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The fix is twofold:
(1) if Fl_Window::flush() is called, this is ignored silently
(2) if Fl_Window::make_current() is called directly, but the window
is currently not shown(), then the program will be terminated
with an error message.
The latter is necessary because returning from make_current() would
leave the program in a state where it would expect to have a valid
drawing context.
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is linked,
that doesn't use the "volatile" attribute (suggested by Albrecht).
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additional volatile
seems necessary, at least on Mac OS with optimized compilation.
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Fl_Gl_Device_Plugin.o is loaded,
and so printing of GL windows works.
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it's realized that for consistency, the recently added window_offset() method
(a few days ago) should be renamed to top_window_offset().
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Fl_Gl_Window's.
Added new method Fl_Widget::window_offset(x,y)
to access the top-level window offset of the current widget.
Open to alternative names for the new method.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9866 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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gl_draw() would mess up the raster position
affecting the Mac overlay emulation in swapbuffer code.
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(Mac only)
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(to clarify static exception LGPL by changing license references)
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This operation is now performed within Fl_cocoa.mm
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is hidden.
The context removal on Fl_Gl_Window::handle() destroyed the GL colors when the window
is remapped.
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Fl_Gl_Window
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The fix invalidates the pile of string textures after each Fl_Gl_Window deletion.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8536 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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re-organized
text input around the NSTextInput protocol.
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OS-specific Fl_X class.
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change default to COPY for linux because UNDEFINED don't work and sometimes crash X with
intel video cards.
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only support Cocoa and Quartz.
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work of Manolo Gouy (STR #2221). This is a big one! I tested all test applications under 32-bit autoconf and Xcode, and a few apps under 64bit intel. No PPC testing was done. Please verify this patch if you have the machine!
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sources. Also took this opportunity to sort the ifdef clauses so that USE_X11 shows first. Also added error pragma to enforce proper target checking, thus make even less assumptions.
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erroneous path test into ../test since the doxyfile move, fixed all intro dl,dt,dd related tags warnings in intro.dox .
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+ Added HAVE_GL,HAVE_GL_OVERLAY to Doxyfile defines
+ many obsolete api signature causing to be igmored by doxygen have been fixed, more to come and this is good! (we are forced to refresh these api and be up-to-date to have them documented...)
+ Added a Fl_Gl_Window::draw() method that raises a Fl::fatal() message if used directly. The old doc said it was a pure virtual which is not true. one can easily create a Fl_Gl_Window created, this won't work of course but is subject to trouble.
Now the Fl_Gl_Window doxygenize beautifully and content is more accurate.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6286 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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modified already in batch almost all sources, added also a fil doxygen command to class headers to harmonize with original matt Fl_Widget dox. format.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6265 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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tags and comments.
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additions by Ian. PLEASE BE AWARE that the patch in its current incarnation is a regression in many aspects and further work is required before we can announce Unicode support.
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mode (STR #1846)
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loading (str #1372)
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Added a FPS indicator to the fractals demo for testing purposes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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configure.in:
- 10.4 doesn't include libsupc++.a, so we need to use g++ when compiling.
src/Fl_Help_View.cxx:
- Fl_Help_View::format_table(): missing initialization of font and fsize.
src/Fl_Text_Buffer.cxx:
- Fl_Text_Buffer::remove_rectangle(): missing initialization of endOffset.
src/Fl_Gl_Window.cxx:
- Fl_Gl_Window::flush(): use 0xff instead of ~0 for clear_damage() call.
test/keyboard.cxx:
- Apparently unnamed structs are not supported by Apple's GCC 4.0...
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Use fl_yes and fl_no for the Forms emulation, instead of the hardcoded
strings.
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- removed all #warning statemnets and explained caveats with regular
// warning lines
- made GL text rendering work again (may use wrong fonts since agl doesn't
really support ATS)
- removed horizontal jittering in Fl_Input_ caused by fractional text
positions. Unfortunatly, this does not work for Fl_Text_Display, which
not only jitters, but also became horendously slow due to the complex
font rendering in Quartz)
I will fix some of the speed issues in fl_measure this afternoon, and
also improve on the 'innards' for rgb data rendering. After that, I will
have to leave the Quartz port alone for a while due to lack of time.
I suggest we make another rc in the next days.
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turn defined USE_QUARTZ to 1 and defines __APPLE_QUARTZ__. If Quartz
is not disabled, it will define __APPLE_QD__ for Quickdraw.
I also replaced all relevand #ifdef __APPLE__ with #ifdef __APPLE_QD__
#elif defined(__APPLE_QUARTZ__). This does not affect the compile at
this time and both version will generate the same Quickdraw code.
I will start to replace all QD calls with Quartz calls for the
remainder of the week until I can completely remove all QD calls from
the Quartz branch.
Thanks to Robert Smith for a great initial Quartz implementation.
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