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to draw strings under GL.
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equivalent to !USE_XFT
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kCGBitmapByteOrder32Host #define'd
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glDeleteLists() calls.
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11719 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11718 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Class Fl_Gl_Window_Driver, with its platform-specific derived classes, is created
to hold platform-specific, OpenGL code.
File gl_draw.cxx still needs to be converted to the driver model.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11716 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This file contained nearly only platform-specific code.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11507 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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File fl_utf8.h defines the xchar type with a platform-dependent value (wchar_t or unsigned short).
But it is used exclusively by WIN32 code (0 use in cross-platform code, 0 use in APPLE
or in USE_X11 code).
Thus, we can just get rid of this type and replace it by wchar_t where it is used.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11459 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Fl_Graphics_Driver::get_gc() to gc().
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fl_gc remains usable by the application as a hook into the system.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11189 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This commit is the accumulated patch introduced in branch 1.3
in svn r 11094, 11095, and 11096.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11097 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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can coexist (cfg_gfx). Found the missing pixels in the OpenGL gfx driver.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11012 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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information, added an OpenGL graphics driver that renders a button on top of an OpenGL window (see test/cube).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11006 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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links (Xcode, hello, other C flags: -D FL_PORTING -U __APPLE__ -U __APPLE_QUARTZ__)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@10993 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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with FL_PORTING defined and WIN32 and __APPLE__ undefined>
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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library source
than in the public header file FL/gl.h
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does not
implement the GL_EXT_texture_rectangle extension.
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extension name instead of old GL_TEXTURE_RECTANGLE_EXT.
Also, use the GL_BGRA format that is preferred for GL textures,
according to "Optimal Data Formats and Types" from
"Best Practices for Working with Texture Data".
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10849 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10847 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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XGetUtf8FontAndGlyph was referenced in libfltk_gl if configured w/o xft
and defined in libfltk, but not exported (regression since 1.3.3).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10588 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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exported from libfltk.so but called
by function gl_font() of file src/gl_draw.cxx (X11-specific).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10504 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This is an internal header.
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change in gl_font() was needed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10012 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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(to clarify static exception LGPL by changing license references)
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Fl_Gl_Window
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The fix invalidates the pile of string textures after each Fl_Gl_Window deletion.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8536 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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the Fl_Graphics_Driver
class to prepare for the future definition of graphics drivers that fully deal with text measurement.
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each graphics device.
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string.
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