assumed to be <TT>strlen(t)</TT>. + +<H4><A name="Fl_Input_.copy">int Fl_Input_::copy()</A></H4> + +<P>Put the current selection between <TT>mark()</TT> and +<TT>position()</TT> into the clipboard. Does not replace the +old clipboard contents if <TT>position()</TT> and +<TT>mark()</TT> are equal. + +<H4><A name="Fl_Input_.undo">int Fl_Input_::undo()</A></H4> + +<P>Does undo of several previous calls to <TT>replace()</TT>. +Returns non-zero if any change was made. + +<H4><A name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</A></H4> + +<P>Copy all the previous contiguous cuts from the undo +information to the clipboard. This is used to make ^K work. + +<H4><A name="Fl_Input.input_type">int Fl_Input::input_type() const +<BR>void Fl_Input::input_type(int)</A></H4> + +<P>Gets or sets the input field type. + +<H4><A name="Fl_Input.readonly">int Fl_Input::readonly() const +<BR>void Fl_Input::readonly(int)</A></H4> + +<P>Gets or sets the read-only state of the input field. + +</BODY> +</HTML> diff --git a/src/Makefile b/src/Makefile index d446616dc..5edf01141 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,5 +1,5 @@ # -# "$Id: Makefile,v 1.18.2.14.2.41 2002/04/30 21:50:16 easysw Exp $" +# "$Id: Makefile,v 1.18.2.14.2.42 2002/05/08 12:44:52 easysw Exp $" # # Library makefile for the Fast Light Tool Kit (FLTK). # @@ -239,7 +239,11 @@ libfltk_gl_s.a: $(GLOBJECTS) chmod +x libfltk_gl_s.a clean : - -@ rm -f *.o $(DSONAME) $(GLDSONAME) $(LIBRARY) $(CLEAN) libfltk.so libfltk_gl.so + -@ rm -f *.o $(DSONAME) $(FLDSONAME) $(GLDSONAME) \ + ../lib/$(LIBNAME) ../lib/$(FLLIBNAME) ../lib/$(GLLIBNAME) \ + libfltk.so libfltk_forms.so libfltk_gl.so \ + libfltk.sl libfltk_forms.sl libfltk_gl.sl \ + $(CLEAN) depend: $(CPPFILES) $(FLCPPFILES) $(GLCPPFILES) $(CFILES) makedepend -Y -I.. -f makedepend $(CPPFILES) $(GLCPPFILES) $(CFILES) @@ -429,5 +433,5 @@ uninstall: # -# End of "$Id: Makefile,v 1.18.2.14.2.41 2002/04/30 21:50:16 easysw Exp $". +# End of "$Id: Makefile,v 1.18.2.14.2.42 2002/05/08 12:44:52 easysw Exp $". # |
