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authorFabien Costantini <fabien@onepost.net>2008-09-15 00:27:28 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-15 00:27:28 +0000
commitfdcfef214e67b0b1162ef4098ba960efd7049523 (patch)
treeec879deb42fe1fbf3ec5a93cf2d7227cf09ed25e /FL
parente760e8a6e7335ab0689686b907dcafe94aa168db (diff)
Doxygen documentation WP7 Done. Fl_Menu_Item was a real pain to doxyfy.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6248 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL')
-rw-r--r--FL/Fl_Menu_.H75
-rw-r--r--FL/Fl_Menu_Bar.H39
-rw-r--r--FL/Fl_Menu_Button.H20
-rw-r--r--FL/Fl_Menu_Item.H222
-rw-r--r--FL/Fl_Menu_Window.H12
-rw-r--r--FL/Fl_Progress.H10
-rw-r--r--FL/Fl_Timer.H19
7 files changed, 391 insertions, 6 deletions
diff --git a/FL/Fl_Menu_.H b/FL/Fl_Menu_.H
index 04cd4519b..583f44440 100644
--- a/FL/Fl_Menu_.H
+++ b/FL/Fl_Menu_.H
@@ -33,6 +33,15 @@
#endif
#include "Fl_Menu_Item.H"
+/**
+ Base class of all widgets that have a menu in FLTK.
+ Currently FLTK provides you with
+ Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice.
+
+ <P>The class contains a pointer to an array of structures of type Fl_Menu_Item. The
+ array may either be supplied directly by the user program, or it may
+ be "private": a dynamically allocated array managed by the Fl_Menu_.
+*/
class FL_EXPORT Fl_Menu_ : public Fl_Widget {
Fl_Menu_Item *menu_;
@@ -57,41 +66,99 @@ public:
const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());}
void global();
+ /**
+ Returns a pointer to the array of Fl_Menu_Items. This will either be
+ the value passed to menu(value) or the private copy.
+ */
const Fl_Menu_Item *menu() const {return menu_;}
void menu(const Fl_Menu_Item *m);
void copy(const Fl_Menu_Item *m, void* user_data = 0);
int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
- int add(const char* a, const char* b, Fl_Callback* c,
- void* d = 0, int e = 0) {return add(a,fl_old_shortcut(b),c,d,e);}
+ /** See int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0)*/
+ int add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
+ return add(a,fl_old_shortcut(b),c,d,e);}
+ int add(const char *);
int size() const ;
void size(int W, int H) { Fl_Widget::size(W, H); }
void clear();
- int add(const char *);
void replace(int,const char *);
void remove(int);
+ /** Changes the shortcut of item i to n. */
void shortcut(int i, int s) {menu_[i].shortcut(s);}
+ /** Sets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
void mode(int i,int fl) {menu_[i].flags = fl;}
+ /** Gets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
int mode(int i) const {return menu_[i].flags;}
+ /** Returns a pointer to the last menu item that was picked. */
const Fl_Menu_Item *mvalue() const {return value_;}
+ /** Returns the index into menu() of the last item chosen by the user. It is zero initially. */
int value() const {return value_ ? (int)(value_-menu_) : -1;}
int value(const Fl_Menu_Item*);
+ /**
+ The value is the index into menu() of the last item chosen by
+ the user. It is zero initially. You can set it as an integer, or set
+ it with a pointer to a menu item. The set routines return non-zero if
+ the new value is different than the old one.
+ */
int value(int i) {return value(menu_+i);}
+ /** Returns the title of the last item chosen, or of item i. */
const char *text() const {return value_ ? value_->text : 0;}
+ /** Returns the title of the last item chosen, or of item i. */
const char *text(int i) const {return menu_[i].text;}
+ /** Gets the current font of menu item labels. */
Fl_Font textfont() const {return textfont_;}
+ /** Sets the current font of menu item labels. */
void textfont(Fl_Font c) {textfont_=c;}
+ /** Gets the font size of menu item labels. */
Fl_Fontsize textsize() const {return textsize_;}
+ /** Sets the font size of menu item labels. */
void textsize(Fl_Fontsize c) {textsize_=c;}
+ /** Get the current color of menu item labels. */
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
+ /** Sets the current color of menu item labels. */
void textcolor(unsigned c) {textcolor_=c;}
+ /**
+ This box type is used to surround the currently-selected items in the
+ menus. If this is FL_NO_BOX then it acts like
+ FL_THIN_UP_BOX and selection_color() acts like
+ FL_WHITE, for back compatability.
+
+
+ <h4>const Fl_Menu_Item *Fl_Menu_::find_item(const char *name);</h4>
+
+ <p>Returns a pointer to the menu item with the given (full)
+ pathname. If no matching menu item can be found, a NULL pointer
+ is returned. This function does not search submenus that are linked
+ via FL_SUBMENU_POINTER.</p>
+
+
+ <h4>int Fl_Menu_::item_pathname(char *name, int namelen ) const;<br>
+ int Fl_Menu_::item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem) const;</h4>
+
+ <p>Returns the 'menu pathname' (eg. "File/Quit") for the recently picked item in user supplied string 'name'. Useful in the callback function for a menu item, to determine the last picked item's 'menu pathname' string.
+
+ <p>If finditem is specified, name will contain the 'menu pathname' for that item.
+
+ <p>Returns:
+
+ <ul>
+ <li>0 - OK: 'name' has the pathname, guaranteed not longer than namelen
+ <li>-1 - Failed: 'finditem' was not found in the menu
+ <li>-2 - Failed: 'name' is not large enough to handle the menu names
+ </ul>
+
+ <p>In the case of errors (-1 or -2), 'name' will be an empty string.
+ */
Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
+ /** See Fl_Boxtype Fl_Menu_::down_box() const */
void down_box(Fl_Boxtype b) {down_box_ = b;}
- // back compatability:
+ /** For back compatability, same as selection_color() */
Fl_Color down_color() const {return selection_color();}
+ /** For back compatability, same as selection_color() */
void down_color(unsigned c) {selection_color(c);}
};
diff --git a/FL/Fl_Menu_Bar.H b/FL/Fl_Menu_Bar.H
index 42c7d2949..074821838 100644
--- a/FL/Fl_Menu_Bar.H
+++ b/FL/Fl_Menu_Bar.H
@@ -30,11 +30,50 @@
#include "Fl_Menu_.H"
+/**
+ This widget provides a standard menubar interface. Usually you will
+ put this widget along the top edge of your window. The height of the
+ widget should be 30 for the menu titles to draw correctly with the
+ default font.
+ <P>The items on the bar and the menus they bring up are defined by a
+ single Fl_Menu_Item
+ array. Because a Fl_Menu_Item array defines a hierarchy, the
+ top level menu defines the items in the menubar, while the submenus
+ define the pull-down menus. Sub-sub menus and lower pop up to the right
+ of the submenus. </P>
+ <P ALIGN=CENTER>\image html src=</P>
+ <P>If there is an item in the top menu that is not a title of a
+ submenu, then it acts like a &quot;button&quot; in the menubar. Clicking on it
+ will pick it. </P>
+ <P>When the user picks an item off the menu, the item's callback is
+ done with the menubar as the Fl_Widget* argument. If the item
+ does not have a callback the menubar's callback is done instead. </P>
+ <P>Submenus will also pop up in response to shortcuts indicated by
+ putting a '&' character in the name field of the menu item. If you put a
+ '&' character in a top-level &quot;button&quot; then the shortcut picks it. The
+ '&' character in submenus is ignored until the menu is popped up. </P>
+ <P>Typing the shortcut() of any of the menu items will cause
+ callbacks exactly the same as when you pick the item with the mouse.
+*/
class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
protected:
void draw();
public:
int handle(int);
+ /**
+ Creates a new Fl_Menu_Bar widget using the given position,
+ size, and label string. The default boxtype is FL_UP_BOX.
+ <P>The constructor sets menu() to NULL. See
+ Fl_Menu_ for the methods to set or change the menu. </P>
+ <P>labelsize(), labelfont(), and labelcolor()
+ are used to control how the menubar items are drawn. They are
+ initialized from the Fl_Menu static variables, but you can
+ change them if desired. </P>
+ <P>label() is ignored unless you change align() to
+ put it outside the menubar.
+ <P>The destructor removes the Fl_Menu_Bar widget and all of its
+ menu items.
+ */
Fl_Menu_Bar(int X, int Y, int W, int H,const char *l=0)
: Fl_Menu_(X,Y,W,H,l) {}
};
diff --git a/FL/Fl_Menu_Button.H b/FL/Fl_Menu_Button.H
index b0d669a05..7acebcef0 100644
--- a/FL/Fl_Menu_Button.H
+++ b/FL/Fl_Menu_Button.H
@@ -30,6 +30,26 @@
#include "Fl_Menu_.H"
+/**
+ This is a button that when pushed pops up a menu (or hierarchy of
+ menus) defined by an array of
+ Fl_Menu_Item objects.
+ <P ALIGN=CENTER>\image html src=</P>
+ <P>Normally any mouse button will pop up a menu and it is lined up
+ below the button as shown in the picture. However an Fl_Menu_Button
+ may also control a pop-up menu. This is done by setting the type()
+ , see below. </P>
+ <P>The menu will also pop up in response to shortcuts indicated by
+ putting a '&' character in the label(). </P>
+ <P>Typing the shortcut() of any of the menu items will cause
+ callbacks exactly the same as when you pick the item with the mouse.
+ The '&' character in menu item names are only looked at when the menu is
+ popped up, however. </P>
+ <P>When the user picks an item off the menu, the item's callback is
+ done with the menu_button as the Fl_Widget* argument. If the
+ item does not have a callback the menu_button's callback is done
+ instead.
+*/
class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
protected:
void draw();
diff --git a/FL/Fl_Menu_Item.H b/FL/Fl_Menu_Item.H
index a302a5446..6e4908951 100644
--- a/FL/Fl_Menu_Item.H
+++ b/FL/Fl_Menu_Item.H
@@ -51,6 +51,70 @@ extern FL_EXPORT int fl_old_shortcut(const char*);
class Fl_Menu_;
+/**
+ The Fl_Menu_Item structure defines a single menu item that
+ is used by the Fl_Menu_ class.
+ <UL>
+ <PRE>
+ struct Fl_Menu_Item {
+ const char* text; // label()
+ ulong shortcut_;
+ Fl_Callback* callback_;
+ void* user_data_;
+ int flags;
+ uchar labeltype_;
+ uchar labelfont_;
+ uchar labelsize_;
+ uchar labelcolor_;
+ };
+
+ enum { // values for flags:
+ FL_MENU_INACTIVE = 1,
+ FL_MENU_TOGGLE = 2,
+ FL_MENU_VALUE = 4,
+ FL_MENU_RADIO = 8,
+ FL_MENU_INVISIBLE = 0x10,
+ FL_SUBMENU_POINTER = 0x20,
+ FL_SUBMENU = 0x40,
+ FL_MENU_DIVIDER = 0x80,
+ FL_MENU_HORIZONTAL = 0x100
+ };
+ </PRE>
+ </UL>
+ Typically menu items are statically defined; for example:
+ <UL><PRE>
+ Fl_Menu_Item popup[] = {
+ {&quot;&alpha&quot;, FL_ALT+'a', the_cb, (void*)1},
+ {&quot;&beta&quot;, FL_ALT+'b', the_cb, (void*)2},
+ {&quot;gamma&quot;, FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
+ {&quot;&strange&quot;, 0, strange_cb},
+ {&quot;&charm&quot;, 0, charm_cb},
+ {&quot;&truth&quot;, 0, truth_cb},
+ {&quot;b&eauty&quot;, 0, beauty_cb},
+ {&quot;sub&menu&quot;, 0, 0, 0, FL_SUBMENU},
+ {&quot;one&quot;},
+ {&quot;two&quot;},
+ {&quot;three&quot;},
+ {0},
+ {&quot;inactive&quot;, FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
+ {&quot;invisible&quot;,FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
+ {&quot;check&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
+ {&quot;box&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
+ {0}};
+ </PRE></UL>
+ produces:
+ <P ALIGN=CENTER>\image html menu.gif </P>
+
+ A submenu title is identified by the bit FL_SUBMENU in the
+ flags field, and ends with a label() that is NULL.
+ You can nest menus to any depth. A pointer to the first item in the
+ submenu can be treated as an Fl_Menu array itself. It is also
+ possible to make seperate submenu arrays with FL_SUBMENU_POINTER
+ flags.
+ <P>You should use the method functions to access structure members and
+ not access them directly to avoid compatibility problems with future
+ releases of FLTK.
+*/
struct FL_EXPORT Fl_Menu_Item {
const char *text; // label()
int shortcut_;
@@ -64,51 +128,185 @@ struct FL_EXPORT Fl_Menu_Item {
// advance N items, skipping submenus:
const Fl_Menu_Item *next(int=1) const;
+ /**
+ Advance a pointer by n items through a menu array, skipping
+ the contents of submenus and invisible items. There are two calls so
+ that you can advance through const and non-const data.
+ */
Fl_Menu_Item *next(int i=1) {
return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));}
+ /** Returns the first menu item, same as next(0). */
const Fl_Menu_Item *first() const { return next(0); }
+ /** Returns the first menu item, same as next(0). */
Fl_Menu_Item *first() { return next(0); }
// methods on menu items:
+ /**
+ This is the title of the item. A NULL here indicates the end
+ of the menu (or of a submenu). A '&' in the item will print an
+ underscore under the next letter, and if the menu is popped up that
+ letter will be a &quot;shortcut&quot; to pick that item. To get a
+ real '&' put two
+ in a row.
+ */
const char* label() const {return text;}
+ /** See const char* Fl_Menu_Item::label() const */
void label(const char* a) {text=a;}
+ /** See const char* Fl_Menu_Item::label() const */
void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;}
+ /**
+ A labeltype identifies a routine that draws the label of the
+ widget. This can be used for special effects such as emboss, or to use
+ the label() pointer as another form of data such as a bitmap.
+ The value FL_NORMAL_LABEL prints the label as text.
+ */
Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;}
+ /**
+ A labeltype identifies a routine that draws the label of the
+ widget. This can be used for special effects such as emboss, or to use
+ the label() pointer as another form of data such as a bitmap.
+ The value FL_NORMAL_LABEL prints the label as text.
+ */
void labeltype(Fl_Labeltype a) {labeltype_ = a;}
+ /**
+ This color is passed to the labeltype routine, and is typically the
+ color of the label text. This defaults to FL_BLACK. If this
+ color is not black fltk will <I>not</I> use overlay bitplanes to draw
+ the menu - this is so that images put in the menu draw correctly.
+ */
Fl_Color labelcolor() const {return (Fl_Color)labelcolor_;}
+ /** See Fl_Color Fl_Menu_Item::labelcolor() const */
void labelcolor(unsigned a) {labelcolor_ = a;}
+ /**
+ Fonts are identified by small 8-bit indexes into a table. See the
+ enumeration list for predefined fonts. The default value is a
+ Helvetica font. The function
+ Fl::set_font() can define new fonts.
+ */
Fl_Font labelfont() const {return labelfont_;}
+ /**
+ Fonts are identified by small 8-bit indexes into a table. See the
+ enumeration list for predefined fonts. The default value is a
+ Helvetica font. The function
+ Fl::set_font() can define new fonts.
+ */
void labelfont(Fl_Font a) {labelfont_ = a;}
+ /** Gets or sets the label font pixel size/height. */
+ /** Gets the label font pixel size/height.*/
Fl_Fontsize labelsize() const {return labelsize_;}
+ /** Sets the label font pixel size/height.*/
void labelsize(Fl_Fontsize a) {labelsize_ = a;}
+
+ /**
+ Each item has space for a callback function and an argument for that
+ function. Due to back compatability, the Fl_Menu_Item itself
+ is not passed to the callback, instead you have to get it by calling
+ ((Fl_Menu_*)w)-&gt;mvalue() where w is the widget argument.
+ */
Fl_Callback_p callback() const {return callback_;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback* c) {callback_=c;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
+ /**
+ Get or set the user_data argument that is sent to the
+ callback function.
+ */
void* user_data() const {return user_data_;}
+ /**
+ Get or set the user_data argument that is sent to the
+ callback function.
+ */
void user_data(void* v) {user_data_ = v;}
+ /**
+ For convenience you can also define the callback as taking a long
+ argument. This is implemented by casting this to a Fl_Callback
+ and casting the long to a void* and may not be
+ portable to some machines.
+ */
long argument() const {return (long)user_data_;}
+ /**
+ For convenience you can also define the callback as taking a long
+ argument. This is implemented by casting this to a Fl_Callback
+ and casting the long to a void* and may not be
+ portable to some machines.
+ */
void argument(long v) {user_data_ = (void*)v;}
+ /** Gets what key combination shortcut will trigger the menu item. */
int shortcut() const {return shortcut_;}
+ /**
+ Sets exactly what key combination will trigger the menu item. The
+ value is a logical 'or' of a key and a set of shift flags, for instance
+ FL_ALT+'a' or FL_ALT+FL_F+10 or just 'a'. A value of
+ zero disables the shortcut.
+ <P>The key can be any value returned by
+ Fl::event_key(), but will usually be an ASCII letter. Use
+ a lower-case letter unless you require the shift key to be held down. </P>
+ <P>The shift flags can be any set of values accepted by
+ Fl::event_state(). If the bit is on that shift key must
+ be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
+ the shift flags (zero for the other bits indicates a &quot;don't care&quot;
+ setting).
+ */
void shortcut(int s) {shortcut_ = s;}
+ /**
+ Returns true if either FL_SUBMENU or FL_SUBMENU_POINTER
+ is on in the flags. FL_SUBMENU indicates an embedded submenu
+ that goes from the next item through the next one with a NULL
+ label(). FL_SUBMENU_POINTER indicates that user_data()
+ is a pointer to another menu array.
+ */
int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);}
+ /**
+ Returns true if a checkbox will be drawn next to this item. This is
+ true if FL_MENU_TOGGLE or FL_MENU_RADIO is set in the
+ flags.
+ */
int checkbox() const {return flags&FL_MENU_TOGGLE;}
+ /**
+ Returns true if this item is a radio item. When a radio button is
+ selected all &quot;adjacent&quot; radio buttons are turned off. A set of radio
+ items is delimited by an item that has radio() false, or by an
+ item with FL_MENU_DIVIDER turned on.
+ */
int radio() const {return flags&FL_MENU_RADIO;}
+ /** Returns the current value of the check or radio item. */
int value() const {return flags&FL_MENU_VALUE;}
+ /**
+ Turns the check or radio item &quot;on&quot; for the menu item. Note that this
+ does not turn off any adjacent radio items like set_only()
+ does.
+ */
void set() {flags |= FL_MENU_VALUE;}
+ /** Turns the check or radio item &quot;off&quot; for the menu item. */
void clear() {flags &= ~FL_MENU_VALUE;}
void setonly();
+ /** Gets the visibility of an item. */
int visible() const {return !(flags&FL_MENU_INVISIBLE);}
+ /** Makes an item visible in the menu. */
void show() {flags &= ~FL_MENU_INVISIBLE;}
+ /** Hides an item in the menu. */
void hide() {flags |= FL_MENU_INVISIBLE;}
+ /** Get whether or not the item can be picked. */
int active() const {return !(flags&FL_MENU_INACTIVE);}
+ /** Allows a menu item to be picked. */
void activate() {flags &= ~FL_MENU_INACTIVE;}
+ /**
+ Prevents a menu item from being picked. Note that this will also cause
+ the menu item to appear grayed-out.
+ */
void deactivate() {flags |= FL_MENU_INACTIVE;}
- int activevisible() const {return !(flags&0x11);}
+ /** Returns non 0 if FL_INACTIVE and FL_INVISIBLE are cleared, 0 otherwise. */
+ int activevisible() const {return !(flags & (FL_MENU_INACTIVE|FL_MENU_INVISIBLE));}
// compatibility for FLUID so it can set the image of a menu item...
+ /** compatibility api for FLUID, same as a->label(this) */
void image(Fl_Image* a) {a->label(this);}
+ /** compatibility api for FLUID, same as a.label(this) */
void image(Fl_Image& a) {a.label(this);}
// used by menubar:
@@ -130,15 +328,37 @@ struct FL_EXPORT Fl_Menu_Item {
const Fl_Menu_Item* test_shortcut() const;
const Fl_Menu_Item* find_shortcut(int *ip=0) const;
+ /**
+ Call the Fl_Menu_Item item's callback, and provide the
+ Fl_Widget argument (and optionally override the user_data()
+ argument). You must first check that callback() is non-zero
+ before calling this.
+ */
void do_callback(Fl_Widget* o) const {callback_(o, user_data_);}
+ /**
+ Call the Fl_Menu_Item item's callback, and provide the
+ Fl_Widget argument (and optionally override the user_data()
+ argument). You must first check that callback() is non-zero
+ before calling this.
+ */
void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);}
+ /**
+ Call the Fl_Menu_Item item's callback, and provide the
+ Fl_Widget argument (and optionally override the user_data()
+ argument). You must first check that callback() is non-zero
+ before calling this.
+ */
void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)arg);}
// back-compatability, do not use:
+ /** back compatibility only \deprecated. */
int checked() const {return flags&FL_MENU_VALUE;}
+ /** back compatibility only \deprecated. */
void check() {flags |= FL_MENU_VALUE;}
+ /** back compatibility only \deprecated. */
void uncheck() {flags &= ~FL_MENU_VALUE;}
int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0);
+ /** See int add(const char*, int shortcut, Fl_Callback*, void*, int) */
int add(const char*a, const char* b, Fl_Callback* c,
void* d = 0, int e = 0) {
return add(a,fl_old_shortcut(b),c,d,e);}
diff --git a/FL/Fl_Menu_Window.H b/FL/Fl_Menu_Window.H
index b2fea05d0..7337ac1d2 100644
--- a/FL/Fl_Menu_Window.H
+++ b/FL/Fl_Menu_Window.H
@@ -30,6 +30,12 @@
#include "Fl_Single_Window.H"
+/**
+ The Fl_Menu_Window widget is a window type used for menus. By
+ default the window is drawn in the hardware overlay planes if they are
+ available so that the menu don't force the rest of the window to
+ redraw.
+*/
class FL_EXPORT Fl_Menu_Window : public Fl_Single_Window {
enum {NO_OVERLAY = 128};
public:
@@ -37,12 +43,18 @@ public:
void erase();
void flush();
void hide();
+ /** Tells if hardware overlay mode is set */
int overlay() {return !(flags()&NO_OVERLAY);}
+ /** Tells FLTK to use hardware overlay planes if they are available. */
void set_overlay() {clear_flag(NO_OVERLAY);}
+ /** Tells FLTK to use normal drawing planes instead of overlay planes.
+ This is usually necessary if your menu contains multi-color pixmaps. */
void clear_overlay() {set_flag(NO_OVERLAY);}
~Fl_Menu_Window();
+ /** Creates a new Fl_Menu_Window widget using the given size, and label string. */
Fl_Menu_Window(int W, int H, const char *l = 0)
: Fl_Single_Window(W,H,l) { image(0); }
+ /** Creates a new Fl_Menu_Window widget using the given position, size, and label string. */
Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0)
: Fl_Single_Window(X,Y,W,H,l) { image(0); }
};
diff --git a/FL/Fl_Progress.H b/FL/Fl_Progress.H
index 6f5819a2b..12ccf09c6 100644
--- a/FL/Fl_Progress.H
+++ b/FL/Fl_Progress.H
@@ -38,7 +38,9 @@
//
// Progress class...
//
-
+/**
+ Displays a progress bar for the user.
+*/
class FL_EXPORT Fl_Progress : public Fl_Widget
{
float value_,
@@ -53,13 +55,19 @@ class FL_EXPORT Fl_Progress : public Fl_Widget
Fl_Progress(int x, int y, int w, int h, const char *l = 0);
+ /** Sets the maximum value in the progress widget. */
void maximum(float v) { maximum_ = v; redraw(); }
+ /** Gets the maximum value in the progress widget. */
float maximum() const { return (maximum_); }
+ /** Sets the minimum value in the progress widget. */
void minimum(float v) { minimum_ = v; redraw(); }
+ /** Gets the minimum value in the progress widget. */
float minimum() const { return (minimum_); }
+ /** Sets the current value in the progress widget. */
void value(float v) { value_ = v; redraw(); }
+ /** Gets the current value in the progress widget. */
float value() const { return (value_); }
};
diff --git a/FL/Fl_Timer.H b/FL/Fl_Timer.H
index 6c9e28067..4f3dada40 100644
--- a/FL/Fl_Timer.H
+++ b/FL/Fl_Timer.H
@@ -37,6 +37,13 @@
#define FL_VALUE_TIMER 1
#define FL_HIDDEN_TIMER 2
+/**
+ This is provided only to emulate the Forms Timer widget. It works by
+ making a timeout callback every 1/5 second. This is wasteful and
+ inaccurate if you just want something to happen a fixed time in the
+ future. You should directly call
+ Fl::add_timeout() instead.
+*/
class FL_EXPORT Fl_Timer : public Fl_Widget {
static void stepcb(void *);
void step();
@@ -50,9 +57,21 @@ public:
Fl_Timer(uchar t,int x,int y,int w,int h, const char *l);
~Fl_Timer();
void value(double);
+ /** See void Fl_Timer::value(double) */
double value() const {return delay>0.0?delay:0.0;}
+ /**
+ Gets or sets the direction of the timer. If the direction is zero
+ then the timer will count up, otherwise it will count down from the
+ initial value().
+ */
char direction() const {return direction_;}
+ /**
+ Gets or sets the direction of the timer. If the direction is zero
+ then the timer will count up, otherwise it will count down from the
+ initial value().
+ */
void direction(char d) {direction_ = d;}
+ /** Gets or sets whether the timer is suspended. */
char suspended() const {return !on;}
void suspended(char d);
};