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static variable and a public getter.
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which is more expressive.
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Fl_Window::hide() and Fl_Window::show().
Windows are now rescaled with a call to Fl_Window::resize() which has been slightly modified.
Static member variable bool Fl_Window_Driver::in_resize_after_scale_change is created,
and is true if and only if Fl_Window::resize() is called by Fl_Window_Driver::resize_after_scale_change().
This new flag allows Fl_Window::resize() to perform correctly the rescaling of the window.
Fl_Gl_Window::resize() and Fl_Double_Window::resize() also consult the value of
the Fl_Window_Driver::in_resize_after_scale_change flag.
The platform-specific Fl_WinAPI_Window_Driver::resize() and Fl_X11_Window_Driver::resize()
also use the Fl_Window_Driver::in_resize_after_scale_change flag.
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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*new_current) and pop_current() to set/unset the current drawing surface.
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the same as the check which is subsequently used before calling dlsym() and dlopen().
Note that this may also work around an occasional issue observed when building
for Windows with cmake and mingw-64, which was sometimes erroneously attempting
to #include "dlfcn.h" - which is not generally appropriate on a Windows host.
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variable under the X11 platform.
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FL/platform_types.h
If a platform does not support OpenGL, it can just typedef GLContext as void*
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Fl_Cocoa_Gl_Window_Driver
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Class Fl_Gl_Window_Driver, with its platform-specific derived classes, is created
to hold platform-specific, OpenGL code.
File gl_draw.cxx still needs to be converted to the driver model.
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platform-specific driver of a window.
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Fl_Cocoa_Screen_Driver.
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Fl_Cocoa_Window_Driver.
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Fl_Graphics_Driver::get_gc() to gc().
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fl_gc remains usable by the application as a hook into the system.
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
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Fixed a few warnings and a compilation issue introduced from previous reorganization.
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implemented, it will 'just work' by allowing fl_* rendering into OpenGL contexts (such as widgets, etc.)
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to Fl_Graphics_Device - will that break binary compatibility?
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rectf() become without the #ifdef mess.
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can coexist (cfg_gfx). Found the missing pixels in the OpenGL gfx driver.
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works, except for text rendering (as expected).
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information, added an OpenGL graphics driver that renders a button on top of an OpenGL window (see test/cube).
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with FL_PORTING defined and WIN32 and __APPLE__ undefined>
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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of a window:
1) Fl_Gl_Window::mode(int m) is platform-independent and uses an argument containing bit flags
(e.g., FL_DOUBLE, FL_RGB8) to express desired capabilities. The m argument is assigned to
the mode_ private member variable of the Fl_Gl_Window object.
2) Fl_Gl_Window::mode(const int *a) is highly platform-dependent. It uses a zero-ending
array of attributes or attribute-value pairs to express capabilities. This member function
can be used on the X11 and the Mac OS platforms, but not with MSWindows.
Before this patch, the mode_ private member variable of the Fl_Gl_Window object
is assigned 0 by this member function.
The Fl_Gl_Window::flush() member function tests whether the FL_DOUBLE flag
is ON in the mode_ variable, and changes code path accordingly. Therefore,
the second API to control OpenGL capabilities fails when a double-buffered
GL context is required, because the code path followed by Fl_Gl_Window::flush()
does not match the GL context requirements.
With this patch, Fl_Gl_Window::mode(const int *a) scans the content of its
array argument, and sets the FL_DOUBLE bit of the mode_ member variable
if the array requires a double-buffered GL context.
This patch does that for the X11 platform. The same was introduced for the
Mac OS platform at r. 10854. The MSWindows platform does not use the
Fl_Gl_Window::mode(const int *a) API.
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where it is more easily understood.
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Fl_Gl_Window::(const int *a) member function that uses a zero-ending
array of system-dependent attributes.
This procedure failed whenever a double buffer was asked for.
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it is necessary only if all GL windows have been deleted.
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avoid
collisions with user-defined symbols.
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each resize operation.
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MAC_OS_X_VERSION_10_7
because it is only defined internally to FLTK.
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deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
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inside another
window is just another window with Mac OS as it was already with MSWindows and X11.
This requires Mac OS X 10.2. Window nesting to any depth is possible.
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rather than try to port it to the new fancy cursor handling.
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