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authorManolo Gouy <Manolo>2018-09-12 12:46:09 +0000
committerManolo Gouy <Manolo>2018-09-12 12:46:09 +0000
commitb0e0e0912cc9e6dab548fe914461cee96772dce1 (patch)
treed97fc0539900ea0aaff20a767f5f2fffdc0e2313 /examples/OpenGL3-glut-test.cxx
parentb6f65b1c8706098fbbbe8b717f5c94309728aa16 (diff)
MacOS ≥ 10.10: Fl_Window::fullscreen() and fullscreen_off() no longer call Fl_Window::hide() + Fl_Window::show()
The new procedure essentially resizes the window, as done on the X11+EWMH and Windows platforms. This improves in particular the possibility to turn an Fl_Gl_Window fullscreen on and off. MacOS ≥ 10.10 is required because the procedure isn't stable (random crashes during fast switches) with 10.9. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13045 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'examples/OpenGL3-glut-test.cxx')
-rw-r--r--examples/OpenGL3-glut-test.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/OpenGL3-glut-test.cxx b/examples/OpenGL3-glut-test.cxx
index 405d7f105..84c9322a4 100644
--- a/examples/OpenGL3-glut-test.cxx
+++ b/examples/OpenGL3-glut-test.cxx
@@ -198,7 +198,6 @@ int main (int argc, char* argv[])
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | FL_OPENGL3);
glutInitWindowSize(400, 400);
glutCreateWindow("Triangle Test");
- if (fullscreen) Fl::first_window()->fullscreen();
#ifndef __APPLE__
GLenum err = glewInit(); // defines pters to functions of OpenGL V 1.2 and above
if (err) Fl::error("glewInit() failed returning %u", err);
@@ -215,6 +214,7 @@ int main (int argc, char* argv[])
initShaders();
init();
glutDisplayFunc(display);
+ if (fullscreen) Fl::first_window()->fullscreen();
glutMainLoop();
return 0;
}